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Returning 35 results for 'score of reflect demise variants'.
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Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
classes
Player’s Handbook
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
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4
+2
Ability Score Improvement
4
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7
4
3
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+3
Sorcerous Restoration
5
5
9
4
3
2
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&mdash
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
Since not all
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix C: Score Sheet Use this score sheet to tally the players’ points. Players can gain or lose points for each of these actions only once. Download Score Sheet Points by Area Action Points
Kasdu’ul the marid +2 Provided proof of Kashem’s demise or convinced Kasdu’ul of the dao’s defeat +1 Additional Points Condition Points Per character death −1 One or more players thanked the DM during or after the session +1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Types of Officers If you’d like to explore running a ship, it needs officers to oversee its operations — officers who fill six different roles. Some roles aboard a ship reflect the need for trained
supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills. Bosun. The bosun (or boatswain
Species
Acquisitions Incorporated
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Colors A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
Excitement *Rarely seen; potentially no human equivalent Flumph Small Aberration, Lawful Good
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demise, at which point it explodes—a last act of vengeance against those who slew it. Demon lords and evil gods harness balors’ rage by making balors commanders of armies or guardians of grave secrets
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
misty step is a 2nd-level spell, this ability is potent enough that the subrace doesn’t need additional traits. This leaves us with the following features for the eladrin subrace: Ability Score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a trident of fish command and a weapon
— that god. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Colossus Titanic Vessel of Divine Might Habitat: Any; Treasure: Relics Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked
.
Maxime Minard
Colossus Gargantuan Construct (Titan), Unaligned
AC 23 Initiative +16 (26)
HP 553 (27d20 + 270)
Speed 60 ft.
Ability Score Mod Save
Str 30 +10 +10
Dex 11
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
monster's stat block.) For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
character’s focus on one aspect of an ability. Among all the things a character’s Dexterity score describes, the character might be particularly skilled at sneaking around, reflected in proficiency in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Advantage and Disadvantage Advantage and disadvantage are among the most useful tools in your DM’s toolbox. They reflect temporary circumstances that might affect the chances of a character
in wait. Does the wizard hear the ogres readying their ambush? You look at the wizard’s passive Wisdom (Perception) score and consider all the factors weighing on it. The wizard is running, not paying
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
monster’s stat block.) For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character drops to 0 Hit Points, but 12 damage remains. The character then dies, since 12 equals their Hit Point maximum. Character Demise If your character dies, others might find a magical way to
to life. Unlike other saving throws, this one isn’t tied to an ability score. You’re in the hands of fate now. Three Successes/Failures. Roll 1d20. If the roll is 10 or higher, you succeed. Otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character drops to 0 Hit Points, but 12 damage remains. The character then dies, since 12 equals their Hit Point maximum. Character Demise If your character dies, others might find a magical way to
to life. Unlike other saving throws, this one isn’t tied to an ability score. You’re in the hands of fate now. Three Successes/Failures. Roll 1d20. If the roll is 10 or higher, you succeed. Otherwise
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity modifier and any special modifiers). If you want
its Initiative score after its Initiative bonus. Advantage and Disadvantage. If a creature has Advantage on Initiative rolls, increase its Initiative score by 5. If it has Disadvantage on those rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
+3 — 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 4 12 4 3 3 2 — — — — — 9 +4 — 4 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 5 15 4 3 3 3 2 — — — — 11 +4 — 5 16 4 3 3 3 2 1 — — — 12 +4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
+3 — 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 4 12 4 3 3 2 — — — — — 9 +4 — 4 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 5 15 4 3 3 3 2 — — — — 11 +4 — 5 16 4 3 3 3 2 1 — — — 12 +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
Initiative +18 (28)
HP 697 (34d20 + 340)
Speed 60 ft., Burrow 40 ft., Climb 60 ft.
Ability Score Mod Save Str 30 +10 +10 Dex 11 +0 +9 Con 30 +10 +10 Ability Score Mod Save Int 3 −4 +5
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Fhenimore and Whymsee While they’ve been voted “most likely to die before the characters even show up,” the manner of their demise may depend on whether the characters managed to befriend them. Below
) and is grappled.
Round 5. Gar casts freedom of movement, escaping the grapple, and then uses a legendary action to attack the creature. He will score a critical hit, slaying the kraken.
Round 6
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
card increased an ability score to its current value, or a Wish spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic and new
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
(Perception) score, which equals 10 + the creature's Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5. For example, if a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score, which equals 10 + the creature’s Wisdom modifier, as well as any other bonuses or penalties. If the creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
allow our great nation to succumb to the same chaos as the Yun dynasty. If you have last wishes, please write them down. We will retrieve them and do our best to honor them after your demise.”
The Grand
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
. Ability Scores and Modifiers Monsters, like player characters, have the six ability scores. A monster can’t have a score lower than 1 or higher than 30 in any ability. A monster’s score in any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
has a passive Wisdom (Perception) score of 18 or higher spots a candle-like object attached to each pillar, partially hidden beneath the moss. A character who closely examines a pillar spots the