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Returning 35 results for 'score of remind details visitors'.
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Wereraven
Legacy
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monsters
Curse of Strahd
afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t
piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
Monsters
The Wild Beyond the Witchlight
desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Observant
Legacy
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Feats
Player’s Handbook (2014)
Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
If you can see a creature's mouth while it is
Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Monsters
Fizban's Treasury of Dragons
. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that
dragon's lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2
A young amethyst dragon and a githzerai zerth travel together, learning
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Let Players Fill Gaps Invite players to turn their imaginations against themselves. Ask players to fill in details with questions like these: What does the way it moves remind you of? It emits the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Everything’s Awful Avernus is insidious in the way it fosters greed and makes visitors pay or barter for the things they need to survive. Most of the wildlife on Avernus is not edible to mortals, and
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
? When it becomes desperate, how does it react? Let Players Fill Gaps Invite players to turn their imaginations against themselves. Leave details intentionally blank, describing just enough to reveal
gaps that inspire horrific implications. Fixate on a specific trait, like only describing a vampire’s eyes as it attacks. Alternatively, directly ask players to fill in details. Ask questions like
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crystal Dragon Treasures Crystal dragons covet bright, opulent objects; baubles and trinkets that remind them of the stars, sky, sun, or heavens; and relics that aid in the divinatory arts. They
they collect, always trying to display those items they consider most precious in a tasteful and interesting way and recounting their elaborate histories to visitors whenever possible. Indeed, crystal
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild Guides The Feywild has its own illogical logic that visitors from other planes can never fully grasp. A guide who is well-versed in the ways of the Feywild can save travelers time and
frustration, possibly even their freedom and their lives—by helping them avoid or get around the illogical logic. While visitors are easily vexed by roads that lead nowhere and forest trails that double back
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Observant Quick to notice details of your environment, you gain the following benefits: Increase your Intelligence or Wisdom score by 1, to a maximum of 20. If you can see a creature’s mouth while it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Vampire Familiar: 1 Vampire Familiar Medium or Small Humanoid, Neutral Evil
2 AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
3 Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +2
Cha 14 +2 +2
4 Skills Perception +4, Persuasion +4, Stealth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Vampire Familiar: 1 Vampire Familiar Medium or Small Humanoid, Neutral Evil
2 AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
3 Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +2
Cha 14 +2 +2
4 Skills Perception +4, Persuasion +4, Stealth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
Story Tracker might remind you of the effect. Unicorn Horn A lost unicorn horn plays an important part in the adventure. Its location is determined randomly by rolling on the Unicorn Horn’s Location
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
party when they’re reunited. You might need to remind the other players that their characters aren’t present, so they can’t offer advice or information to the lone character. Sometimes, though, you’ll
just have a simple piece of information to convey, you can whisper to the player, pass a note to them, or send them a text or a direct message. KENT DAVIS A dungeon room offers plenty of details for adventurers to explore
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
knights’ arrival, a character can press a local for more details by making a DC 14 Charisma (Persuasion) check. On a successful check, the local says they were surprised by some of the knights’ armor
city. Castle Kalaman’s Visitors The gates of Castle Kalaman are closed when the characters arrive, but the guards recognize the characters and admit them. The guards confirm a contingent of knights is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the simple act of respiration.
— Richard Baker, Condemnation
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a
great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light like distant stars. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Details In a horror story, there’s no telling where danger might be lurking. A leering gargoyle might be a monster in disguise, or merely a fiendish sculpture. A mirror hanging on a wall might have
the story. Allow the character who has the highest passive Wisdom (Perception) score to see, hear, or smell something that no one else can perceive.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
temporary, minor celebrities throughout the market. The shop owner speculates other vendors would view the characters as more than just visitors if they win some Market Games. See the “Market Games
” section for more details. Gaining Renown Characters who participate in Market Games increase their renown among the Dyn Singh Night Market’s vendors. Renown is a numerical value that starts at 0. Each
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
tantalizing details about Iggwilv the Witch Queen—perhaps better known as the archmage Tasha, famous for her Hideous Laughter spell. This adaptation pays homage to the original by including a score sheet for competitive play.
, the pech. Appendix C features a score sheet for use in competitive play. See the “Tournament Rules” section for how to run the adventure as a tournament-style scenario. Appendix D provides six premade
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
decline the guide, they can purchase a map of the city (use the poster map) for 10 gp in any shop that caters to visitors. However, without a guide, the characters might be unfamiliar with some, if not all
adventure surrounds the characters’ identities and the nature of their deaths. While the characters retain vague, surface-level details about themselves, they’re likely to seek more information in
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
information on the prison and making the arrangements for a team to confront Korda. These are the details he can provide: Entering the Prison. The prison staff rotate out periodically. Varrin knows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is resolved immediately, with the player and DM working together to expand story details as needed. If multiple characters issue the Maintain order on the same Bastion turn, roll once on the table for
Events 1d100 Event 01–50 All Is Well 51–55 Attack 56–58 Criminal Hireling 59–63 Extraordinary Opportunity 64–72 Friendly Visitors 73–76 Guest 77–79 Lost Hirelings 80–83 Magical Discovery 84–91 Refugees 92–98 Request for Aid 99–00 Treasure
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
information on the prison and making the arrangements for a team to confront Korda. These are the details he can provide: Entering the Prison. The prison staff rotate out periodically. Varrin knows
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 24 +7 +7
Dex 16 +3 +8
Con 18 +4 +4
Ability Score Mod Save
Int 14 +2 +2
Wis 10 +0 +5
Cha 20 +5 +5
enters a creature’s space, that creature takes 7 (2d6) Fire damage. A creature can take this damage only once per turn.
The salamanders of the Elemental Plane of Fire delight in meeting visitors
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
adventure. Each background includes a brief narrative of what your character’s past might have been like. Alter the details of this narrative however you like. Parts of a Background A background includes
score above 20. Feat. A background gives your character a specified Origin feat (described in chapter 5). Skill Proficiencies. A background gives your character proficiency in two specified skills