Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'score of its begin'.
Other Suggestions:
score of its being
stone of its being
score of its been
score of its behind
scores of its being
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
classes
Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
Warlock Subclass
3
2
4
2
2
4
+2
Ability Score Improvement
3
3
5
2
2
5
+3
—
5
3
6
2
3
6
+3
Subclass feature
5
3
7
2
3
7
+3
—
6
3
8
2
4
8
Feats
Dragonlance: Shadow of the Dragon Queen
Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Commanding Rally. As a bonus action, you can command one ally within 30 feet of yourself to attack
Solamnia are only ever members of one of their organization’s orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
Constitution, Wisdom, or Charisma score by 1, to a maximum of 20.
Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:
Ability Score Increase. Increase
your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Demoralizing Strike. Once per turn, when you hit a creature with a weapon attack roll, you can attempt to frighten that target
Magic Items
The Book of Many Things
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
of peace, but then a score of terrified people run past you down the jungle path.
“Run!” shouts one of the runners. “Run or die!”
The characters begin on the southern portion of the trail on the map. Jared Blando Map: Victory in Valachan
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Part 2: Like Clockwork! This encounter begins when the characters investigate strange sounds coming from the tyrant ship’s Hollow Deck. The sounds begin after the ship is well underway and millions
of miles from home. Any character on the Command Deck who has a passive Wisdom (Perception) score of 13 or higher hears the clank of metal on stone coming from the hatch in the middle of the floor of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their will. Unless these dragons meet significant resistance, they cement their power and begin reigns of terror that can last for centuries. Young Red Dragon Large Dragon (Chromatic), Chaotic Evil
AC 18 Initiative +4 (14)
HP 178 (17d10 + 85)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 10 +0 +4
Con 21 +5 +5
Ability Score
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Spelljammer Corps training officer Boatswain Tarto, the cadets begin a competitive training exercise. Taking on the challenge of crewing their own spelljamming ship will test their skills, bravery, and
characters must help tend to the wounded and might be instrumental in discovering a clue to the identity of the saboteur. During parts 2 and 3 of the adventure, the characters’ actions determine their score—and thus their success or failure—in the training exercise.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sealing an alliance. The characters begin the adventure with 0 points. That score is adjusted every time they interact with lizardfolk, but the results only become apparent when the characters meet the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
displacer beasts begin stalking prey, they can’t be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
Monstrosity, Lawful Evil
AC 13 Initiative +4 (14)
HP 76 (9d10 + 27)
Speed 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +2
Con 16 +3 +3
Ability Score
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
begin prancing around silently like mimes. If Gleam’s shadow is among them, it leaps onto the trapeze and swings from it. The shadows act as Endelyn’s spies and attack only if they feel threatened
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sockets that might once have held gems.
Characters with a passive Wisdom (Perception) score of 14 or higher notice that the roughness of the walls outlines several large, vaguely humanoid shapes
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Traps” earlier in this chapter). Any creature in the room with a passive Perception score of 12 or higher notices rusty gardening tools levitating from the tables and floors. Those who notice can
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
misty step is a 2nd-level spell, this ability is potent enough that the subrace doesn’t need additional traits. This leaves us with the following features for the eladrin subrace: Ability Score
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Simic Hybrid Traits Your hybrid character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age
. Hybrids begin their lives as adult humans, elves, or vedalken. They age at a slightly accelerated rate, so their maximum life spans are probably reduced somewhat. The Guardian Project has not been
Magic Items
Infernal Machine Rebuild
times. When you do, you must begin and end your teleportation in an area of shadow.
While in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
skill bonus for the duration of your work, so an effect that increases an ability score for a few minutes won’t help you. Schema Creation Requirements Item Rarity Work weeks Minimum Skill
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
two dozen figures burst out of the snow sixty feet away from you. They are spaced roughly ten feet apart and begin advancing in a line.
Characters who have a passive Wisdom (Perception) score of 15
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
marks your character’s entry into the adventuring life. If you’re already familiar with the game, or if you are joining an existing D&D campaign, your DM might decide to have you begin at a higher
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fellowship To begin the adventure, read or paraphrase the following: Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report
following ways (which might affect their crew’s final score at the end of the adventure):
Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clouds begin to form underneath it and descend toward you.
Map 1.3 shows the tower. The stairs are made of firm cloud stuff and spiral downward, stopping just short of the ground. They are sized for
is a cloud giant, with the following changes: Zephyros is neutral good. He has an Intelligence score of 18 (+4) and the Spellcasting action option described below. He carries a giant-sized staff of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
5 feet away from. Many of these creatures begin encounters having already tried to hide; make checks as appropriate to determine each creature’s success at evading detection.
4. Webbed Doorway This
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Master’s Guide). Desert Floor. Two Giant Scorpions lurk near the base of the spiraling path at Fool’s Needle. Characters with a Passive Perception score of 12+ notice the creatures buried in the sand. When a
character comes with 15 feet of a scorpion, the creatures begin combat. Early Ascent. Due to the winding nature and Difficult Terrain of the ascending path, it takes 3 hours to navigate the first 85
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
immediately drop to 0 hit points, have the unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are
(choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
area M9) created the golem and ordered it to attack any creature that disturbs the ruined structure. Any characters who near the ruin and have a passive Wisdom (Perception) score of 16 or higher notice
sound of rattling as the bones in the walls begin to move, some lashing toward you. Chattering jaws hiss ancient words as incomplete skeletons burst forth.
Three incomplete dragon skeletons emerge from
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
number, the better the character is at that skill. If a character wants to use a skill that isn't on their character sheet, the player rolls a 20-sided die, adding an ability score modifier if the DM
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
participant in the chase can take one action and move on its turn. The Ashen Heirs begin 120 feet ahead of the pursuers and 15 feet off the ground. Track the distance between the Ashen Heirs and the
check is greater than the highest passive Wisdom (Perception) score, the Ashen Heirs escape. If not, the chase continues for another round. Questioning the Ashen Heirs If the characters catch the Ashen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
attracting her attention so far and want to approach the island, they can do so quietly if every character’s Dexterity (Stealth) check meets or exceeds the dragon’s passive Perception score. Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster’s stat block. Familiarize yourself with that material before you begin. In the course of creating your monster, if you find yourself unable to make a decision, let the examples in the Monster
. Ability Scores and Modifiers Monsters, like player characters, have the six ability scores. A monster can’t have a score lower than 1 or higher than 30 in any ability. A monster’s score in any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
potions of healing (superior). Hidden Hallway. Any character who has a passive Wisdom (Perception) score of 20 or higher, or who succeeds on a DC 20 Wisdom (Perception) check while moving through the
causes any creature in the room to suffer visible tremors and have its speed halved. A creature that has a passive Wisdom (Perception) score of 18 or higher, or that succeeds on a DC 18 Wisdom