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Returning 35 results for 'saving scales'.
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Magic Items
Dungeon Master’s Guide
Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In
either case, Dragon Scale Mail is highly valued.
While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have
Dragon Scale Mail
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of
a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
this magic weapon. In addition, when you roll a 20 on the d20 for an attack roll made with this weapon, the target takes an extra 2d6 Poison damage and must make a DC 15 Constitution saving throw. On a
Monsters
Fizban's Treasury of Dragons
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
magic-items
This enchanted armor is made from couatl scales that were collected by a generous Celestial. While wearing this armor, you gain a +1 bonus to Armor Class and it doesn’t impose Disadvantage on
, spectral couatl to appear above you. The spectral form strikes at the creature who damaged you, forcing it to make a DC 15 Dexterity saving throw. The creature takes 4d10 Radiant damage on a failed save or
Faerie Dragon (Older)
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Monsters
Monster Manual (2014)
with it.
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. The dragon has advantage on saving throws
;The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
with it.
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. The dragon has advantage on saving throws
saving throw, or for 1 minute, the target can’t take reactions and must roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Euphoria Breath"} at the start of each of its turns to
Monsters
Fizban's Treasury of Dragons
gold coins. They feed on tiny mites that infest a dragon’s scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.
Hoard scarabs also produce a glittering
lair.Scale Dust (1/Day). The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light
magic-items
modifier (+2) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on saving throws against the effects of the cold.
Dragon
You grow a fanged maw, a natural
magic-items
advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on saving throws against the effects
a flying speed of 30 feet.
Monstrosity
You grow scales that grant you a new way to calculate your AC: 15 + Dex mod. You can use the calculation to determine your AC if the armour you wear would leave you with a lower AC.
magic-items
advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on saving throws against the effects
a flying speed of 15 feet.
Monstrosity
You grow scales that grant you a new way to calculate your AC: 14 + Dex mod. You can use the calculation to determine your AC if the armour you wear would leave you with a lower AC.
Monsters
Fizban's Treasury of Dragons
around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be restrained until the end of the dragon’s next turn.
Booming Scales (Costs 3
Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d4","rollType":"roll","rollAction":"Unarmed Strike"}):
1–2: Knock Down. The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
3–4: Push. The target must
succeed on a DC 13 Strength saving throw or be pushed up to 10 feet directly away from the adept.
Dart. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dart"} to
Monsters
Fizban's Treasury of Dragons
gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8);{"diceNotation
crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant
magic-items
advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on saving throws against the effects
swimming speed of 45 feet.
Monstrosity
You grow scales that grant you a new way to calculate your AC: 13 + Dex mod. You can use the calculation to determine your AC if the armour you wear would leave you with a lower AC.
Magic Items
Fizban's Treasury of Dragons
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals
dealt by the weapon increases to 2d6.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking
Monsters
Fizban's Treasury of Dragons
":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
magic-items
current environment. You have advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on
saving throws against the effects of the cold.
Dragon
You grow a fanged maw, a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal piercing damage (determined by
magic-items
environment. You have advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on saving
.
Humanoid
You gain a flying speed of 30 feet.
Monstrosity
You grow scales that grant you a new way to calculate your AC: 15 + Dex mod. You can use the calculation to determine your AC if the armour you wear would leave you with a lower AC.
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The aerosaur has advantage on saving throws against spells and other magical effects.Multiattack. The aerosaur makes one Bite attack and one Talons attack.
Bite. Melee Weapon
", "rollAction":"Wing Gusts"}. The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur must make a DC 20 Strength saving throw. On a failed save, a
Monsters
Planescape: Adventures in the Multiverse
. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, a
. While the creature is in this state, attack rolls against it have advantage. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the
Monsters
Planescape: Adventures in the Multiverse
. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a
stream. While the creature is in this state, attack rolls against it have advantage. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (4/Day). If the emissary fails a saving throw, it can choose to succeed instead.
Unusual Nature. The emissary doesn’t require air, food, drink, or sleep.Multiattack. The
23 Dexterity saving throw, taking 55 (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Unearthly Bile","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on
Monsters
Dragonlance: Shadow of the Dragon Queen
Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away, and then its bones explode. Each creature within 10 feet of it must succeed on a DC 10
Dexterity saving throw or take 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"force"} force damage.
Glide. When the draconian falls and isn’t
Monsters
Van Richten’s Guide to Ravenloft
disappeared. The greater emissary uses the lesser emissary’s initiative count.
Legendary Resistance (3/Day). If the emissary fails a saving throw, it can choose to succeed instead.
Unusual
psychically lashes at that creature’s mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Psychic Lash
Monsters
Fizban's Treasury of Dragons
Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity
saving throw or take 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"force"} force damage.
Glide. When the draconian falls and isn’t
Monsters
Fizban's Treasury of Dragons
", "rollType":"recharge", "rollAction":"Acid Retch"}. The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6
collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from dragon corpses, or buy from merchants and adventurers. They stitch on
Monsters
Journeys through the Radiant Citadel
Amphibious. The bakunawa can breathe air and water.
Legendary Resistance (3/Day). If the bakunawa fails a saving throw, it can choose to succeed instead.Multiattack. The bakunawa
","rollDamageType":"lightning"} lightning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be swallowed by the bakunawa. A swallowed creature is blinded
magic-items
advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on saving throws against the effects of
swimming speed of 30 feet.
Monstrosity
You grow scales that grant you a new way to calculate your AC: 12 + Dex mod. You can use the calculation to determine your AC if the armour you wear would leave you with a lower AC.