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Returning 35 results for 'score of refine driven veils'.
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Monsters
Spelljammer: Adventures in Space
. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Ray Gun","rollDamageType":"psychic"} psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it
painted ray guns that work only for them; these toys are harmless in the hands of anyone else.Phantasmal Form (3/Day). The clown veils itself and everything it is wearing and carrying in an illusion that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
classes
Player’s Handbook
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
.
QUICK BUILD
You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
classes
Basic Rules (2014)
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
lawful in alignment.
QUICK BUILD
You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
angel of death by the gods or driven by your need for revenge? The Gods of the Multiverse section lists many deities worshiped by paladins throughout the multiverse, such as Torm, Tyr, Heironeous
classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons.
Delvers into Secrets
Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon Ability Score Adjustment: Up to a +4 bonus to Strength, Charisma, or both Signature Spells: Charm person (1st level), enlarge/reduce (2nd level), vampiric touch (3rd level) Demogorgon’s
followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Madness trait. Two Minds of Madness. This creature has advantage on all Intelligence, Wisdom, and Charisma saving throws.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Driven Competitors Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to an entire tribe, while an
individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Wight Lifedrinker Medium Undead, Neutral Evil
AC 14 Initiative +4 (14)
HP
82 (11d8 + 33)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Special Delivery This encounter occurs while the characters are inside Argynvostholt. Those who have a passive Wisdom (Perception) score of 11 or higher hear the clopping of horse hooves and the
crunch of wagon wheels on gravel. A cart pulled by a draft horse and driven by a mad Vistana named Kolya (CN male human bandit) stops in front of the mansion. After relieving himself on the statue of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
. Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can’t take actions, can’t understand what other creatures say
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities
have not yet attained. Quick Build You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
14 Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 11 +0 +0
Con 19 +4 +4
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
vampires or pursue their own depraved agendas. Vampire Spawn Medium or Small Undead, Neutral Evil
AC 16 Initiative +3 (13)
HP 90 (12d8 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3
+3
Dex 16 +3 +6
Con 16 +3 +3
Ability Score Mod Save
Int 11 +0 +0
Wis 10 +0 +3
Cha 12 +1 +1
Skills Perception +3, Stealth +6
Resistances Necrotic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gun. Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom
will: friends, mage hand, prestidigitation
1/day each: mirror image, spider climb
Bonus Actions
Phantasmal Form (3/Day). The clown veils itself and everything it is wearing and carrying in an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, favoring the wounded or infirm. They attack recklessly, infecting as many creatures as possible with their diseased jaws. If driven off, death dogs linger close to their victims, letting infection weaken
Medium Monstrosity, Neutral Evil
AC 12 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
Ability Score Mod Save Str 15 +2 +2 Dex 14 +2 +2 Con 14 +2 +2 Ability Score Mod Save Int 3 −4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight’s life-sapping grip reanimate a day later and serve the wight as obedient zombies. Valera
.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Cha 15 +2 +2
Skills
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vampires Vampire Familiar Medium or Small Humanoid, Neutral Evil
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex
16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +2
Cha 14 +2 +2
Skills Perception +4, Persuasion +4, Stealth +7
Resistances
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
assault, and the elder brain (appears in this book) is killed, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food—and are no longer fed by their caretakers. Driven by
1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Undead, Lawful Evil
AC 16 Initiative +14 (24)
HP 187 (22d8 + 88)
Speed 40 ft., Climb 40 ft., Fly 40 ft. (hover)
Ability Score Mod Save
Str 20 +5 +10
Dex 18 +4 +9
Con 18
+4 +4
Ability Score Mod Save
Int 19 +4 +4
Wis 16 +3 +8
Cha 21 +5 +10
Skills Arcana +9, Perception +13, Stealth +9
Immunities Cold, Necrotic; Charmed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Winding Way are denoted by letters on the map. Each type is described below. A. Trip Wire A wire stretches across the floor at ankle height. A character who has a passive Perception score of 16 or higher
image cast at 6th level). A character who has a passive Perception score of 19 or higher notices the illusory floor shimmering slightly. A creature that falls into the pit takes 22 (4d10) acid damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
goblins are guildless and make their way as members of street gangs. Sometimes driven by wild mood swings, goblins have an inclination toward destruction, which can take a playful form but is often
, Zizzix Goblin Traits Your goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seen a goliath, and fewer still to have forged a friendship with one. Goliaths love to compete and keep score, counting up their deeds and tallying their accomplishments to compare to what others
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
caretakers. Driven by hunger, they turn to devouring one another. Only one tadpole survives out of the thousands in the colony’s pool, and it emerges as a neothelid. Abhorrent to Illithids. Among the
within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and feed on populations over generations. Vampire Medium or Small Undead, Lawful Evil
AC 16 Initiative +14 (24)
HP 195 (23d8 + 92)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 18 +4 +9
Con 18 +4 +9
Ability Score Mod Save
Int 17 +3 +3
Wis 15 +2 +7
Cha 18 +4 +9
Skills Perception +7, Stealth +9
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Dweomerheart. This act ripped asunder the fabric of magic in the world, unleashing its raw power in a catastrophe called the Spellplague. Thousands of practitioners of the Art were driven mad or
killed, while the face of Faerûn was reshaped by waves and veils of mystic blue fire. Entire nations were displaced or exchanged with realms from other worlds, and parts of the earth were torn free to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden.”
Each of these characters also has an important