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Returning 33 results for 'school of regard defeat verdan'.
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Magic Items
Lost Laboratory of Kwalish
addition, the Monastery of the Distressed Body’s brains in jars regard you thereafter as the monastery’s rightful master. You must defeat or otherwise clear out the Grand Master and its
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Goliath
Legacy
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Species
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
classes
snatch victory from the jaws of defeat, even when outarmed and outnumbered. Even when they ultimately fail, Pugilists go down swinging.
Pugilists tap into their inner strength in the form of moxie. This
Improvement
1d10
5
9
+4
School of Hard Knocks
1d10
5
10
+4
Herculean, Shake It Off
1d10
6
11
+4
Subclass feature
1d12
6
12
+4
Ability Score Improvement
1d12
7
Backgrounds
Baldur’s Gate: Descent into Avernus
regard you with suspicion, and you generally get a chilly reception while in uniform.
BALDUR’S GATE FEATURE: LOYALTY TEST
You’ve had enough dealings with crooked soldiers that you can spot
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Adept, Observant, Savage Attacker You regard the duel as a proud tradition, a test of skill and wits that brings honor to those who can defeat an enemy while respecting the art. Your search for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
similar effects. As the Commune spell description states, gods aren’t necessarily omniscient. But they are tremendously knowledgeable, particularly with regard to their particular areas of influence. A sea
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of a treasury vault. Helm embodies the spirit of watchfulness without regard to good or evil. In legends, he is honorable and keeps his word to a fault, such as when he guarded the celestial
ever vigilant, ever aware, ever prepared for one’s enemies. Patience, clear thought, and careful planning will always defeat rushed actions in the end. Those who favor Helm strive to be alert, clear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
spell on herself, retreats to her tower (areas 31–area 33), and leaves the castle’s other denizens to fend for themselves. If her defeat seems inevitable, Sansuri bargains for her life and, under such
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reckless attacks with no regard for their own lives, seeking to cause as much damage as possible before falling. They are fearless and would rather die fighting among a mob of enemies than retreat a
opened a school of dance and discovered that her gift for fire attracted other sorts of students. She became the leader of a cult of fire worshipers. There she remained until a few months ago, when
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
checks made with that skill for the duration of the adventure. In addition, the Monastery of the Distressed Body’s brains in jars regard you thereafter as the monastery’s rightful master. You must defeat
neutral or unaligned, this card has no effect on you. Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they need to confront, defeat, and subjugate their enemies. Every colony investigates a wide variety of topics and phenomena. A few members might focus on straightforward projects such as developing new
, including these possibilities: The discovery and destruction of all githyanki crèches Collecting creatures and instigating insanity in them to create new flavors of thought Fostering a school of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
faces. Their undead wight bodyguards are usually nearby—and often invisible. Each Red Wizard specializes in a single school of magic, but all learn spells outside their specialty schools. Red Wizards
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
faces. Their undead wight bodyguards are usually nearby—and often invisible. Each Red Wizard specializes in a single school of magic, but all learn spells outside their specialty schools. Red Wizards
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizardry that serve as home to Aundair’s Arcane Congress—a cutting-edge research facility and the finest school of magic in Khorvaire. The members of the congress oversee the magical research conducted in
defeat Aundairian champions.
Only time will tell if the Nine can bring us together as it once did, or if it will drive us further apart.
The Eldeen Reaches seceded from Aundair halfway through the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ritual that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of
their faces. Their undead wight bodyguards are usually nearby—and often invisible. Each Red Wizard specializes in a single school of magic, but all learn spells outside their specialty schools. Red
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-forgotten empires. Greyhawk As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil. Planescape Sigil, the City of Doors
visit worlds floating in the majestic oceans of Wildspace. Strixhaven* Strixhaven, a school of magic, serves as a hub of learning and adventure. Theros* Heroic destinies wait to be fulfilled in this
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic spell shows that they are indeed magical, though that magic is of the transmutation school rather than conjuration. Each day, a kindly druid who thinks Jerr is an honest soul gives the gnome a
enter the fray if the characters don’t surrender their valuables immediately. If the adventurers defeat the crew and study Jelayne, a successful DC 10 Intelligence (Arcana or Religion) check confirms
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
. The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.” Will you help defeat Murgaxor? “No.” N6. Fortress Khelvor the daemogoth eagerly anticipates
the suffering that will occur when
Murgaxor’s ritual is complete Little remains of the once-proud fortress
to try to overload it using an incantation taught in school. The character concludes the incantation by making an Intelligence (Arcana) check. If the check fails, the character takes 5 necrotic damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
. The hand clutches a crown made of silver needles. Below the hand, under the surface, a school of shimmering black fish takes on a vaguely humanoid form.
A fey spirit is bound to the lake. Underwater
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragon’s hoard, but some dragons in this position regard the collective wealth of their empire as part
actually a dragon in disguise. (Noble)
13 When the characters defeat a powerful enemy, the enemy’s “pet” dragon tries to adopt the characters. (Parental figure)
14 When the characters kill a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heart of any fire giant community. It is temple, school, proving ground, and political hub rolled into one. Those who have brawn but little brain are usually consigned to the lowliest of tasks such as
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Elisabeth regard them with bitter disdain. “None dare trespass in the territory of Strahd,” Gustav says. “You will answer to our master,” Elisabeth adds with sinister certainty. They offer no further
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lolth’s blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
least pretending to. Selvetarm Drow regard Selvetarm as the Champion of Lolth and the patron of drow warriors. He is portrayed as an eight-armed drow that represents the epitome of fighting prowess
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
direction indicated by the roll. The creature moves in a straight line that direction without regard for its own safety, stumbling into hazards and obstacles or over ledges. If a creature runs into a statue
the spiders to push the characters into the webs. If the characters defeat Sajia and Zuri and the phase spiders are not in the presence of Claugiyliamatar or other Gnawbones druids, a character who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
banquet hall, hoping to keep her out of his way until the Hourglass Coven can deal with her. Dubhforgail has eaten nearly all the palace’s food, yet her appetite remains insatiable. She has no regard
determined to defeat the League of Malevolence before it can cause any more mischief. He volunteers an explanation of how Valor’s Call came to the palace (see “Fall of the Witch Queen” earlier in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
new threat. Both creatures fight to the death. Aftermath. If the characters defeat the darkmantles, Dabshabah (a brass dragon wyrmling) is thankful. If they use magic to heal the wounds she suffered
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
friendly and welcoming, and they know nothing of the attempted coup. They believe Shalfey died of natural causes and regard Piyarz as the legitimate keeper of the books unless proven otherwise. Hostel
library (see area H5 earlier in this adventure), he uses those to quickly calculate the star’s point of impact. Piyarz. Shalfey explains that Piyarz attempted a coup. Shalfey asks the adventurers to defeat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
effect of the room’s gravity well can make a DC 16 Intelligence (Arcana) check, recalling the following facts on a success: The spell Reverse Gravity is a transmutation spell. The school of
keys: a platinum key shaped like a skeleton that unlocks the door to the crypt’s vault (area T27) and a plain iron key that unlocks the secret compartment in area T23. Characters who defeat Rerak find
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
regard robots as their sworn enemies and attack on sight. S22a: Living Quarters. Four vegepygmy scavengers and two vegepygmy thorny hunters occupy each of these former crew quarters, for a total of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by right, and a chromatic dragon seizes that wealth without regard for the humanoids and other creatures that have “stolen” it. With its piles of coins, gleaming gems, and magic items, a dragon’s
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat