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Returning 35 results for 'score of regards dispelled visions'.
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Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution, Wisdom, or Charisma score by 1, to a maximum of 30.
Daylight Presence
. As a Bonus Action, you radiate a 30-foot Emanation of Bright Light that is sunlight. If any of the Emanation’s area overlaps with an area of Darkness created by a spell, that spell is dispelled
Bestow Curse
Legacy
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Spells
Basic Rules (2014)
following options:
Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
While cursed, the target has disadvantage on
spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
classes
Basic Rules (2014)
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modifier to the damage you deal with any cleric cantrip. Visions of the Past Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings
. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. While cursed, the target has
disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. While cursed, the target has
disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
control the wind and go wherever she liked, and to punish those who offended her. The childlike fantasies of her youth became dark visions where she ruled the storms and the air itself. She dreamed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying. Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18
Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10 +0 +0
Con 22 +6 +11
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
visions in which the gods of Faerûn appear to them modeled in the tieflings’ own image. One such is the entity they call the “pale horned goddess of the moon” (Selûne); another is the “dark, devilish
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
area. They rise up and attack intruders, surprising those who have a passive Wisdom (Perception) score lower than 12. Behind each door is a rough-hewn chamber with a 50-foot-high ceiling. The
through the illusion into a chute that slants toward the south and plunges the creature into the pool of gorgon mud in area 4. Prodding the floor reveals the illusion, which can be dispelled (DC 16
Compendium
- Sources->Dungeons & Dragons->Monster Manual
social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as
—there are few pleasures sweeter than proving a devil wrong.
—Tasha
Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
. Trapped Secret Door Any party member with a passive Wisdom (Perception) score of 20 or higher notices a secret door in the wall, while a character searching the room for secret doors must succeed on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to a rare toxin granted you visions of Pharika, and you have sought her wisdom ever since.
3 Your medical attention proved crucial to a stranger’s survival, and now your acquaintances
a deadly classroom, and students need an expert guide to survive. (Neutral)
Earning and Losing Piety You increase your piety score to Pharika when you expand the god’s influence in the world in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
visions of Sora Teraza wherever they lead. Regardless of Daask’s larger purpose, however, one immediate goal remains: to eliminate the Boromar Clan, or at least break its hold on Sharn’s criminal underworld
), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +9
Dex 13 +1 +1
Con 16 +3 +7
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
)
Earning and Losing Piety You increase your piety score to Keranos when you expand the god’s influence in the world in a concrete way through acts such as these: Solving a challenging riddle or puzzle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
obtained at any cost. (Evil)
6 Pride. No one can best me in my chosen endeavor and woe to those who try. (Any)
Earning and Losing Piety You increase your piety score to Mogis when you expand
Desecrating a temple to Iroas as an offering to Mogis Your piety score to Mogis decreases if you diminish Mogis’s influence in the world, contradict his ideals, or make him look weak or ineffectual through
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
giant seer is guided by visions—glimpses of possible futures, messages from a god, or whisperings of some alien consciousness—and sends adventurers into the world to fulfill whatever those visions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
be dispelled with a dispel magic spell. The crawlway, which is 2 feet wide and 3 feet high, leads to area 16D. Puzzle Cube. If a character searches the pedestal, they discover the outline of a stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dispel magic (DC 16) cast on the demon’s lair dispels the magical darkness and the silence. If the darkness is dispelled, the shadow demon emerges and attacks until reduced to half its hit points or
cannot be bent or broken, but they are spaced widely enough that a Small creature can squeeze through them. The grate can also be lifted by one or more creatures with a combined Strength score of 24 or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal. Do you experience visions of your patron ancestor driving you on a particular course? Are you pursuing an epic quest that mirrors your ancestor’s legendary deeds? Are you seeking vengeance
Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Any nonmagical source of illumination within a 60-foot-radius sphere centered on the dragon is snuffed out, and any spell that creates light within that same area is dispelled. Regional Effects When a
Despair. Creatures within 1 mile of the dragon’s lair that have an Intelligence score of 5 or higher feel forlorn and hopeless. Dying Light. Light is diminished within 6 miles of the dragon’s lair, lightly
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
sense that they are in an illusion, nor can the illusion be dispelled. The detect magic and dispel magic spells don’t register or disrupt the magic of the illusion, nor of the creatures or objects it
ability. If the check succeeds, the character uses the spelljamming helm to propel the ship skyward. If the character succeeds on the check on the first try, it counts toward the group’s score in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
-defying stunt in the Obstacle Course, Halaster’s disembodied voice magically chimes in with play-by-play commentary. The effect can’t be dispelled, and its exact point of origin can’t be ascertained
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
checks and saving throws until the curse is dispelled. The jade plaque depicts two men, wearing padding on their arms and hips, with a large ball traveling between them. The figurines are carved in
is trying to score. If the character’s attack roll exceeds the ball’s AC by 4 or more, the ball goes into the goal. If the ball moves to within 5 feet of the northern wall, it can bounce itself into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides.” This ritual takes 24 hours, during which Zitembe sees visions of “a jungle city far to the south, enclosed by cliffs and crawling with snakes” and “a black obelisk draped in vines.” He dared
one’s hair, and learn to dress in a manner that suits the individual’s body, profession, and the climate. Newcomers to the temple must make a Charisma check. Those who score 15 or higher are welcomed as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
break the psyche of a character who uses or becomes attuned to them.
Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see
–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 31–40 The character regards something (usually the source of madness) with intense revulsion
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sealed the exit to stop whatever this is from spreading.”
K’Tulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
suppress the urge to hum the melody without any outward signs of duress. Exit Hatch The hatch has been targeted by an arcane lock spell, which can be dispelled by using the key in Varnyr’s possession. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
who have a passive Wisdom (Perception) score of 13 or higher see 1d4 Feywild trinkets bobbing in the water at the top of the geyser. (Roll on the Feywild Trinkets table in the introduction to determine