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Returning 25 results for 'score of religious down veil'.
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Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
cancel it.
Ioun Stone of Agility;Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Ioun Stone of Awareness;Awareness
(Rare). You can't be surprised while this dark blue rhomboid orbits your head.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink
classes
Player’s Handbook
+5
Relentless Hunter
5
11
4
3
3
1
—
14
+5
Nature’s Veil
5
11
4
3
3
1
—
15
+5
Subclass feature
5
12
4
3
3
2
—
16
+5
Ability Score
;
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack
3
6
4
2
—
—
—
6
+3
Roving
3
6
4
2
—
—
&mdash
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively. Spy Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Darkmantle Ceiling-Clinging Ambush Predator Habitat: Underdark; Treasure: None Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to
(13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hunter 5 11 4 3 3 1 — 14 +5 Nature’s Veil 5 11 4 3 3 1 — 15 +5 Subclass feature 5 12 4 3 3 2 — 16 +5 Ability Score Improvement 5 12 4 3 3 2 — 17 +6 Precise Hunter 6 14 4 3 3 3 1 18 +6 Feral Senses 6 14 4
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hunter 5 11 4 3 3 1 — 14 +5 Nature’s Veil 5 11 4 3 3 1 — 15 +5 Subclass feature 5 12 4 3 3 2 — 16 +5 Ability Score Improvement 5 12 4 3 3 2 — 17 +6 Precise Hunter 6 14 4 3 3 3 1 18 +6 Feral Senses 6 14 4
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
., Fly 80 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 19 +4 +9
Con 18 +4 +4
Ability Score Mod Save
Int 14 +2 +2
Wis 12 +1 +6
Cha 18 +4 +4
the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Veil of Shadow. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft., Swim 90 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 12 +1 +5
Con 26 +8 +8
Ability Score Mod Save
Int 18 +4 +4
Wis 17 +3 +3
Cha 18 +4
, Invisibility, Plane Shift, Tongues
Bonus Actions
Misty Veil (Recharge 5–6). The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be less important than the urgency of their current situation, and they might forge lasting friendships that transcend their religious allegiances. Quests A mortal champion is a vessel of divine
champion can expect a reward for doing so. As long as the champion is actively pursuing the quest and upholding the god’s ideals along the way, you can increase the character’s piety score, using the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.
Disguises. Some genies can veil themselves in illusion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
pursuers. If Itzmin is never out of the lead pursuer’s sight, the check fails automatically. Otherwise, if the result of Itzmin’s check is greater than the highest passive Wisdom (Perception) score, he
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
awareness of your surroundings when you’re not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
your surroundings when you’re not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier Include all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
equivalent of religious figures in githyanki culture, although the githyanki have no priests or clerics of normal sort. Two aspects of their nature set knights apart from other githyanki. Each knight
addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Dragon Steeds The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
who has a passive Wisdom (Perception) score of 16 or higher notices a design on its lid resembling the layout of the shrine. Although the crypt has no other visible exits, the room on the map
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
Zalkoré’s veil, makes a grab for the black orchid, or brings out a mirror, their fate is sealed. If someone asks why she wears a veil, Zalkoré replies that she no longer desires to show her face to anyone but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cursed character has disadvantage on ability checks and saving throws made with their highest ability score (if the character has their highest ability score in more than one ability, the DM should
chamber is to teleport here from area 1. A swirling veil of faint, silvery mist encircles an otherwise empty, silent, dark void. A single spot of gleaming light hangs in the center of the space in the form
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
first character with a passive Wisdom (Perception) score of 18 or higher who comes within 5 feet of the rocks, or who checks the rocks with a detect magic spell, notices the gem. T4: Arlgolcheir’s
Gzemnid’s maw plummets 200 feet before passing through a shimmering black veil, which obliterates the creature and leaves no remains. Modron Bridge. Hundreds of modrons form the bridge that spans the ravine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) score of 13 or higher hear a steady hiss as the gas seeps through tiny holes in the wall. The gas immediately fills the room and dissipates after 1 minute. While the room is filled with gas, each
unsuspecting entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the lizard before it attacks. Treasure. The Cynidicean’s mask, depicting a hawk with a golden beak, is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Underdark communities: kuo-toa religious leaders, drow matriarchs, duergar leaders, and others. They are from a writer named Voalsh. Each letter is written in a familiar tone, as though to a friend, but
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and can’t be cleared or dispelled. Archways. The archways
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is