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Returning 35 results for 'score of receives descended variants'.
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Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Monsters
Bigby Presents: Glory of the Giants
1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on others.
If the scion dies, these
effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are Annam
Monsters
Bigby Presents: Glory of the Giants
. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on
others.
If the scion dies, these effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a
Feats
Eberron: Rising from the Last War
You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:
Increase your Dexterity or Strength score by 1, to a
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those not descended from Asmodeus might exhibit different qualities; see the “Tiefling Variants” sidebar.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Air Genasi As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long. Air
a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps. Ability Score Increase. Your Dexterity score increases by 1. Unending Breath. You can hold your breath
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Feat: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your
Dexterity or Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
Since not all
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth Genasi As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior
embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Ability Score Increase. Your Strength score increases by 1. Earth Walk. You can move across
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
can affect a number of general ship activities, like the crew’s ability to notice threats or contend with hazards. A crew starts with a quality score of +4, but that score varies over time, going as low
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
tieflings use the Ability Score Increase and Infernal Legacy traits in the Player’s Handbook. Baalzebul The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giants. Each of the giants of the ordning has new variants in this chapter. The cloud giant destiny gambler, fire giant forgecaller, frost giant ice shaper, hill giant avalancher, stone giant rockspeaker
). Elemental Hulks. Withered branches of the giant family tree, the elemental hulks (cinder hulks, dust hulks, lightning hulks, mist hulks, mud hulks, and rime hulks) are Elemental creatures descended
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Excitement *Rarely seen; potentially no human equivalent Flumph Small Aberration, Lawful Good
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 6 −2 −2 Dex 15 +2 +2 Con 10 +0 +0 Ability Score Mod Save Int 14 +2 +2 Wis 14 +2 +2 Cha 11 +0 +0
Skills Arcana +4, History +4, Religion +4
Vulnerabilities Psychic
Senses Darkvision 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Horned Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +10
Dex 17 +3 +7
Con
21 +5 +5
Ability Score Mod Save
Int 12 +1 +1
Wis 16 +3 +7
Cha 18 +4 +8
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 150 ft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Expert Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Helpful 2nd +2 Cunning Action 3rd +2 Expertise 4th +2 Ability Score Improvement 5th +3 — 6th +3 Coordinated Strike 7th +3
Evasion 8th +3 Ability Score Improvement 9th +4 — 10th +4 Ability Score Improvement 11th +4 Inspiring Help (1d6) 12th +4 Ability Score Improvement 13th +5 — 14th +5 Reliable Talent 15th +5 Expertise 16th
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hobgoblins Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
AC 18 Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 9 −1 −1
Gear Half-Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
22 (4d8 + 4) Expertise. Iriad’s proficiency bonus is doubled for any ability check she makes that uses either Stealth or Survival. 4th 27 (5d8 + 5) Ability Score Improvement. Iriad’s Dexterity score
1 (by 2 for Perception, Stealth, and Survival); increase her passive Perception score by 2; increase the bonuses to hit of her weapon attacks by 1. 6th 38 (7d8 + 7) Coordinated Strike. When Iriad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bandits Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Leather Armor, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or magically healed. Yongjae Choi Bearded Devil Medium Fiend (Devil), Lawful Evil
AC 13 Initiative +2 (12)
HP 58 (9d8 + 18)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +5
Dex 15 +2 +2
Con 15 +2 +4
Ability Score Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 14 +2 +4
Resistances Cold
Immunities Fire, Poison; Frightened, Poisoned
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
prominent, with thousands of members descended from an ancient hero who is said to have taught minotaurs the arts of war. Other important family lines include the Kharran line (primarily associated with
the demonic influence of Baphomet. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Alignment. Most minotaurs who join the Boros Legion lean
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Chaos at the Temple After a few rounds of contending with the destruction, the character who has the highest passive Wisdom (Perception) score sees the following scene: At the base of the temple
Amanisha and the Riverine’s Shankha. The wall of water descended and flowed around us, seeking Amanisha as she tried to help others to safety. It seized her and the trophy, then pulled them both away!”
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
and easily controlled. The clever duergar threw off the long-ago attempt by the mind flayers to rule them and have been enemies of the illithids ever since. Grimlocks The first grimlocks were descended
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the death tyrant dies or moves its lair elsewhere, these effects end immediately. A cluster of tiny lights descended from a dark crevice in the ceiling. These motes cast an eerie glow on the great
)
Speed 5 ft., Fly 40 ft. (hover)
Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 14 +2 +7
Ability Score Mod Save
Int 19 +4 +4
Wis 15 +2 +7
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in the Classes section.
Your character receives a number of benefits from your
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.