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Returning 35 results for 'saving spiked'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Longsword
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
Tomb of Annihilation
damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
. The golem's weapon attacks are magical.Multiattack. The golem makes two melee attacks.
Spiked Gauntlets. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spiked
Monsters
Vecna: Eve of Ruin
attacking and the ally doesn’t have the incapacitated condition.Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Spiked Glaive. Melee Weapon Attack: +9
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spiked Glaive"} to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing;{"diceNotation":"1d10+5","rollType":"damage","rollAction":"Spiked Glaive
Monsters
Icewind Dale: Rime of the Frostmaiden
Duergar Resilience. Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate Spellcasting. Xardorok’s innate
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Xardorok attacks twice with a weapon or casts eldritch blast twice.
Spiked Gauntlet. Melee Weapon
Monsters
Guildmasters’ Guide to Ravnica
a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4);{"diceNotation":"1d4","rollType
(1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Spiked Chain. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Monsters
Spelljammer: Adventures in Space
Spelljammer Overload. If the leech is reduced to 0 hit points while attached to a ship that has a spelljamming helm, the creature attuned to that helm must make a DC 13 Constitution saving throw. On
Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Spiked Tentacle"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use
);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Spiked Chain", "rollDamageType":"piercing"} piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned for 1 minute. The target repeats the saving throw if it takes damage and at
the end of each of its turns, ending the effect on itself on a success.
Chain Sweep. The ogre swings its chain, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Clawed Gauntlet", "rollDamageType":"necrotic"} necrotic damage.Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil
succeed on a DC 13 Charisma saving throw or become cursed for 24 hours. A creature missing any of its hit points has disadvantage on this saving throw. While cursed in this way, the bloodhound can sense
Monsters
Quests from the Infinite Staircase
":"acid"} acid damage at the start of each of its turns.
Spiked Leaves (Snapper Saw Only). Creatures within 10 feet of the horrid plant and not behind total cover must make a DC 14 Dexterity saving
unsuspecting prey off guard.Sap Squirt (Purple Blossom Only). The horrid plant targets one creature it can see within 15 feet of itself. The target must succeed on a DC 14 Dexterity saving throw or take 28 (8d6
Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
with a shield bash, targeting one creature you can see within 5 feet of yourself. The target must make a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier). On a
Magic Items
Tyranny of Dragons
This mottled green mask is surmounted by a frilled crest and has leathery spiked plates along its jaw. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the
you fail a saving throw, you can choose to succeed instead.
Water Breathing. You can breathe underwater.
Magic Items
Tyranny of Dragons
This mask of glossy crimson has swept-back horns and spiked cheek ridges. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you
Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against red dragons.
Legendary Resistance (1/Day). If you fail a saving throw, you can choose to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray"}. The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction
carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disappears, and everything inside it appears around the dreadnought’s corpse. The demiplane is otherwise indestructible.
Legendary Resistance (3/Day). If the dreadnought fails a saving throw, it can
feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target’s next turn, it reappears in the
Tlincalli
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Shadow Dancer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Fey Ancestry. The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.
Shadow Jump. As a bonus action, the shadow dancer can teleport up to 30 feet to
another action it takes.Multiattack. The shadow dancer makes three spiked chain attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spiked Chain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
Perception 13
Languages Tlincalli
Challenge 5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, but when they have new mouths to feed, they are careful to take some of their prey alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
Languages Tlincalli
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, but when they have new mouths to feed, they are careful to take some of their prey alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
Languages Tlincalli
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
Perception 13
Languages Tlincalli
Challenge 5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Ogre Chain Brute An ogre chain brute wields a great spiked chain. It swings this chain with both hands in a wide circle around itself to knock foes off their feet. Alternatively, it can swing the
make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Ogre Chain Brute An ogre chain brute wields a great spiked chain. It swings this chain with both hands in a wide circle around itself to knock foes off their feet. Alternatively, it can swing the
make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
CHA
12(+1)
Saving Throws Dex +6, Con +4
Skills Stealth +6
Damage Immunities necrotic
Condition Immunities charmed, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 7 (2,900 XP)
Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Shadow Jump. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
CHA
12(+1)
Saving Throws Dex +6, Con +4
Skills Stealth +6
Damage Immunities necrotic
Condition Immunities charmed, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 7 (2,900 XP)
Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Shadow Jump. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ankylosaurus have spiked tails that deal piercing damage instead of bludgeoning damage. Ankylosaurus
Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d12 + 16)
Speed 30 ft
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Mercykiller Bloodhound Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across
.
Bonus Actions
Marked for Pursuit (3/Day). The bloodhound attempts to place a magical mark on a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Charisma saving throw or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ankylosaurus have spiked tails that deal piercing damage instead of bludgeoning damage. Ankylosaurus
Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d12 + 16)
Speed 30 ft
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Mercykiller Bloodhound Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across
.
Bonus Actions
Marked for Pursuit (3/Day). The bloodhound attempts to place a magical mark on a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Charisma saving throw or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
)
WIS
16 (+3)
CHA
9 (−1)
Saving Throws Str +9, Dex +7, Wis +7
Skills Athletics +9, Perception +7, Stealth +7, Survival +7
Damage Resistances poison
Condition Immunities charmed
Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Spiked Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing or slashing damage
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
and a spiked tentacle protruding from just below the eye, which it uses to defend itself. A mated pair of leeches produces 1d6 spores every month. Some of these spores might join their parents on the
a DC 13 Constitution saving throw. On a failed save, the creature takes 10 (4d4) psychic damage and is incapacitated for 1 minute. On a successful save, the creature takes half as much damage and is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
)
WIS
16 (+3)
CHA
9 (−1)
Saving Throws Str +9, Dex +7, Wis +7
Skills Athletics +9, Perception +7, Stealth +7, Survival +7
Damage Resistances poison
Condition Immunities charmed
Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Spiked Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing or slashing damage
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
and a spiked tentacle protruding from just below the eye, which it uses to defend itself. A mated pair of leeches produces 1d6 spores every month. Some of these spores might join their parents on the
a DC 13 Constitution saving throw. On a failed save, the creature takes 10 (4d4) psychic damage and is incapacitated for 1 minute. On a successful save, the creature takes half as much damage and is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.
Mimicry. The cackler can mimic any sounds
ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spiked Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
RYAN BARGER
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.
Mimicry. The cackler can mimic any sounds
ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spiked Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
RYAN BARGER






