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Returning 35 results for 'score of raise deities vision'.
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Maurezhi
Legacy
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Monsters
Mordenkainen’s Tome of Foes
score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Bite"}. This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma
success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
cut yourself with the shard and are poisoned until the next dawn.
2
You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes
Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
Monsters
Mordenkainen Presents: Monsters of the Multiverse
., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a humanoid, its Charisma score is
itself on a success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast (see the Monster Manual) it can
classes
Player’s Handbook
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Monsters
Baldur’s Gate: Descent into Avernus
: bless, cure wounds, protection from evil and good
1/day each: banishment, heal, raise dead, shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.), teleport
Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.
A hollyphant looks like a miniature elephant with luminous gold fur and small
Life Domain
Legacy
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Classes
Basic Rules (2014)
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
5th
beacon of hope, revivify
7th
death ward, guardian of faith
9th
mass cure wounds, raise dead
Light Domain
Legacy
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Classes
Player’s Handbook (2014)
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
The Investigator Background allows you to choose between Intelligence, Wisdom, Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Malenti Background allows you to choose between Dexterity, Intelligence, Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Northlands Reaver Background allows you to choose between Strength, Constitution, Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Geologist Background allows you to choose between Constitution, Strength, and Intelligence. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Spirit Medium Background allows you to choose between Constitution, Intelligence, Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Palaeontologist Background allows you to choose between Wisdom, Intelligence, and Constitution. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Mist Wanderer Background allows you to choose between Dexterity, Constitution, Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Dancing Bear Guide Background allows you to choose between Strength, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Seafarer Background allows you to choose between Charisma, Dexterity, and Strength. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Haunted One Background allows you to choose between Constitution, Wisdom, Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Changeling Traveler Background allows you to choose between Dexterity, Wisdom and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Preordained Hero Background allows you to choose between Charisma, Intelligence, and Strength. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Pact Seeker Background allows you to choose between Constitution, Intelligence, and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Former Captive Background allows you to choose between Charisma, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Shipwright Background allows you to choose between Strength, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
General Feat (Prerequisite: Level 4+, Giantkin or Trollkin, or with GM permission)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Wisdom score by 1, to a maximum
Bonus, and you regain all expended uses when you finish a Long Rest.
Prophetic Vision. As a Magic action, you can choose one Divination spell with a casting time of 1 action (from any spell list) of
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
The Doomed Background allows you to choose between Intelligence, Wisdom, and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Ice Nomad Background allows you to choose between Dexterity, Intelligence, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Seer Background allows you to choose between Constitution, Intelligence, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Time-Lost Background allows you to choose between Constitution, Wisdom, and Strength. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
classes
Basic Rules (2014)
gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Healers and Warriors
Divine magic, as the name suggests, is the
expected to protect their deities’ worshipers, which can mean fighting enemy raiders, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world
Species
Mordenkainen Presents: Monsters of the Multiverse
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
Species
Mordenkainen Presents: Monsters of the Multiverse
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine
Species
Mordenkainen Presents: Monsters of the Multiverse
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character&rsquo
;s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or
Species
Mordenkainen Presents: Monsters of the Multiverse
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick