Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'school of read decrees vermin'.
Other Suggestions:
schools of read decades verdan
schools of read degree verdan
schools of read decrees verdan
school of read decades verdan
school of read degree verdan
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand’s presence.
Any creature besides Orcus that tries to attune to the wand must make a DC 17 Constitution
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
A Timeless Performance As characters enter the theater, an actor is performing a monologue. Read the following description when they enter: A dozen people stand in the darkened wings of a stage lit
people from a fearsome demon. The play used to be a Shabe Taabaan tradition, but performances were outlawed by the Brightguard in one of Atash’s earliest decrees due to the play’s glamorized portrayal
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spells Known of 1st-Level and Higher (p. 98) In the final sentence of this subsection, the closing phrase has changed to read as follows: “… unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Cordially Invited Once the characters have decided how they’ve spent their time away from school and chosen their courses for the year, read the following text: Classes haven’t even started at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Divination The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the
select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved. Portent Starting at 2nd level when you choose this school, glimpses of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
something real every round, or just once? Illusory Reality is intended to make one illusory object real per illusion spell. For the Shapechanger feature of the School of Transmutation, does polymorph need
parts. In the case of a book, if you have seen only the cover, then the duplicate created will be a copy of the cover, and the pages will be blank. (Minor Conjuration) Can a School of Divination wizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unfolds as it should. They resemble serpents with rainbow wings, and each is a manifestation of a divine edict, a truth or fate that a righteous god decrees must hold true for all time. Most couatls
Immunities Psychic, Radiant
Senses Truesight 120 ft.; Passive Perception 15
Languages All; telepathy 120 ft.
CR 4 (XP 1,100; PB +2)
Traits
Shielded Mind. The couatl’s thoughts can’t be read by any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
separated from the swarm. Its Intelligence can’t drop below 4 and becomes 15 again if it rejoins the swarm or another one. Telepathic Vermin. A single, low-intelligence cranium rat uses its natural telepathy
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Spell DC: 14 Spell Attack Modifier: +6 Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
builders. If the characters approach Old Owl Well, read the following aloud: As you crest a low ridge, you spy the crumbling ruins of an old watchtower and mounds of rubble enclosing a courtyard amid
tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
telepathically with each other. Telepathic Shroud. The creature is immune to any effect that would sense its emotions or read its thoughts, as well as to spells from the school of Divination. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Aboard the Moondancer As the Moondancer leaves the characters’ world behind, read: Standing on the deck of the Moondancer, you see scores of crystalline vines erupting from the surface of your world
, some of the vines reaching high enough to break through the clouds. You find yourself sailing through a void filled with colorful gases and blinking stars. A school of space-dwelling fish swims past
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
school can help define your role in the business, as well as your fellow franchise members’ expectations for you. Abjuration Protective magic is often underappreciated by the members of the lesser
gift of the diviner, able to tap into the flow of time to read portents of the future. Your divinations help negate the risks for your franchise, whether in business deals or dangerous treasure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
40-foot-high, 1-inch-thick dome of opaque necrotic energy erupts from the middle of the moat to enclose the ruined fortress (area N6). When the dome appears, read the following: A wall of writhing
. When the wights appear, read: A half dozen long-dead soldiers crawl out from underneath the wreckage and get to their feet, their faces grim with determination as they unsheathe their rusty swords
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding Droki If the characters are on a quest to find Droki, read the following boxed text when his path crosses with theirs. The dirty derro is easy to recognize: a pale face under a floppy hat
Two potions of healing A worthless collection of dead vermin (spiders, centipedes, and the like) in various states of decomposition Pages of lizard-skin parchment held together between two leather
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one of those leading north. One tunnel leading north and both tunnels stretching south—one of which Awa escaped from—are still open. Read the following text as the characters approach: Just in front
lairs in one cavern. It was partly tamed by the miners and allowed to hunt rats and other vermin. The lizard charges the characters as soon as it spots them but doesn’t attack immediately. Characters who
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and forged friendships and rivalries with other apprentices. You always had a particular knack for wielding flashy, energetic forces, and you focused your study on the school of evocation. After
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic spell shows that they are indeed magical, though that magic is of the transmutation school rather than conjuration. Each day, a kindly druid who thinks Jerr is an honest soul gives the gnome a
done fine for themselves, so why let death interfere with a good thing? When the encounter begins, read: A figure stands in the alleyway, its luminous eyes glowing beneath a dark hood. As the hood is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
music and voices come from inside the place. If one or more characters look inside, read: Seven guests—one of them a talking bear—lounge around a picnic table covered with an emerald-green cloth and
from the pool takes on the consistency of normal water. If one or more characters touch the pool, read: A delicate hand made of water, black as winter’s night, silently breaks the water’s surface
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
attack or cast a spell, you become visible if you move into bright light. You can use this property three times.
