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Returning 35 results for 'school of rare decay vow'.
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Magic Items
Dungeon Master’s Guide
Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and
2
Rare
13
+5
3
Rare
15
+7
4
Very Rare
15
+7
5
Very Rare
17
+9
6
Legendary
17
+9
7
Legendary
18
+10
8
Legendary
18
+10
Magic Items
Dungeon Master’s Guide
school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The level of the spell bound into the weapon
Uncommon
13
+5
1
Uncommon
13
+5
2
Rare
13
+5
3
Rare
15
+7
4
Very Rare
15
+7
5
Very Rare
17
+9
6
Legendary
17
+9
7
Legendary
18
+10
8
Legendary
18
+10
Magic Items
Dungeon Master’s Guide
Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any school of magic. The staff has 6 charges and regains 1d6 expended charges
.
Spell Level
Rarity
Save DC
Attack Bonus
Cantrip
Uncommon
13
+5
1
Uncommon
13
+5
2
Rare
13
+5
3
Rare
15
+7
4
Very Rare
15
+7
5
Very Rare
17
+9
6
Legendary
17
+9
7
Legendary
18
+10
8
Legendary
18
+10
Magic Items
Out of the Abyss
’s level must be no higher than the gem’s maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be
Spell Gem (Quartz);Quartz
Rare
13
+5
3rd
Spell Gem (Bloodstone);Blood Stone
Rare
15
+7
4th
Spell Gem (Amber);Amber
Very rare
15
+9
5th
Spell Gem (Jade);Jade
Very rare
17
Magic Items
Out of the Abyss
+ the spell’s level. On a failed check, the spell disappears from the gem with no other effect.
The amber spell gem is a very rare item and can store up to a 4th level spell. The stored
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
Monsters
Adventure Atlas: The Mortuary
flesh, Skall often delegates his bureaucratic responsibilities to Undead proxies or—on rare occasions—appears as an illusory duplicate. Subtle social cues are lost on the factol, whose
eternal nature has eroded any memory of mortal life.
As a result of his decay, Skall’s power has waned considerably, but challenging him in combat is as much a death sentence as ever. Factol Skall
Magic Items
Out of the Abyss
+ the spell’s level. On a failed check, the spell disappears from the gem with no other effect.
The quartz spell gem is a rare item and can store up to a 2nd level spell. The stored spell's
the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell, the
Magic Items
Out of the Abyss
+ the spell’s level. On a failed check, the spell disappears from the gem with no other effect.
The bloodstone spell gem is a rare item and can store up to a 3rd level spell. The stored
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
Magic Items
Out of the Abyss
+ the spell’s level. On a failed check, the spell disappears from the gem with no other effect.
The topaz spell gem is a very rare item and can store up to a 6th level spell. The stored
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly goliath, and even those goliaths who have left their people grapple with the urge to
Magic Items
Out of the Abyss
+ the spell’s level. On a failed check, the spell disappears from the gem with no other effect.
