Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'scepter can'.
Monsters
Monster Manual
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.Multiattack. The kuo-toa makes three
Strange Scepter attacks.
Strange Scepter. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Strange Scepter"}, reach 5 ft. or range 120 ft. Hit: 20 (5d6 + 3
Monsters
Lorwyn: First Light
Amphibious. The merrow can breathe air and water.Multiattack. The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Coral Scepter. Melee Attack Roll: +7
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Coral Scepter"}, reach 5 ft. Hit: 14 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Coral Scepter", "rollDamageType
Magic Items
Arcana Unleashed
This 6-foot-long scepter is carved from a single enormous crystal, with a perfect transparent globe at its head. This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +3
bonus to attack rolls and damage rolls made with it.
Adept. While holding the staff, you have Advantage on Intelligence (Arcana) checks.
Dazzling Light. While holding the staff, you can expend 1
Monsters
The Book of Many Things
Fortune Teller. Oddlewin can cast the Augury spell as a ritual, using cards as the material component.
Nilbogism. Any creature that attempts to damage Oddlewin must first succeed on a DC 12 Charisma
saving throw or have the charmed condition until the end of the creature’s next turn. The creature must use its action praising Oddlewin.
Oddlewin can’t regain hit points, including
Kuo-toa Archpriest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Amphibious. The kuo-toa can breathe air and water.
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can
): control water, divination
5th level (2 slots): mass cure wounds, scryingMultiattack. The kuo-toa makes two melee attacks.
Scepter. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Monsters
Bigby Presents: Glory of the Giants
failed save, or half as much damage on a successful one.Multiattack. The giant makes two Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter. Melee Weapon Attack: +11;{"diceNotation
":"1d20+11", "rollType":"to hit", "rollAction":"Searing Scepter"} to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Searing Scepter
Magic Items
Storm King's Thunder
with a ring of seven tiny blue gems at the top.
You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic club.
You can use the properties of the Wyrmskull
underwater, you can use an action to expend 1 charge to determine the distance to the surface.
As an action, you can expend 2 charges to cast the sending spell from the scepter.
As an action, you can
Magic Items
Waterdeep: Dungeon of the Mad Mage
The Blast Scepter can be used as an arcane focus.
Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.
Monsters
Storm King's Thunder
Amphibious. Serissa can breathe air and water.
Equipment. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne.Multiattack. Serissa makes
Strike (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Strike"}. Serissa hurls a magical lightning bolt at a point she can see within 500 feet of her. Each creature
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
Magic Items
Storm King's Thunder
with one of the Ruling Scepters of Shanatar, which she had found in a wreck at the bottom of the Trackless Sea. Only a creature attuned to a Ruling Scepter and in possession of it can harness the powers
creature can’t be touched or moved from the throne. Touching a Ruling Scepter to the force field dispels the field, though the creature remains paralyzed until it is separated from the throne.
Any
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
its Reversal of Fortune reaction.
Nimble Escape. The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.Fool’s Scepter. Melee Weapon Attack: +4;{"diceNotation
Innate Spellcasting. The nilbog’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: mage hand
Magic Items
Fizban's Treasury of Dragons
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
Dragon
-Touched Focus (Slumbering);Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Dragon-Touched Focus
Monsters
The Wild Beyond the Witchlight
scepter, but its power is far greater than he lets on. With this magic vane, he can affect the mood of everyone in the Witchlight Carnival.
Roleplaying Notes
Mister Light is the face of the
Fey Ancestry. Light has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Special Equipment. Light carries and is attuned to the Witchlight vane. In Light
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this way must use its action praising the nilbog.
The nilbog can’t regain hit points, including through magical healing, except through its Reversal of Fortune reaction.Fool’s Scepter. Melee
","rollDamageType":"bludgeoning"} bludgeoning damage.
