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Returning 35 results for 'score of retain down vicious'.
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Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
Monsters
Acquisitions Incorporated
blast, mending, prestidigitation, thorn whip, vicious mockery
1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step, sending, shatterMultiattack. K'thriss makes two attacks with his
uses the stat block of a poisonous snake with these changes:
It has an Intelligence score of 12 (+2).
It has telepathy out to a range of 30 feet.
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Feats
Dragonlance: Shadow of the Dragon Queen
Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Commanding Rally. As a bonus action, you can command one ally within 30 feet of yourself to attack
. Whether a character follows this path or another, they retain what they learned as a member of an order even if they join another. Characters can change what knightly order they’re a part of, but they always have access to any Knight of Solamnia feats they’ve acquired.
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
.
When you create a character using a lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those
scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point
classes
Basic Rules (2014)
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
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+2
Ability Score Improvement
3
7
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3
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Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
Constitution, Wisdom, or Charisma score by 1, to a maximum of 20.
Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:
Ability Score Increase. Increase
your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Demoralizing Strike. Once per turn, when you hit a creature with a weapon attack roll, you can attempt to frighten that target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dhampir Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
separated from their memories, which become wandering eidolons (see chapter 6). They retain their personalities and skills, but each Returned tends to be a very different being from who they once were
might once have held meaning. Other Returned visit anographers and describe what scraps of memory they retain. Some believe hidden wisdom lies upon these scrolls, clues to ancient mysteries, or hints
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave. The Bard
—Spell Slots per Spell
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
consumed the heart of Urik von Kharkov. Doing so, she stole von Kharkov’s powers. Yet to retain them, she must feed the land constantly with the blood of the hunted. If she doesn’t, the plants and animals
of Valachan grow murderous and howl for von Kharkov’s return. So Chakuna continues a cycle of bloodshed, embracing the violence of her peoples’ onetime oppressor to ensure her bitter domination of her vicious realm.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yeenoghu and strive to interpret the demon lord’s vicious goals. Gnoll Fang of Yeenoghu Medium Fiend, Chaotic Evil
AC 14 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 15 +2 +4
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 13 +1 +3
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Warrior Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain. Sahuagin
Warrior Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus Ability Score Adjustment: Up to a +4 bonus to Intelligence, Wisdom, or both Signature Spells: False life (1st level), ray of enfeeblement (2nd level), animate dead (3rd level) In most cases
, Orcus transforms his followers into undead creatures such as ghouls and wights. Sometimes he needs his followers to retain their mortal forms, to more easily infiltrate a kingdom or city. He grants rank
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lineage option here, follow these additional rules during character creation. Ability Score Increases When determining your ability scores, you increase one of those scores by 2 and increase a different
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Your class’s “Quick Build” section
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
+2 (12)
HP 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +2
Con 15 +2 +2
Ability Score Mod Save
Int 8 −1 −1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Lizardfolk Traits Your lizardfolk character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Age. Lizardfolk
natural armor. Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person
+2
Bard College, Expertise
2
6
4
2
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4th
+2
Ability Score Improvement
3
7
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5th
+3
Bardic Inspiration (d8), Font
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Cha 15 +2 +2
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
—Tablet fragment from the Bright Desert
Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves
Medium Monstrosity, Neutral Evil
AC 12 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
Ability Score Mod Save Str 15 +2 +2 Dex 14 +2 +2 Con 14 +2 +2 Ability Score Mod Save Int 3 −4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
vicious predators have arachnid features and hunched, bipedal frames, and they’re notorious for their venomous bites and ability to shoot out webs to entrap their victims. Ettercaps often hunt in small
trees where they make their homes. Ettercap Medium Monstrosity, Neutral Evil
AC 13 Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their deaths on harpies’ vicious claws or amid natural perils. Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as
squawking and compel only the magically enthralled. Harpy Medium Monstrosity, Chaotic Evil
AC 11 Initiative +1 (11)
HP 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save
Str 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even
(13)
HP 135 (18d10 + 36)
Speed 40 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 17 +3 +6 Con 14 +2 +5 Ability Score Mod Save Int 16 +3 +3 Wis 15 +2 +5 Cha 16 +3 +6
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
seethe with wrath, their rage erupting in waves of fire and as a pair of vicious weapons: a sword of crackling lightning and a whip of lashing flames. A balor’s fury persists until the moment of its
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Ability Score Increase trait.
Devil’s Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. They prowl subterranean passages, using their rudimentary psionic abilities to search out and incapacitate brains to sate their constant hunger, growing ever more vicious. These creatures can spray
1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in search of more brains to sate its constant hunger, growing ever more vicious. Neothelid
Gargantuan aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 325 (21d20 + 105
., passive Perception 13
Languages —
Challenge 13 (10,000 XP)
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual
calloused and amoral. Nils Hamm
Bone devils travel across the multiverse to fulfill diabolical orders. If left with no other choices, they might conscript mortals to aid them in their vicious
of its pact with a wicked magic-user.
Bone Devil Large Fiend (Devil), Lawful Evil
AC 16 Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cases, yochlols might serve other demon lords, particularly manipulative or changeable ones like Graz’zt, Juiblex, and Zuggtmoy. Despite their service to demon lords, yochlols harbor their own vicious
Fiend (Demon), Chaotic Evil
AC 15 Initiative +8 (18)
HP 153 (18d8 + 72)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 19 +4 +8
Con 18 +4 +4