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Returning 35 results for 'school of regards death vermin'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
Death Burst. The rat explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 10-foot Emanation originating from the rat. Failure: 2d4;{"diceNotation":"2d4", "rollType":"roll
", "rollAction":"Death Burst"} Acid Damage. Success: Half damage.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a
Monsters
Stranger Things: Welcome to the Hellfire Club
Agile. The rat doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach.
Death Burst. The rat explodes when it dies. Constitution Saving Throw: DC 9, each creature in a
damage.Slinking Vermin Befouled by Magic
Corrupted by a malevolent ex-adventurer’s magic, the rats of Elmshire are mottled and sickly. Their organs glow and bubble beneath their scabby hides as if ready to pop. These pests sometimes gather in squeaking tides, devouring everything in their path.
Monsters
Stranger Things: Welcome to the Hellfire Club
Death Burst. The rat explodes when it dies. Constitution Saving Throw DC 11, each creature in a 5-foot Emanation originating from the rat. Failure: 5 (2d4);{"diceNotation":"2d4", "rollType":"damage
", "rollAction":"Death Burst", "rollDamageType":"Acid"} Acid damage. Success: Half damage.Bite. Melee Attack Roll: +5, Reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage
Magic Items
Tasha’s Cauldron of Everything
are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead (appears in this book), vampiric touch. It functions as a spellbook for you.
While
of the necromancy school.
As an action, you can expend 1 charge to take on a semblance of undeath for 10 minutes. For the duration, you take on a deathly appearance, and undead creatures are
classes
Player’s Handbook (2014)
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As
menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
classes
Player’s Handbook (2014)
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As
menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
Monsters
Vecna: Eve of Ruin
, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
attacks. He can replace one of these attacks with Blighted Fire if available.
Death Strike. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Death Strike"} to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand’s presence.
Any creature besides Orcus that tries to attune to the wand must make a DC 17 Constitution
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
Backgrounds
Baldur’s Gate: Descent into Avernus
6
One whose beauty is greatly accented using makeup
7
An impersonation of another hero
8
The embodiment of a school of magic
9
A warrior with distinctive armor
10
A
I am exceptional. I do this because no one else can, and no one can stop me.
6
I do everything for those who were taken from me.
d6
Flaw
1
I am callous about death. It
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School of Magic Each spell belongs to a school of magic. The schools are listed in the Schools of Magic table. These categories help describe spells but have no rules of their own, although some
other rules refer to them. Schools of Magic School Typical Effects Abjuration Prevents or reverses harmful effects Conjuration Transports creatures or objects Divination Reveals information
Monsters
Waterdeep: Dungeon of the Mad Mage
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C, M Synaptic Static Enchantment — Teleportation Circle Conjuration M Level 6 Warlock Spells Spell School Special Arcane Gate Conjuration C Circle of Death Necromancy M Create Undead
— Finger of Death Necromancy — Forcecage Evocation C, M Plane Shift Conjuration M Level 8 Warlock Spells Spell School Special Befuddlement Enchantment — Demiplane Conjuration — Dominate Monster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C, M Synaptic Static Enchantment — Teleportation Circle Conjuration M Level 6 Warlock Spells Spell School Special Arcane Gate Conjuration C Circle of Death Necromancy M Create Undead
— Finger of Death Necromancy — Forcecage Evocation C, M Plane Shift Conjuration M Level 8 Warlock Spells Spell School Special Befuddlement Enchantment — Demiplane Conjuration — Dominate Monster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
School of Magic Each spell belongs to a school of magic. The schools are listed in the Schools of Magic table. These categories help describe spells but have no rules of their own, although some
other rules refer to them. Schools of Magic School Typical Effects Abjuration Prevents or reverses harmful effects Conjuration Transports creatures or objects Divination Reveals information
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Spell List This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcerer Spell List This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Sorcerer Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Spell List This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Sorcerer Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration C Aura of Purity Abjuration C Banishment Abjuration C Death Ward Abjuration — Locate Creature Divination C Staggering Smite Enchantment — Level 5 Paladin Spells Spell School Special
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Abjuration C Aura of Purity Abjuration C Banishment Abjuration C Death Ward Abjuration — Locate Creature Divination C Staggering Smite Enchantment — Level 5 Paladin Spells Spell School Special
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard Spell List This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Wizard Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Aura of Vitality Abjuration C Call Lightning Conjuration C Conjure Animals Conjuration C Daylight Evocation — Dispel Magic Abjuration — Elemental Weapon Transmutation C Feign Death
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Spell List This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
School Special Aura of Vitality Abjuration C Call Lightning Conjuration C Conjure Animals Conjuration C Daylight Evocation — Dispel Magic Abjuration — Elemental Weapon Transmutation C Feign Death
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of Force Evocation C Wall of Stone Evocation C Level 6 Wizard Spells Spell School Special Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead
Wizard Spell List This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
risen as a zombie, terrifying the hamlet of Toadhop. In this heist, the characters must track down Golden Axe from the music school owner who stole it and return it to Froderic so the bard can rest
peacefully in death once again. A chasme demon aims to thwart a bard’s
bold escape from Skalderang Conservatory
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Facing Strahd After he arrives at Death House, Strahd, Master of Death House (see appendix B) waits for the characters in the house’s main hall (area D2a). He is accompanied by two vampire spawn. If
, Strahd regards the Ulmist inquisitor with grave respect and allows her to leave the house. “I will permit you to flee this place,” he intones. “But only if you do so immediately, and you never return
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates
necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies. Necromancy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
book contains the following spells, which are wizard spells for you while you are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead
prepared wizard spells with a different spell in the book. The new spell must be of the necromancy school. As an action, you can expend 1 charge to take on a semblance of undeath for 10 minutes. For the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Principles and Polarities The colleges and curriculum at Strixhaven are organized around the idea of philosophical principles joined in concordant opposition. Each school embraces the paradoxical
unity of two polar principles: life and death, order and chaos, reason and emotion, and so on. The five Founder Dragons are thought to embody the coexistence of these principles, while the ten deans of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
your choice
Empowered Spells. Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell’s
): banishment, death ward
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): heal
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
hallowed harbinger of death, granting you the following benefits. Enhanced Necromancy. When you cast a spell of level 5 or lower from the Necromancy school that targets one creature, or when you cast
Grave Domain (Cleric) Embody Deific Forces of Death Ignatius Budi Grave Domain Cleric The Grave Domain concerns itself with the boundary between life and death. To those who tap into this domain’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Spells This section contains spells DMs can make available to characters and creatures in their campaigns. The Spells table lists these spells, ordered by level; it also notes each spell’s school of
magic, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Concentration Ritual Class 2nd Spray of Cards Conjuration