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Returning 35 results for 'score of reclusive dinner veins'.
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Magic Items
Keys from the Golden Vault
This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface.
Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
Feats
Xanathar's Guide to Everything
You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20.
Whenever you take the Dodge action in
classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn’t
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
, and reverts to its keyrune form.
Golgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Dwarven Fortitude Prerequisite: Dwarf You have the blood of dwarf heroes flowing through your veins. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
not uncommon. Their eyes are blue or green and flecked with gold. Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
not uncommon. Their eyes are blue or green and flecked with gold. Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Lady Wachter’s Wish Ernst Larnak (see area N4) begins shadowing the characters. Characters who have a passive Wisdom (Perception) score of 14 or higher notice him doing so. If they confront him, he
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth
matter. 5 Mounds of sand studded with shells. 6 Rubble or pieces of a ruined structure. 7 Striking striations or bands of color. 8 Veins of iron or other ore. The foundations of our homes, the strength
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
teleported to the corresponding gate near the hunting lodge of Talis the White (see chapter 7). Castle Naerytar and the Graypeak Mountain lodge were constructed by the same reclusive wizard, and this was his means of transit between the two.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
teleported to the corresponding gate in the hunting lodge of Talis the White (see chapter 7). Castle Naerytar and the Graypeak Mountain lodge were constructed by the same reclusive wizard, and this was his means of transit between the two.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
powerful individual in the world — the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose
you to carry this power. Quick Build You can make a sorcerer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Attunement) This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface. Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pustules. 2 Excessive sweating of rainbow-hued fluids. 3 Patches of wriggling hair. 4 Veins that bulge and lurch under the skin. Fomorian Huge Giant, Chaotic Evil
AC 14 Initiative +0 (10)
HP 172 (15d12
+ 75)
Speed 40 ft.
Ability Score Mod Save Str 23 +6 +6 Dex 10 +0 +0 Con 20 +5 +5 Ability Score Mod Save Int 9 −1 −1 Wis 14 +2 +2 Cha 6 −2 −2
Skills Perception +8, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
snow alongside them, as if something was being dragged behind the creatures. Playing House By following the tracks, a character with a passive Wisdom (Perception) score of 13 or higher can pick up the
sound of movement from behind the conifers, where three chwingas (see appendix C) are playing atop the snow in a clearing. A dinner plate with branches and pinecones arrayed on it is placed between them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcaster A sidekick who becomes a Spellcaster walks the paths of magic. The sidekick might be a hedge wizard, a priest, a soothsayer, a magical performer, or a person with magic in their veins. To
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+2
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4th
+2
Ability Score Improvement
3
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+3
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Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
misty step is a 2nd-level spell, this ability is potent enough that the subrace doesn’t need additional traits. This leaves us with the following features for the eladrin subrace: Ability Score
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
occurrences of this encounter, the handkerchief is smeared with fresh blood. 5 A crystal dinner bell (worth 25 gp). The unseen servant rings the bell if the characters come within 10 feet of it. The sound
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
seen a goliath, and fewer still to have forged a friendship with one. Goliaths love to compete and keep score, counting up their deeds and tallying their accomplishments to compare to what others
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
town guard? I’m your guy. Impersonate the governor? Easy peasy. Hit the streets for intel? Throw a dinner party? Engage in a clandestine property reassignment? Done and done. And if someone’s giving
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
two dozen figures burst out of the snow sixty feet away from you. They are spaced roughly ten feet apart and begin advancing in a line.
Characters who have a passive Wisdom (Perception) score of 15
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wounds.
As the party approaches the turntable, characters who have a passive Wisdom (Perception) score of 14 or higher hear skittering emanating from a nearby tunnel. Characters who have lower scores
given way. Openings into rough-hewn caves line the northern wall.
Characters who have a passive Wisdom (Perception) score of 14 or higher notice signs of combat and bloodstains along the tunnel
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
wear one of these rings like a bangle. Also within the pile is a stone medallion the size of a dinner plate, inscribed with the fire rune. A character can repair the cracked runestone in area 5 by
veins of magma. One pillar glows notably brighter than the others. A runestone halfway up the brightly glowing pillar is cracked.
The runestones embedded in these pillars form a magical ward. This ward
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that it’s a
to rub melted butter into its flesh and has promised it a hot bath before dinner. Kro’ah is gathering firewood but should be back soon! Persuading the campestri to leave the campsite requires a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a