Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'schools of run devoted version'.
Other Suggestions:
school of run devoted versions
school of run devotee vision
schools of run devotee vision
school of run devoted vision
schools of run devote version
Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
.”
41–60
“I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.”
61–80
Backgrounds
Guildmasters’ Guide to Ravnica
. The mizzium apparatus described in chapter 5 is a magical version of this gear.
The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
Backgrounds
Baldur’s Gate: Descent into Avernus
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
possible to run a game with fewer or more adventurers. Finding Players Where do you find players? Here are a handful of suggestions: Game or hobby stores (the Store Locator on the Wizards of the
Coast website can help you find stores near you that host D&D events) Friends, family, community members, and work colleagues who enjoy gaming or fantasy Gaming clubs at schools Social media and online messaging sites Gaming conventions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
possible to run a game with fewer or more adventurers. See the “Group Size” section in chapter 2 for advice on doing so. Finding Players Where do you find players? Here are a handful of suggestions
: Game or hobby stores (the Store Locator on the Wizards of the Coast website can help you find stores near you that host D&D events) Friends, family, community members, and work colleagues who enjoy gaming or fantasy Gaming clubs at schools Social media and online messaging sites Gaming conventions
Monsters
Fizban's Treasury of Dragons
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Backgrounds
Guildmasters’ Guide to Ravnica
, devoted to contemplating philosophical principles.
8
My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.
Non-Simic
fungus field.
5
I can’t fathom what could have made my childhood friend run off and join the Gruul.
6
I love comparing notes with my friend in the Izzet, though our fields of research are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
modifications:
Full Version (Five to Six Sessions). Run the adventure as written, making use of both the monastery and the ooze-flooded city locations.
Short Version (Two to Three Sessions). Run the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
devoted to helping you create and run great adventures. Chapter 3 covers the basic elements of a D&D adventure, and chapter 4 helps you create memorable NPCs. Chapter 5 presents guidelines and advice
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Features Dyson Logos Map 4.9: Hiatea’s Hearth View Player Version Map 4.9 depicts Hiatea’s Hearth, including the following features: Feast Tables. Several giant-sized tables carved
from whole tree trunks run the length of the hall. Hearth. An enormous fireplace holds iron spits, pots, and kettles within. Inscribed on the stone arch surrounding the fireplace are Giant runes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district. Foreign Quarter. The Foreign Quarter is
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Tavern and Inn Characters can rent a room, order food, and buy a drink at Rat’s Run. Inn Characters who wish to rent a room must speak with the manager. They can be found at the main bar (area R2a
(area R2a) for 4 CP per drink. Meals are available for order during the day at the kitchen (area R3). Each meal costs 1 SP. MIKE SCHLEY Rat's RunView Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population. The Rat’s Nest is a tavern that caters to shifters, and the Bear’s Rest is an inn run by a family of shifters. Tooth & Nail is an apothecary specializing in the care of fangs and claws
devoted to the Silver Flame come from across Khorvaire to pray at the shrine, but the local shifter population has no love for the pilgrims or the church.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
purification plants in the sewers as well as elsewhere in the Cogs, but street gangs run rampant nevertheless—sometimes wreaking havoc, sometimes maintaining their own semblance of order and harsh
explores the relics left by an ancient group of wizards devoted to the study of the daelkyr. Or inquisitives investigating the corruption of the Cathedral of the Cleansing Flame in Sovereign Towers (in Middle Central) might discover the archierophant’s ties to a rakshasa dwelling in Khyber’s Gate.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Elisabeth Durst, who run a small cult devoted to Barovia’s Darklord, Strahd von Zarovich. Given the domain’s many greater threats, this minor cult and the house draw scant attention. If the characters ask
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Only creatures devoted to Elemental Evil are untroubled by the sensations. Doors. Doors are made from stone slabs balanced on central pivots. Opening a door creates two openings about 3 feet wide
weird, phosphorescent lichen — a side effect of the strange magical properties of the area — provides dim light. The lichen is more heavily concentrated in the upper reaches of the large chambers, and just barely visible in the passages. Map 5.1: Fane of the EyeView Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
. Devoted to the Sovereign of Law and Lore, this grand temple is an architectural marvel as well as a sacred site. Many scholars and sages make the pilgrimage and spend one night in the Great Hall
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
her tough demeanor. She is cold, calculating, charismatic, and knows how to run a business with ruthless efficiency and an eye for profit. The bartender is Backes Dunfield, a human with a scarred face
of Martisha for many years. Cooragh is famous for her incredibly tasty, and alarmingly well-spiced, stews and meat pies.
