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Returning 19 results for 'save crossings'.
Other Suggestions:
save crossing
some crossings
same crossings
Monsters
The Book of Many Things
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
throw, and the creature has disadvantage on this save if it has damaged the hag within the last minute. On a failed save, the creature has disadvantage on ability checks, attack rolls, and saving
Monsters
The Book of Many Things
(11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
.
Spellcasting. Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Faerie Fire
2/day each: Calm Emotions
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
failed save, or half as much damage on a successful one. If one or more creatures fail the saving throw, the dullahan gains 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
river crossings, forgotten wells, or natural campsites, where they ambush those who let down their guard. Twig Blight Small Plant, Neutral Evil
AC 14 Initiative +2 (12)
HP 7 (2d6)
Speed 20 ft
.
Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 11 +0 +0
Ability Score Mod Save
Int 4 −3 −3
Wis 8 −1 −1
Cha 3 −4 −4
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
river crossings, forgotten wells, or natural campsites, where they ambush those who let down their guard. Twig Blight Small Plant, Neutral Evil
AC 14 Initiative +2 (12)
HP 7 (2d6)
Speed 20 ft
.
Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 11 +0 +0
Ability Score Mod Save
Int 4 −3 −3
Wis 8 −1 −1
Cha 3 −4 −4
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elegant clothing and value elaborate ceremony and ritualized etiquette, and the Fey are quick to shun those who flout the Summer Court’s baroque rules. Fey Crossings Fey crossings are places of
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elegant clothing and value elaborate ceremony and ritualized etiquette, and the Fey are quick to shun those who flout the Summer Court’s baroque rules. Fey Crossings Fey crossings are places of
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs. Divide and Conquer
Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa’s next turn. On a successful save, the target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs. Divide and Conquer
Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa’s next turn. On a successful save, the target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
failed save, or half as much damage on a successful one. If one or more creatures fail the saving throw, the dullahan gains 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
failed save, or half as much damage on a successful one. If one or more creatures fail the saving throw, the dullahan gains 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is silent save for the sounds of music and voices coming from a colorful pavilion by the front gate.
This garden encompasses several other locations (areas P3 through area P8) and is lush with
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is silent save for the sounds of music and voices coming from a colorful pavilion by the front gate.
This garden encompasses several other locations (areas P3 through area P8) and is lush with
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the initial setup of the river barge crossing.
Map 4.3: River Barge Crossings Read the following, making adjustments as necessary if the characters have already seen the Six operatives: When you
of its turns. On a failed save, the character takes the damage again. A successful saving throw ends the effect.
7 Monkeys and small pets One of the many monkeys on this barge throws a banana
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the initial setup of the river barge crossing.
Map 4.3: River Barge Crossings Read the following, making adjustments as necessary if the characters have already seen the Six operatives: When you
of its turns. On a failed save, the character takes the damage again. A successful saving throw ends the effect.
7 Monkeys and small pets One of the many monkeys on this barge throws a banana