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Returning 35 results for 'score of realms dream visions'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Ghastly Visions. Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the
start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal
Monsters
Eberron: Rising from the Last War
3/day each: dream, hypnotic pattern, sleep (9d8);{"diceNotation":"9d8","rollType":"roll"}
1/day each: legend lore, scrying
Magic Resistance. The hag has advantage on saving throws against spells and
. Unless the save succeeds, the creature takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Dream Eater","rollDamageType":"psychic"} psychic damage, and the hag regains hit points equal
classes
Xanathar's Guide to Everything
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural
alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are
classes
Xanathar's Guide to Everything
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural
alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are
Monsters
Fizban's Treasury of Dragons
Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
a row:
Banish into Dream. The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
classes
Basic Rules (2014)
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Misshapen shadows crawl among its fissures. Those who dream of events in this land often bear inexplicable scars, marks lending impossible evidence to their visions.
Noteworthy Features Those few people who glimpse Bluetspur know it only as a nameless realm from their impossible dreams. These visions share the following facts: The land’s surface is a lethal
classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
;
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
&mdash
Monsters
Van Richten’s Guide to Ravenloft
. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
Unspeakable Horror
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal Movement. The dream eater can move through other creatures and objects as if
Dream Eater Originating from the dream-warped elven realm of Silvanesti, dream eaters are violent manifestations of nightmares and subconscious terrors. The true appearance of a dream eater is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
among thri-kreen traders? Are your dreams remarkable? Have you had visions of serpentine dream spirits or strange flowers? Do you have nightmares of terrible insects? Do you not dream at all? Have you
Monsters
Van Richten’s Guide to Ravenloft
-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious
netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions
Monsters
Van Richten’s Guide to Ravenloft
of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Domain Features Innsmouth is known for the following features: Cosmic Horror Visions. Cthulhu’s dreams draw aberrant beings and shape Innsmouth as an amalgamation of cosmic horrors, from disparate
ruins on the surface to stranger realms in the depths. Cult Haven. Evil cults devoted to the entities Cthulhu, Dagon, Olhydra, and Zhudun struggle to control the domain. These cults view strangers as
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
;
—
—
—
—
4
+2
Ability Score Improvement
2
4
7
4
3
—
—
—
—
—
—
—
5
+3
Sear Undead
2
4
9
4
3
2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Scintilmorn’s Rest Fog. The room is lightly obscured by fog.
Vision and Hilt. Any character who moves more than halfway into the room experiences one of the shadow dragon’s fleeting visions and
calls to us — can’t you hear it?” Waving the sword in the air like a lunatic, he continues, “Together we shall see the Moonstar name elevated to glorious heights my father could never dream of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
Dreaming Dark can trick a priest by sending dreams that appear to be divine visions, or inspire a soldier to rebel against their lord. The greatest weapon of the Dreaming Dark is its ability to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unwilling to compromise. She lashes out at those unable to match her visions of perfection, seeing others’ failings but not her own. Only the dream created by the Nightingale Bell offers her any respite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
she is seeing, treating such information as beneficial visions from the dream that is the world outside the Underdark. Galeb Duhr Assistants The library draws in elemental spirits to animate earth and
the “dream” of the surface world. Urmas exchanges messages with Stonespeaker Hgraam (see chapter 4), keeping abreast of events as they pertain to the stone giant community in the duergar city of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Fenthaza The cruel yuan-ti malison Fenthaza is second in power only to Ras Nsi and serves as the temple’s high priest. As one of Dendar’s “nightmare speakers,” she interprets the dream visions of the
serpent god and pleases her with torture and sacrifice. Fenthaza has long resented Ras Nsi for hanging onto the threads of his humanity. Now her visions portend ruin at Ras Nsi’s hands, and she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Neverwinter Once known in the Forgotten Realms setting as the Jewel of the North, the city of Neverwinter was badly damaged when a nearby volcano erupted about fifty years ago. Now, its people work
true heir to the crown. His dream is to see Neverwinter eclipse nearby Waterdeep in wealth and prosperity.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Working with or undermining them provides paths to disrupting the Dream of I’Cath and ultimately escaping. But Tsien Chiang holds great power over both her realms, and if she is convinced that either her
Adventures in I’Cath I’Cath presents two worlds: a reality of want and desperation, and a dream of beautiful control, both dominated by Tsien Chiang. The reality of I’Cath is an inescapable ghost
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pursuits, such as creating the perfect mortal form and visiting dream realms within an individual’s psyche. As Hazlik advanced in power, he developed rivalries with his fellow Red Wizards. Through
had been Indreficus. To his surprise, Hazlik emerged in a grim netherworld of fog and hateful visions where Indreficus’s condemning voice hounded him mercilessly. Eventually, he escaped those nightmare
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Stout As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts
, and they’re most common in the south. Ability Score Increase. Your Constitution score increases by 1. Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.