While in bright light, you have disadvantage on initiative rolls.
69
You can read
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pair. The contract is written on parchment made of halfling skin. If any character interrupts the signing and asks to read the contract, the imp tells them this is none of their business. Pilster
those characters and the zombies prone at the start of combat. If the characters deal with the zombies and search the building, they discover that it was a school. Five casks each holding three gallons of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
junction of the corridors that lead to the Abyssal Gate and to the Vermin Halls. 7. Chaos Rift Characters approaching this area can hear the roar of the elemental rift, which also generates bright light
junction of the corridors that lead to the Temple of Chaos and to the Vermin Halls. Another gate lies in the passage to the east that connects with the Swine Run. 9. Dead End A set of double doors is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
characters from getting across the bridge. If any of the party members have darkvision or a means of illuminating the far side, read: Two brutish humanoids stand watch on the other side of the crevasse
areas 5 and 8: trade goods and staples raided from travelers and nearby settlements.
The orcs have 210 gp stashed in an old iron cauldron under vermin-infested bedding. A small pouch in another orc’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that roams the chasms of Khyber.
Valaara. The Crawling Queen works its will on insects, arachnids, and other vermin. Swarms with malign sentience, worms that consume victims from within, cultists that
, frightened, poisoned, prone
Senses truesight 120 ft., passive perception 23
Languages Deep Speech, telepathy 120 ft.
Challenge 22 (41,000 XP)
Alien Mind. If a creature tries to read
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood
vermin. Awarding Experience Points Divide 250 XP equally among the characters if the party destroys the ash zombies. 12. Weaver’s Cottage This fallen cottage is a lure for the creatures that lair nearby
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
contain piles of rotten sacks and barrels that once held salted meat. Vermin have long since devoured all the foodstuffs. U12: Weaver’s Cottage Heaps of wreckage litter the interior of this ruin. In
approach the dragon; they’ve been spying on the dragon from afar, trying to gauge Venomfang’s demeanor and needs. When the characters approach this area, read the following aloud: Debris is strewn about the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enter the room, read the following: A click sounds from above. The room’s ceiling begins descending rapidly.
The 20-foot-high ceiling drops suddenly, stopping 6 inches above the floor before rising
more characters enter the room, read the following: The center statue’s eyes glow with white light, and the cobra statues begin writhing toward you.
The central statue uses the marilith stat block
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
tree has vulnerability to fire damage.
Fruit. Two magical fruits (evocation school) ripen on the tree each year. Each fruit resembles an apple, but it slowly extrudes from the tree like a cyst. Up
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heart of any fire giant community. It is temple, school, proving ground, and political hub rolled into one. Those who have brawn but little brain are usually consigned to the lowliest of tasks such as
priest of Grolantor or chieftain visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retched up. If the sickness soon passes, the hill giant can rejoin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
message in Draconic. Someone who can read the language understands it as “A dragonpriest entombed alive for transgressions of the Law still retains the honor of his position.” Secret Door. A secret
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worth by its size. The small folk are beneath my concern. 7 The small folk are vermin. I enjoy torturing and killing them. 8 Good or bad, Annam’s sons represent the ideals that we, as giants, must
giant’s armor and weapons are as much a record of its battle honors as its trophy collection is, for those who know how to read the signs. Notches carved into the haft of a weapon show the number and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
closed. Otherwise, it’s locked shut, and Victoro and Ammalia carry the only keys. When the characters first open the door, read: You are greeted with a wave of incoherent howling, as if opening the
their job is to kill birds, rats, and other vermin that find their way into the attic. They attack anyone who tries to free Osvaldo or threatens other family members present. The Cassalanter heir
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story