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Returning 35 results for 'say of race don variant'.
Spells
Player’s Handbook
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them.
Most Beasts have little to say about topics
that don’t pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Spells
Player’s Handbook
you could say, “Stop fighting, leave this library peacefully, and don’t return.”
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or
involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or
Spells
Player’s Handbook
also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim Light for 10
Spells
Player’s Handbook
glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Explosive Rune. When triggered, the
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
as allies and don’t prey on them.
Elven Enmity. The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
’s statistics don’t change. The veil keeper reverts to its true form if the veil keeper is reduced to 0 hit points or if the veil keeper uses an action to end the transformation
veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding a community’s
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict — none can say.
The sahuagin put the malenti to good use as spies and assassins in
Spells
Elemental Evil Player's Companion
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
appearance, rider and mount are a single creature that can’t be separated. Tales say that archons are ascended spirits of paladins fused with the celestial spirits of their steeds, returned from the
wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they don’t create the boundaries, merely mark them.
“A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Radiant
Monsters
Spelljammer: Adventures in Space
to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.
Legendary Resistance (3/Day). If the zodar fails a saving throw, it can choose to succeed
each zodar has a specific mission and is relentless in its pursuit of the goal, but it reacts oddly to situations that don’t involve its mission because it doesn’t know what else to do
Monsters
Eberron: Rising from the Last War
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Inspired (Kalaraq variant);Inspired.Cold, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Yuan-ti Malison (Type 3)
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Monsters
Monster Manual (2014)
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
can.
False Worship. Yuan-ti life revolves around their temples, yet yuan-ti don’t love the gods they worship. Instead, they see worship as a means to attain power. A yuan-ti believes an
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Noble
Legacy
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Backgrounds
Basic Rules (2014)
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
.
Variant Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not
Monsters
Eberron: Rising from the Last War
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Variant Criminal: Spy
Although your capabilities are not much different
who seem the fairest often have the most to hide.
6
I don’t pay attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me
Monsters
Fizban's Treasury of Dragons
;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are the words I
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Backgrounds
Baldur’s Gate: Descent into Avernus
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
; without question, and any corruption among guards or government officials tends to work in your favor, not against you—at least until you make some effort to expose it.
Variant Noble: Knight
A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
Draconic Races It’s all too easy to prefer a certain color of dragonborn, but what’s inside is what really matters—which is to say, the sort of damage their breath can do to you.
-Fizban
The
Half-Elf
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Species
Basic Rules (2014)
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Getting Into and Out of Armor The time it takes to don or doff a type of armor or a shield is shown in the Donning and Doffing Armor table. Don. This is the time it takes to put on the item. You
benefit from its AC only if you take the full time to don it. Doff. This is the time it takes to take off the item. If you have help removing armor, reduce this time by half. Category Don Doff Light
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
normal traits associated with those races. For half-elves, a dragonmark is a variant race. You keep some of the standard half-elf traits and replace others with the traits associated with your mark
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Species
Mordenkainen Presents: Monsters of the Multiverse
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what
Species
Mordenkainen Presents: Monsters of the Multiverse
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here&rsquo
Species
Mordenkainen Presents: Monsters of the Multiverse
, shadar-kai can live to be over 750 years old.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Species
Mordenkainen Presents: Monsters of the Multiverse
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
I eat like a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at
classes
is not an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone
comes from years of wanting and needing.
In back alleys, underground fight clubs, and poorer quarters, Pugilists don’t have time to consider the lofty ideals of philosophy or ponder the mysteries
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow