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Returning 35 results for 'score of return defends visits'.
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Magic Items
Dungeon Master’s Guide
you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the
weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
Hit Points of the form. The shape-shifting effect lasts for 1 hour, and it ends early if you have no Temporary Hit Points left or if you take a Magic action to return to your true form.
Your game
Monsters
The Wild Beyond the Witchlight
creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.This prince made a bargain with Endelyn Moongrave and is paying the price. He longs to return to
it visits great harm on the forest and my people. That is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw
Monsters
Spelljammer: Adventures in Space
. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Ray Gun","rollDamageType":"psychic"} psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
Monsters
Curse of Strahd
love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but
a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resilience with courtly elegance and mighty strikes Monk Way of the Drunken Master 3rd Confounds foes through
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
return for some kindness that the monks had performed for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual
their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
impatient in the intervening years and longs for Alisanda’s return. He visits the ruins from time to time to see what, if anything, has changed. When he’s not at the ruins, he’s searching the jungles
been destroyed. It is not known if and when the Mezroans and their city will return. One of the barae, a human paladin named Alisanda, is wed to Artus Cimber. The two fell in love more than a century
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
return for some kindness that the monks had performed for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual
their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
subsequent visits to the keep unless the player characters want to return to it. After the characters visit the gatehouse or whenever they return to the keep, have the players choose a location shown on
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Raging Hulk and Hoarder Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return for food, riches, and
promises of battle. Ogre Large Giant, Chaotic Evil
AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 8 −1 −1
Con 16 +3 +3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani The characters are shadowed by 1d4 aldani (see appendix D), which are noticed by any character with a passive Wisdom (Perception) score of 12 or higher. The aldani don’t communicate with
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid. Hippogriff migrations might take months or
60 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1 Ability Score Mod Save Int 2 −4 −4 Wis 12 +1 +1 Cha 8 −1 −1
Skills Perception +5
Senses Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters leave Mistshore, a gazer (see appendix B) begins to follow them, staying at least 60 feet away. Xanathar uses it to spy on the characters. Characters who have a passive Perception score of
15 or higher can spot the gazer shortly after the party enters the City of the Dead. The gazer defends itself if attacked. Next Encounter Armed with directions to the Garloth mausoleum, the characters can head for the City of the Dead. The spring chain continues with encounter 4, “Mausoleum.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. Level
Proficiency
Bonus
Martial
Arts
Ki
Points
Unarmored
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shallow mouth cavity. The recipient of an awaken spell cast by a Chultan druid, the lizard has an Intelligence score of 10 and speaks Druidic. The Company of the Yellow Banner captured it in Omu and brought
it to the tomb thinking it might be useful for setting off traps. The lizard escaped and wound up here. It doesn’t know what became of its captors and helps the characters any way it can if they promise to return it to Omu.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arkhan the Cruel The dragonborn Arkhan the Cruel is in the tent along with his manticore companion, Chango, and Torogar Steelfist, his savage minotaur bodyguard. Arkhan visits the monument to commune
Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as many allies as possible. Should one or more of his comrades
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Bronze Dragon Matt Stewart An adult bronze dragon defends the deep from a ravenous giant shark Adult bronze dragons often dwell near places they defend or where they help others work toward
+ 102)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Str 25 +7 +7
Dex 10 +0 +5
Con 23 +6 +6
Ability Score Mod Save
Int 16 +3 +3
Wis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
-toa Whip Medium Aberration, Neutral Evil
AC 11 Initiative +0 (10)
HP 45 (7d8 + 14)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 14
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firbolg Traits Your firbolg character has the following racial traits. Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1. Age. As humanoids related to
words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them. Languages. You can speak, read, and write Common, Elvish, and Giant.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.
Weretiger Wards 1d4 The Weretiger Protects A...
1 Legendary weapon or symbol of
Monstrosity (Lycanthrope), Neutral
AC 12 Initiative +2 (12)
HP 120 (16d8 + 48)
Speed 30 ft., 40 ft. (tiger form only)
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their duty above mortal life. If threatened, a sphinx of valor defends its charge with its supernaturally empowered roar and fierce strikes. Sphinx of Valor Large Celestial, Lawful Neutral
AC 17
Initiative +12 (22)
HP 199 (19d10 + 95)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 10 +0 +6
Con 20 +5 +11
Ability Score Mod Save
Int 16
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
ft., Fly 60 ft.
Ability Score Mod Save
STR 14 +2 +2
DEX 13 +1 +1
CON 13 +1 +1
Ability Score Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 3 −4 −4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Score. An NPC’s loyalty is measured on a numerical scale from 0 to 20. The NPC’s maximum Loyalty Score is equal to the highest Charisma score among all adventurers in the party, and its starting Loyalty
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
for food, riches, and promises of battle.
Hinchel Or Ogres
Ogre Large Giant, Chaotic Evil
AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives of raiding or serve other giants in return for protection. Hill Giant Huge Giant, Chaotic Evil
AC 13 Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 8 −1 −1
Con 19 +4 +4
Ability Score Mod Save
Int 5 −3 −3
Wis 9 −1 −1
Cha 6 −2 −2
Skills Perception +2
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
18 +4 +4
Ability Score Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lolth’s offer of mortality in return for destiny, but then they turned against her in a pathetic effort to win back Corellon’s favor. Drow view the elves of the surface world as cowardly children who
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
score, the mortal can tap into hidden properties of the weapon (see chapter 2 for details on piety). Alternatively, those who don’t worship the weapon’s divine owner often find themselves cursed for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (O) Ochre Jelly Large Ooze, Unaligned
AC 8 Initiative −2 (8)
HP 52 (7d10 + 14)
Speed 20 ft., Climb 20 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 6 −2 −2
Con
14 +2 +2
Ability Score Mod Save
Int 2 −4 −4
Wis 6 −2 −2
Cha 1 −5 −5
Resistances Acid
Immunities Lightning, Slashing; Charmed, Deafened, Exhaustion