Map 2: Wayside Inn View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so. Map 5.1: Grudd Haug View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Village of Respite Jared Blando Map: The Village of Respite View Player Version Respite’s layout is shown on Map: The Village of Respite. Nestled on the shore of the Umbradi Coast, the village
respect Respite’s devoted mayor, an orc woman named Gale Whittenby. Storm’s Eye Weather Vane Due to the thin veil between planes of existence near Respite, vicious storms originating on the Plane of Air
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in such a place. Amphitheater Adventures d10 Adventure Goal
1 Steal an item from an audience member.
2 Find evidence of a crime hidden backstage.
3 Defend a theater being run by
. Below, secret halls include space for the games and drinking one might expect from a typical den of iniquity, but it also disguises the barracks and training hall of a thieves’ guild devoted to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Labyrinth. These passes are guarded by the Ghaash’kala, tribes of orcs sworn to contain the evils of the Waste. The Ghaash’kala worship a version of the Silver Flame that they call Kalok Shash; they
consider the people of the Five Nations to be soft and naive. The Carrion Tribes are savage barbarians who dwell in the Wastes. Each tribe is devoted to one of the archfiends and they engage in endless
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at the start of the next session and make adjustments moving forward. What’s New in the 2024 Version?
This is the 2024 version of the fifth edition Dungeon Master’s Guide. Much of the book has been
reorganized, expanded, and rewritten from the 2014 version, and the versions of things in this book replace versions from older books. Here are a few highlights:
Sound Advice. Every chapter (but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load the ballista, 1 action to aim it, and 1 action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Living Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
warriors and ruled by the lich Szass Tam and the zulkirs he appoints to rule over the eight schools of magic. The Red Wizards of Thay are known across Faerûn, and are easily recognized by their
this union is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
warriors and ruled by the lich Szass Tam and the zulkirs he appoints to rule over the eight schools of magic. The Red Wizards of Thay are known across Faerûn, and are easily recognized by their
is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
warriors and ruled by the lich Szass Tam and the zulkirs he appoints to rule over the eight schools of magic. The Red Wizards of Thay are known across Faerûn, and are easily recognized by their
is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wind through the town at street level. Above this labyrinth run mazes of catwalks made from the wood of old shipwrecks. Old rigging is used to suspend the creaky catwalks. The 90-foot-high cavern
on darkvision to see. Flameskulls are often mistaken from a distance for bobbing torches as they drift through town. View Player Version The town has no general store, and some merchandise that is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises. Originally founded by what turned out to be a false version of Omin’s lost sister, Auspicia, Dran Enterprises has long sought to execute a hostile takeover of Acquisitions Incorporated. All
off-brand.) And that expansion means new franchises. The first step was Ravnica, a city run by guilds and simply overflowing at the practicability of acquisition for hire. But beyond that? Infinite
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, the pech. Appendix C features a score sheet for use in competitive play. See the “Tournament Rules” section for how to run the adventure as a tournament-style scenario. Appendix D provides six premade
Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure created by Gary Gygax for Winter Con V in 1976. The adventure offers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mounting a supply run to Waterdeep to talk matters over with his superiors there. He needs someone to mind the inn in his absence. Nalaskur works with but doesn’t trust Chalaska Muruin, a terse, cold
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version