Mocking Word. The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
platinum knob at the bottom and a rounded disk adorned with a ring of seven tiny blue gems at the top. You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic
club. You can use the properties of the Wyrmskull Throne, as well as the properties of the scepter itself. The scepter has 10 charges, and it regains 1d6 + 4 expended charges at dawn. Its properties
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
this room. The scepter is worth 200 gp. It is stuck to the palms of the statue, and only the character with the same face as the statue can lift the scepter. Once that character picks up the scepter
52. The Hidden Room of Nahual (NAH-wahl, alter ego) A character can discover one of the secret doors to this room by succeeding on a DC 20 Wisdom (Perception) check. Each door can be opened by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rods An item in the Rod category is a scepter usually made of metal, wood, or bone. A typical rod weighs 2 to 5 pounds. Unless its description notes otherwise, a rod can be used as an Arcane Focus.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the scepter to it, but doesn’t find out the exact procedure. If the golden knob is touched to the crown, the wearer can remove the headgear. If the silver end of the scepter is touched to the crown
can be easily claimed. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjuration—so strong that the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
restoring the city to its former state. If the undead medusa guarding area O4 is overcome, the crown and scepter recovered from the monastery can be used to open the temple gate, as noted in the adventure
characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch — making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus
. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adamantine head, which is lighter than it appears (5 pounds). A detect magic spell or similar effect reveals an aura of transmutation magic around the scepter, which can be used to destroy the stone
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
disappear. Acererak’s Scepter. The scepter on the throne is made of solid iron and has an adamantine head. It is nonmagical, weighs 12 pounds, and can be wielded as a mace. Its magical twin is hidden in
skulls are piled around it. The seat of the throne appears to be made of stretched skin and has a metal scepter resting on it.
Shuffling about the sunken portion of the room are three gaunt
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire forges a set of armor and weapons in flames blessed by Imix. The giant can then call on these magical flames to strike the foes of the Eternal Flame. The armor forged in these flames welds to
Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire forges a set of armor and weapons in flames blessed by Imix. The giant can then call on these magical flames to strike the foes of the Eternal Flame. The armor forged in these flames welds to
Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
1,800; PB +3)
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Coral
represent a merrow warrior from this realm, you can use the Merrow stat block from the Monster Manual. Other merrow are described below. Lorwyn Merrow The merrow of Lorwyn are prideful traders and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the scepter. If the juggernaut has been awakened, a character can use the scepter to make a melee weapon attack against the juggernaut, reducing it to 0 hit points and turning it to dust on a hit
keyhole is real. The jade key found in area 53 can be used to unlock the relief and swing it open, revealing the crawlway. The lock can also be picked with a successful DC 21 Dexterity check made by a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
troops. On the temple’s roof, a figure holds aloft a scepter crackling with familiar violet flame. A moment later, a skeletal dragon scales the temple and unleashes a screech that echoes across the city
continues. “We just saw something come over the cliffs—a gods-cursed dragon skeleton! We’re retreating, and the Dragon Armies are following. We’ll keep them drawn out as long as we can. See if you can
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
-Shadowmoor. Lorwyn Treefolk In Lorwyn, some treefolk use their wisdom as a tool to support shorter-lived creatures. Others wield their intellect like a scepter and seek to rule over Lorwyn’s younger
their Lorwyn counterparts. Treefolk Stat Blocks Any type of treefolk can be represented with the Treant stat block. Roll on or choose a result from the Treefolk Varieties table to inspire what kind
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is sealed with ancient magic and can be opened as described in “Haskasori Features.” H3: Promenade Wide openings in this promenade’s north wall overlook Haskasori’s stone bridge, the main gate, and a
“Haskasori Features”) instead of stone but can be restored as normal. H4: Floating Platform In the center of this chamber floats a dimly glowing stone platform accessible by a short ramp. Gaps around the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
merrenoloth’s ferry. If a creature seated in the throne wears the bone devil’s crown and holds its scepter, that creature can attempt a DC 15 Intelligence (Arcana) check to reopen the archway. Treat a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
often strive to collect rare mintages. Most emerald dragons can precisely enumerate the names, amounts, and denominations of every bit of currency in their hoards. Emerald dragons also prize cultural
artifacts, especially relics with historical significance. They place great importance on an item’s provenance, which can make it difficult to gauge how they might value any particular object
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
per character jumps to do her bidding. They prod the characters with their spears to herd them toward a slight depression 20 feet from the altar, with a large grate at its center. The characters can
see that the stonework of the depression is stained with the blood of innumerable sacrifices, and they can hear the gentle lapping of the Darklake coming up through the grate. The chanting grows louder
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
abbey carried a special scepter that allowed its holder to safely pass through the dunes, but this scepter was destroyed in the fire that razed the abbey. The skeletons now form an uncontrolled minefield
of undead. When anyone passes near, the undead rush up out of the sand and attack. The skeletons are impossible to avoid by stealth because they can detect intruders by noise, vibrations caused by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, prompting Stagefright to rattle his fool’s scepter at the performers. (If you have a one-minute egg timer, you can use it as a control. Every time a handout line is spoken, flip the egg timer. If the timer runs out, too much time has gone by, warranting one failure.)
one of Stagefright’s lines, that character’s player draws a new line from the bag. Characters can freely move around the stage, use props, and enter and exit scenes as they wish, but every character who