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Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
Innate Spellcasting. The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
At will: gaseous
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
effects.Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
Backgrounds
Strixhaven: A Curriculum of Chaos
You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama, architecture, or
school uniform, and a pouch containing 10 gp
Feature: Prismari Initiate
You gain the Strixhaven Initiate feat and must choose Prismari within it.
In addition, if you have the Spellcasting or
Monsters
Fizban's Treasury of Dragons
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
Monsters
Fizban's Treasury of Dragons
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
fear or awe in an observer. A typical ki-rin looks like a muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Student You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama
instrument or artisan’s tools Languages: One of your choice Equipment: A bottle of black ink, an ink pen, a set of artisan’s tools or a musical instrument (one of your choice), a school uniform, and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard Spell List This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Wizard Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V1: Arborean Road Dyson Logos Map: Overland Map View Player Version Your journey from Arborean Springs leads you along a smooth road heading northeast, skirting the edge of a forest. A plume of
clear: flames dance in the trees perhaps half a mile to the north. A charred wagon smolders in the middle of the road ahead, with no sign of life.
As the characters come closer, they notice skeletal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secret Grotto Locations The following locations are keyed to map 13.2. Map 13.2: secret grottoView Player Version S1: Jade Golem Tomb Characters who pass through the portal appear in the center of
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
colleges, with a campus that features buildings of stately elegance. Map 1.5: silverquill campus View Player Version Grandloft Hall The main Silverquill building is Grandloft Hall, a vast space with
facility where Silverquill students train in fitness, dance, martial arts, and other acts of physical performance. Students can avail themselves of the preparation space called the Gray Room (actually
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
supernatural insurance. Damien Mammoliti Map 2.3: Borca View Player Version Borca Locations Location Description Alichino’s Hall No one knows who built the cursed mansion of Alichino’s Hall, but tales
attend the elite Scholomance school of magic. The school is home to the Rainmaker Society, which is said to control Borcan politics. Sturben Sturben is home to the Faceless Court, in which groups of five
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opened a school of dance and discovered that her gift for fire attracted other sorts of students. She became the leader of a cult of fire worshipers. There she remained until a few months ago, when
with only her cunning intelligence. In her youth, she learned to dance for coin and slowly worked her way up from the wine sinks of the laborers’ districts to the elegant chambers of the city’s nobles
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peoples of this land dwell in scattered outposts connected by walkways called the Grassroads. Map 14.4: ataguaView Player Version The Grassroads The Grassroads are a system of elevated, 15-foot-wide
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
. Beyond such base hunger, the gnome squidlings don’t know what they want. They have the reasoning and emotional control of toddlers blended with the guile of bored housecats. Rin, Rix, and Zglarrd make
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Amphitheater (DAARKEN) Music, dance, poetry, drama, comedy, and satire are all performed and celebrated in the amphitheaters of Theros. These public spaces are also the scene of secret hand offs
Phenax, a shrine, and an escape tunnel for making a quick getaway. Map 4.13: Amphitheater View Player Version Amphitheater Villains Liars, sneaks, and charmers often make their living as performers
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
damp, cobbled pavement glistens as the lights of street lanterns dance across the slick stones. The fog chills the bones and shivers the soul of anyone outside.
Yet inside these tavern walls the food
crest. The letter, which seems to have been written by the burgomaster, was actually penned by Strahd. If the characters read the letter, show the players “Kolyan Indirovich’s Letter (Version 1)” in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
save, the creature lapses into a state of euphoric bliss. While in this state, the creature can’t take actions, bonus actions, or reactions, and must use all of its movement to dance and twirl about. At
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Lair Locations The following locations are keyed to map D. Marc Moureau Map D: Goblin Lair (DM’s Version) View Without Tokens View Player Version D1: Entrance The walls here are daubed with
with cake-stained faces dance below.
A Goblin Boss and four Goblin Warriors are here celebrating the boss’s birthday. The goblins are initially Hostile toward the characters. When the goblins
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, some of the vines reaching high enough to break through the clouds. You find yourself sailing through a void filled with colorful gases and blinking stars. A school of space-dwelling fish swims past
Deck PlansView Unlabeled Version Use the space galleon deck plans in the Astral Adventurer’s Guide to represent the Moondancer. Noteworthy features are described below: Area 3: Captain’s Quarters. Among
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
school can help define your role in the business, as well as your fellow franchise members’ expectations for you. Abjuration Protective magic is often underappreciated by the members of the lesser
version of what’s going on. Whether it’s obscuring contracts, concealing incursions, or manifesting imaginary staff members to take the fall for your partners’ misdeeds, your magic helps put the best
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and cleaning dishes, mostly). If the characters tell Asharra of their plan to visit Omu and destroy the Soulmonger, she offers to perform a ritual called the Dance of the Seven Winds, bestowing on the
characters the magical ability to fly (see the “Dance of the Seven Winds” sidebar). To complete the ritual, she needs a black orchid, which can be found only in Nangalore (described later in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The ship’s crew consists of a captain named Nelvin Storn (LE male
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
level, which has a transparent but impenetrable ceiling. The following locations are keyed to map 7.2. Damien Mammoliti Map 7.2: Spaceship Level 2 View Player Version S31: Drop Tubes (Violet) These drop
adjacent cocktail lounge (area S46) and dance club (area S45). S37: Lounge Apart from its inhabitants, this lounge is identical to the those on the ship’s first level (see area S8). When the characters enter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
dancing in it. Stairs lead down to the foyer (area C5) and up to a hallway outside areas C17 and C19. Dancing Construct. The dressed “mannequin” is a magical construct that serves as a dance partner. It
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruins Locations The following areas are keyed to map 6.4. Map 6.4: ruins of caerdoon View Player Version N1. Haunted Watchtower The fortress used to have multiple watchtowers covering all approaches
to try to overload it using an incantation taught in school. The character concludes the incantation by making an Intelligence (Arcana) check. If the check fails, the character takes 5 necrotic damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Faceless Lord. Juiblex, the Faceless Lord, oozes out of the Abyss and into the Underdark. The characters hear from subterranean folk who need help defeating the demon lord and its minions. School of
different world where whimsical tales unfold—or perhaps some version of the modern world. Gamma World. The characters inhabit a post-apocalyptic wasteland that is largely medieval in feel, but isolated
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2.1 is a shrunk-down version of this side of the poster map. Whenever the party moves from one named location to another, roll a d20. A roll of 11 or higher indicates an encounter while the
Player Version Narzugon Cavalier A narzugon patrols the streets of Elturel on the back of a nightmare equipped with infernal tack. The devil has orders to hunt down and destroy any demons that might
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Player Version O1. Overlook The mountain passes the characters follow eventually open onto the top edge of a deep valley. Characters who arrive at this overlook can gaze down on the city below. The
characters come across before finding the bauble that leads to Kwalish. If playing a shorter version of the adventure, you might have only one crystal bauble (see below) found among the city’s glass baubles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
character must speak the name of one of Iriolarthas’s eight apprentices and then step through the door associated with that wizard’s school of magic. The eight apprentices were: High Abjurer Taruth