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Returning 35 results for 'score all con'.
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
summoner Speed 60 ft., fly 60 ft. (hover)
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
Damage Immunities necrotic, poison
Condition
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Awakened Plants Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 8 −1 −1
Con 11 +0 +0
)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 7 −2 −2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cultists Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
, Neutral
AC 13 Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards Guard Medium or Small Humanoid, Neutral
AC 16 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 12 +1 +1
Con 12 +1 +1
18 Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 12 +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Goblins Goblin Minion Small Fey (Goblinoid), Chaotic Neutral
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10
−1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Cha 8 −1 −1
Skills Stealth +6
Gear Leather Armor, Scimitar, Shield
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 9 −1 −1
Dex 9 −1 −1
Con 10 +0 +0
Ability Score Mod Save
Int 6 −2 −2
Wis 10 +0 +0
Cha 2 −4 −4
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(7d10 + 21)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 12 +1 +1
Con 17 +3 +3
Ability Score Mod Save
Int 3 −4 −4
Wis 12 +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Con 16 +3 +5
Ability Score Mod Save
Int 10 +0 +0
Wis 15 +2 +4
Cha 13 +1 +3
Skills Perception +6
Senses Passive Perception 16
Languages Understands
Spider Large Monstrosity, Unaligned
AC 14 Initiative +3 (13)
HP 45 (7d10 + 7)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 16 +3 +3
Con 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Skeletons Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
(6d10 + 12)
Speed 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 11 +0 +0
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 17 +3 +3
Ability Score Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 9 −1 −1
Gear
Compendium
- Sources->Dungeons & Dragons->Monster Manual
−5 (5)
HP 18 (4d8)
Speed 5 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 1 −5 −5
Con 10 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Zombies Zombie Medium Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 6 −2 −2
Con 16 +3 +3
) Bludgeoning damage.
Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animated Objects Animated Armor Medium Construct, Unaligned
AC 18 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con
Str 12 +1 +1
Dex 15 +2 +4
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 5 −3 −3
Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier increases by 1, your Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 20 +5 +9
Wis 15 +2 +6
Cha 16 +3 +3
Skills Arcana +13, History +9, Perception +6
Immunities
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 9 −1 −1
Gear Half-Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft
)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 14 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 10 +0 +0
Cha 13 +1 +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (O) Ochre Jelly Large Ooze, Unaligned
AC 8 Initiative −2 (8)
HP 52 (7d10 + 14)
Speed 20 ft., Climb 20 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 6 −2 −2
Con
−1 −1
Con 16 +3 +3
Ability Score Mod Save
Int 5 −3 −3
Wis 7 −2 −2
Cha 7 −2 −2
Gear Greatclub, Javelins (3)
Senses Darkvision 60 ft.; Passive Perception
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Toughs Tough Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +1
Con 14 +2 +2
Con 16 +3 +5
Ability Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
ability modifier also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bullywugs Bullywug Bog Sage Medium Fey, Neutral
AC 16 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16 +3 +3
Con
Str 12 +1 +1
Dex 14 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 7 −2 −2
Skills Stealth +4
Senses Passive Perception
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+2
Con 16 +3 +3
Ability Score Mod Save
Int 18 +4 +4
Wis 18 +4 +4
Cha 18 +4 +4
Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances
199 (19d10 + 95)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 10 +0 +6
Con 20 +5 +11
Ability Score Mod Save
Int 16 +3 +9
Wis
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (H) Half-Dragon Medium Dragon, Neutral
AC 18 Initiative +5 (15)
HP 105 (14d8 + 42)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 14 +2 +5
Con 16 +3
.
Ability Score Mod Save
Str 12 +1 +1
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 13 +1 +1
Senses Passive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mephits Dust Mephit Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 14 +2 +2
Con 10
11 Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 7 −2 −2
Dex 13 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 9 −1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Shrieker Fungus Medium Plant, Unaligned
AC 5 Initiative −5 (5)
HP 13 (3d8)
Speed 5 ft.
Ability Score Mod Save
Str 1 −5 −5
Dex 1 −5 −5
Con 10 +0 +0
Ability
Score Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Cha 1 −5 −5
Immunities Blinded, Charmed, Deafened, Frightened
Senses Blindsight 30 ft.; Passive Perception 6
Languages None
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 15 Initiative +2 (12)
HP 49 (9d8 + 9)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 16 +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dex 9 −1 −1
Con 13 +1 +1
Ability Score Mod Save
Int 3 −4 −4
Wis 8 −1 −1
Cha 4 −3 −3
Resistances Cold, Fire, Lightning
Immunities Poison; Charmed
rampages and inflict as much harm as possible. Manes Small Fiend (Demon), Chaotic Evil
AC 9 Initiative −1 (9)
HP 9 (2d6 + 2)
Speed 20 ft.
Ability Score Mod Save
Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1 (11)
HP 16 (3d8 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 9 −1 −1
Wis 10 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Dex 15 +2 +4
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 5 −3 −3
Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion
object behaves the same. Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Str 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
10 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0
more cautious in sharing what they have. Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
−3 −3
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Senses Blindsight 30 ft.; Passive Perception 8
its venomous bite carries a painful sting. Giant Centipede Small Beast, Unaligned
AC 14 Initiative +2 (12)
HP 9 (2d6 + 2)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
targets or rush young axe beaks to safety. Axe Beak Large Monstrosity, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 50 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 4 −3 −3
Wis 10 +0 +0
Cha 5 −3 −3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Lawful Neutral
AC 15 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save






