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Returning 30 results for 'score grave'.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
characters are following the road on foot, the party member who has the highest passive Wisdom (Perception) score notices something: You catch the scent of death on the air. The character can follow the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
characters are following the road on foot, the party member who has the highest passive Wisdom (Perception) score notices something: You catch the scent of death on the air. The character can follow the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything) Suggested
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything) Suggested
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spies” sidebar). Daytime Random Encounters in Barovia d12 + d8 Encounter 2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sockets that might once have held gems.
Characters with a passive Wisdom (Perception) score of 14 or higher notice that the roughness of the walls outlines several large, vaguely humanoid shapes
. The galeb duhr then animate and acknowledge the characters with a grave nod, before settling down in their boulder guise around the menhir. Gurnik delivers his promised blessings when the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spies” sidebar). Daytime Random Encounters in Barovia d12 + d8 Encounter 2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sockets that might once have held gems.
Characters with a passive Wisdom (Perception) score of 14 or higher notice that the roughness of the walls outlines several large, vaguely humanoid shapes
. The galeb duhr then animate and acknowledge the characters with a grave nod, before settling down in their boulder guise around the menhir. Gurnik delivers his promised blessings when the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
two dozen figures burst out of the snow sixty feet away from you. They are spaced roughly ten feet apart and begin advancing in a line.
Characters who have a passive Wisdom (Perception) score of 15
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
two dozen figures burst out of the snow sixty feet away from you. They are spaced roughly ten feet apart and begin advancing in a line.
Characters who have a passive Wisdom (Perception) score of 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet long, 3 feet wide, and 3 feet tall. A character with a Strength score of 15 or higher can push off the lid of a sarcophagus easily. The contents of each sarcophagus are described below: The
confound grave robbers). Lifting the lid or tapping on the sarcophagus causes 1d4 rats to emerge in a panic. The detritus in the nest includes two random trinkets, determined by rolling on the Trinkets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet long, 3 feet wide, and 3 feet tall. A character with a Strength score of 15 or higher can push off the lid of a sarcophagus easily. The contents of each sarcophagus are described below: The
confound grave robbers). Lifting the lid or tapping on the sarcophagus causes 1d4 rats to emerge in a panic. The detritus in the nest includes two random trinkets, determined by rolling on the Trinkets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that it’s a
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that it’s a
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nest—a grave insult. We have been at war ever since.”
Characters who speak to Ogolai
has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nest—a grave insult. We have been at war ever since.”
Characters who speak to Ogolai
has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
Calimara’s soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewater’s smugglers bring in goods by moving through the waters near the wreck of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
Calimara’s soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewater’s smugglers bring in goods by moving through the waters near the wreck of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91–95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the westernmost pair of niches. Characters with a passive Wisdom (Perception) score of 15 or higher notice it automatically. Otherwise, a character searching the floor for traps spots the tripwire
emanates from this dark place, which holds the chill of the grave. Strange mounds run the length of the room and look like furrows for planting.
The mounds are the decayed remains of bookshelves and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91–95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the westernmost pair of niches. Characters with a passive Wisdom (Perception) score of 15 or higher notice it automatically. Otherwise, a character searching the floor for traps spots the tripwire
emanates from this dark place, which holds the chill of the grave. Strange mounds run the length of the room and look like furrows for planting.
The mounds are the decayed remains of bookshelves and