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Returning 35 results for 'score of reason destined veil'.
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classes
Player’s Handbook
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Relentless Hunter
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Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Polar Ray","rollDamageType":"cold"} cold damage.
Blizzard Veil. Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
are actually ancient gold dragons in disguise—the companions of the dragon god Bahamut, which is the patron’s true identity. Perhaps foreseeing that they are destined to become mighty heroes, Bahamut
that doesn’t at first seem to involve a dragon (such as “The Will of Orcus,” chapter 3) turns out to revolve around one, but of course that’s exactly the reason Bahamut sent the characters to investigate
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively. Spy Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
earn a reputation as abrasive. Shuvadri, on the other hand, exhibits an air of absolute serenity. Anything that might frustrate or delight another student, whether it’s a poor test score or success at a
the Student-Mages of Faith, Shuvadri is happy to talk about her appreciation of deities who are devoted to service and community. Many of her peers think she is destined to hold high rank in a temple
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Darkmantle Ceiling-Clinging Ambush Predator Habitat: Underdark; Treasure: None Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to
(13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
for the world to heal. If Klothys didn’t intend this, they reason, then surely she wouldn’t have brought so many monsters along in her wake. The Klothys’s Villains table suggests just a few foes that
Klothys. The seer manufactures tragedy for the individual to provoke this revelation.
6 A cult fanatic of Klothys believes that the characters’ deeds mark them as servants of the titans, destined to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
holding other victims or hostages (a giant spider with a still-living victim wrapped up in its web, or troglodytes holding prisoners destined for their larder, for example). Once the monsters are
defeated, a former captive might join the group. Characters might meet up with new party members in any of the Underdark settlements they visit during the adventure, particularly visitors or locals with a strong reason to leave in a hurry.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hunter 5 11 4 3 3 1 — 14 +5 Nature’s Veil 5 11 4 3 3 1 — 15 +5 Subclass feature 5 12 4 3 3 2 — 16 +5 Ability Score Improvement 5 12 4 3 3 2 — 17 +6 Precise Hunter 6 14 4 3 3 3 1 18 +6 Feral Senses 6 14 4
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hunter 5 11 4 3 3 1 — 14 +5 Nature’s Veil 5 11 4 3 3 1 — 15 +5 Subclass feature 5 12 4 3 3 2 — 16 +5 Ability Score Improvement 5 12 4 3 3 2 — 17 +6 Precise Hunter 6 14 4 3 3 3 1 18 +6 Feral Senses 6 14 4
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer
Compendium
- Sources->Dungeons & Dragons->Monster Manual
., Fly 80 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 19 +4 +9
Con 18 +4 +4
Ability Score Mod Save
Int 14 +2 +2
Wis 12 +1 +6
Cha 18 +4 +4
the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Veil of Shadow. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft., Swim 90 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 12 +1 +5
Con 26 +8 +8
Ability Score Mod Save
Int 18 +4 +4
Wis 17 +3 +3
Cha 18 +4
, Invisibility, Plane Shift, Tongues
Bonus Actions
Misty Veil (Recharge 5–6). The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
2, and your Dexterity score increases by 1. Age. Bugbears reach adulthood at age 16 and live up to 80 years. Size. Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
poison with a distinctive color or smell. Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save Str 11 +0 +0 Dex 18
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
diplomatically, but the marids are deceptive and proud, concealing the reason they left their estate and refusing to negotiate with Asteria or Euryale, who turn to the characters for help. Guest in Need
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
radiant, spinning coins. Creatures on the Astral Plane don’t age or suffer from hunger or thirst. For this reason, humanoids that live on the Astral Plane (such as the githyanki) establish outposts on
, though, a creature’s walking speed (in feet) is equal to 3 × its Intelligence score. The smarter a creature is, the easier it can control its movement by act of will.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
under an ill omen, you were victimized by your neighbors’ superstitions before realizing that you were destined to serve Klothys.
4 You lost a loved one to the upheaval that followed Klothys from
who suffer, and I mean to keep them safe. (Good)
Earning and Losing Piety You increase your piety score to Klothys when you expand the god’s influence in the world in a concrete way through acts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead. On a failed save, the affected creature or group flees by the most
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stolen jewels to a distant port. You attained a minor rank before disappearing from the navy and making your way here. 4 River of Shadows. Your riverboat accidentally slipped through the veil into the
crossbow bolts and bundles of arrows, each destined for an opposing side in a regional war, at the same time. The buyers arrived within moments of each other but did not discover your trickery
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guild’s interests
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ability Score Measures... Make an Ability Check To... Make a Saving Throw To... Strength Physical might Lift, push, pull, or break something Physically resist direct force Dexterity Agility, reflexes
, balance Move nimbly, quickly, or quietly Dodge out of harm’s way Constitution Health and stamina Push your body beyond normal limits Endure a toxic hazard Intelligence Reasoning and memory Reason or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Infiltration Expertise Starting at 9th level, you can unfailingly
reason not to. Impostor At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, like those of the Daughters of Sora Kell, are shrouded in mystery. As described in Eberron: Rising from the Last War, the reason for Daask’s existence depends on the path you choose for the
), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +9
Dex 13 +1 +1
Con 16 +3 +7
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
can move in any direction at a flying speed in feet equal to 5 × its Intelligence score. Astral Sea Navigation One doesn’t need a map to navigate the Astral Sea. Here, all creatures are blessed with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
won’t sully my body or my soul with the taint of civilization. (Any)
Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the best of mortals. That said, the reason for his initial interest in a champion isn’t always obvious. What made the sun god turn his attention to you? What sets you apart from the masses of people
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs aren’t destined to a life of
Your minotaur character has the following racial traits. These traits are also suitable for minotaurs in other D&D worlds where these people have avoided the demonic influence of Baphomet. Ability Score
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
be repaid.
2 I’m loyal to the friend or family member who taught me how to gamble.
3 The person who saved me from my gambling addiction is the only reason I’m alive today.
4 A patron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
+3 — 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 4 12 4 3 3 2 — — — — — 9 +4 — 4 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 5 15 4 3 3 3 2 — — — — 11 +4 — 5 16 4 3 3 3 2 1 — — — 12 +4