The jade spell gem is a very rare item and can store up to a 5th level spell. The stored spell's
the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell, the gem
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The
Bonus Cantrip Uncommon 13 +5 1 Uncommon 13 +5 2 Rare 13 +5 3 Rare 15 +7 4 Very Rare 15 +7 5 Very Rare 17 +9 6 Legendary 17 +9 7 Legendary 18 +10 8 Legendary 18 +10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you
table. Spell Level Rarity Save DC Attack Bonus Cantrip Uncommon 13 +5 1 Uncommon 13 +5 2 Rare 13 +5 3 Rare 15 +7 4 Very Rare 15 +7 5 Very Rare 17 +9 6 Legendary 17 +9 7 Legendary 18 +10 8 Legendary 18 +10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
school of magic. The staff has 6 charges and regains 1d6 expended charges daily at dawn. While holding the staff, you can expend 1 charge to cast its spell. If you expend the staff’s last charge, roll
staff’s rarity, as shown in the following table. Spell Level Rarity Save DC Attack Bonus Cantrip Uncommon 13 +5 1 Uncommon 13 +5 2 Rare 13 +5 3 Rare 15 +7 4 Very Rare 15 +7 5 Very Rare 17 +9 6 Legendary 17 +9 7 Legendary 18 +10 8 Legendary 18 +10
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shard to Leandro Sedhar, a playwright in Oztocan who can help them, and promises them a suit of elven chain (or some other rare magic item of your choice) as payment for stopping the earthquakes. Yana
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, including powerful magic items, rare spells, and depositories of ancient lore. Since making the Gardens of Decay their home, the creatures of the Grim Harrow can leave it only for limited periods (see
the “Gardens of Decay” section later in this chapter for more information), so they seek out ordinary mortals or unusual extraplanar allies to be their agents on other worlds. The leaders of the Grim
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Heart Weaver’s Primer Wondrous item, rare (requires attunement by a wizard) This pristine book smells faintly of a random scent you find pleasing. When found, the book contains the following spells
minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the enchantment school. When you cast an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Quartz Rare 13 +5
3rd Bloodstone Rare 15 +7
4th Amber Very rare 15 +9
5th Jade Very rare 17 +9
6th Topaz Very rare 17 +10
7th Star ruby Legendary 18
1 minute or longer, and the spell’s level must be no higher than the gem’s maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Base Price* Common 100 gp Uncommon 400 gp Rare 4,000 gp Very rare 40,000 gp Legendary 200,000 gp *Halved for a consumable item like a potion or scroll Magic Item Offer Check Total Offer 1–10 50% of
demands you hand it over. 5 Your item’s previous owner, or surviving allies of the owner, vow to retake the item by force. 6 The buyer is murdered before the sale is finalized.* *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group. Upon dying at the hands of the avatar, souls appear in the Gardens of Decay, a demiplane detailed later in this chapter. The souls are permanently bound to this demiplane and take on the form of
deck from anyone who resists, and obedient enough to do what the grim champions tell it. But this combination is rare, so the grim champions must often settle for imperfect servants. The most common
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Atlas of Endless Horizons Wondrous item, rare (requires attunement by a wizard) Atlas of Endless Horizons This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a
prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Libram of Souls and Flesh Wondrous item, rare (requires attunement by a wizard) With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the
prepared wizard spells with a different spell in the book. The new spell must be of the necromancy school. As an action, you can expend 1 charge to take on a semblance of undeath for 10 minutes. For the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Protective Verses Wondrous item, rare (requires attunement by a wizard) This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock (DC 20 to open). As an action, you
charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the abjuration school. When you cast an abjuration spell, you can expend 1 charge to grant a creature you can see within 30 feet of you 2d10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into
to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Duplicitous Manuscript Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As
of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. When a creature you can see makes an Intelligence (Investigation) check to discern the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fulminating Treatise Wondrous item, rare (requires attunement by a wizard) This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When
spell must be of the evocation school. When one creature you can see takes damage from an evocation spell you cast, you can use your reaction and expend 1 charge to deal an extra 2d6 force damage to the creature and knock the creature prone if it is Large or smaller.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Planecaller’s Codex Wondrous item, rare (requires attunement by a wizard) The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse
be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemical Compendium Wondrous item, rare (requires attunement by a wizard) Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some
book. The new spell must be of the transmutation school. As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of charges to transform the target into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinker’s goggles. Perched on
the School of Transmutation. Marambra Nyghtsteel is a striking woman with long auburn hair and an empty, distant gaze. She wears a black robe and holds a staff topped with a rune. A successful DC 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. The school fills Dalannan Tower, crowned by the enormous dome of Lareth Hall. Five slender spires (named after the Five Nations) ring Dalannan Tower and house the students. At the bottom levels of
Plateau. They’re popular sites for student gatherings and class meetings on the rare occasions that Sharn’s notoriously rainy weather lets up. Beyond the courtyards, the “ground floor” contains lecture