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Returning 35 results for 'score of reining druid vision'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
attacks). He has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3
have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters' journey to the Reghed Glacier
Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
cut yourself with the shard and are poisoned until the next dawn.
2
You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes
classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
General Feat (Prerequisite: Level 4+, Giantkin or Trollkin, or with GM permission)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Wisdom score by 1, to a maximum
Bonus, and you regain all expended uses when you finish a Long Rest.
Prophetic Vision. As a Magic action, you can choose one Divination spell with a casting time of 1 action (from any spell list) of
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
.
When you create a character using a lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book
Wisdom score increases by 2, to a maximum of 24. You can’t gain this benefit from the book more than once.
Enlightened Magic
Once you’ve read and studied the book, any spell slot you
feats
General Feat (Prerequisite: Level 4+)
Your connection to the moon and its otherworldly radiance grants you the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or
Charisma score by 1, to a maximum of 20.
Moon Magic. You know your choice of the Dancing Lights or Light cantrip. Choose one level 1 spell that creates or emits light, such as Color Spray or Faerie Fire
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
feats
Charisma score by 1, to a maximum of 20.
Frost Magic. You know your choice of the Frostbite or Ray of Frost cantrip. Choose one level 1 spell that deals Cold damage from the Druid, Sorcerer, or
General Feat (Prerequisite: Level 4+)
Your connection to the ancient frozen power of the Northlands grants you the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background. The Druid
, Ability Score Improvement
3
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3
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+3
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+3
Druid Circle Feature
3
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3
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7th
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
from solitude that they offer? Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
—
—
—
—
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4th
+2
Wild Shape Improvement, Ability Score Improvement
3
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3
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+3
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Druid Circle
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cantrip Versatility 4th-level druid feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
threats. Druid Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1 Ability Score Mod
Druid Steward and Sage of Nature Habitat: Any; Treasure: Individual, Relics Cynthia Sheppard Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc Traits Your half-orc character has certain traits deriving from your orc ancestry. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc Traits Your half-orc character has certain traits deriving from your orc ancestry. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
Score Improvement feat. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
that grants you features at certain Druid levels. For the rest of your career, you gain each of your subclass’s features that are of your Druid level or lower. Level 4: Ability Score Improvement You
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
career, you gain each of your subclass’s features that are of your Druid level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see “Feats”) or another feat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other
superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other
superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item Yes (cleric, druid, or paladin) Periapt of proof against poison Wondrous item No Ring of animal influence Ring No Ring of evasion Ring Yes Ring of feather falling Ring Yes Ring of free
action Ring Yes Ring of protection Ring Yes Ring of resistance Ring Yes Ring of spell storing Ring Yes Ring of the ram Ring Yes Ring of X-ray vision Ring Yes Robe of eyes Wondrous item Yes Rod of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of ability scores you choose individually. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs
7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8. This method of determining ability scores
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf Traits Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature. Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim