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Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
classes
Basic Rules (2014)
companions are free to make their escape.
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Skill and Precision
Rogues devote as much effort to mastering the use of a
classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Species
Mordenkainen Presents: Monsters of the Multiverse
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
classes
Basic Rules (2014)
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background.
The Cleric Table
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eye and Hand of Vecna Wondrous item, artifact (requires attunement) Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other gnomes, deep gnomes mature at the same rate humans do and are considered full-grown adults by age 25. They live 200 to 250 years, although toil and the dangers of the Underdark often claim them
they are unlikely to take risks on behalf of others, except those dearest to them. Ability Score Increase. Your Dexterity score increases by 1. Superior Darkvision. Your darkvision has a radius of 120
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if it’s enhanced with proficiency with thieves’ tools and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you trouble? Well, let’s just say they’ll be no trouble to me.
— Viari
Corporate Espionage In the world of Acquisitions Incorporated, dangers are as likely to be contractual as physical. Avoiding a
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on or choose a result from the Roper Hazards table to inspire what dangers ropers employ when ambushing prey.
Roper Hazards 1d8 The Roper Drags Prey Through... 1 Areas that trigger traps. 2
Roper Large Aberration, Neutral Evil
AC 20 Initiative +5 (15)
HP 93 (11d10 + 33)
Speed 10 ft., Climb 20 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 8 −1 −1 Con 17 +3 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its
pages every diseased idea, every unhinged thought, and every example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or Small Humanoid, Neutral Evil
AC 14 Initiative +7 (17)
HP 137 (25d8 + 25)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 19 +4 +4
Con 12 +1 +1
Ability
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiency Bonus Class Features Sneak Attack 1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
5 +3 Cunning Strike, Uncanny Dodge 3d6 6 +3 Expertise 3d6 7 +3 Evasion, Reliable Talent 4d6 8 +3 Ability Score Improvement 4d6 9 +4 Subclass feature 5d6 10 +4 Ability Score Improvement 5d6 11 +4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Bonus Class Features Sneak Attack 1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
5 +3 Cunning Strike, Uncanny Dodge 3d6 6 +3 Expertise 3d6 7 +3 Evasion, Reliable Talent 4d6 8 +3 Ability Score Improvement 4d6 9 +4 Subclass feature 5d6 10 +4 Ability Score Improvement 5d6 11 +4
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
won’t sully my body or my soul with the taint of civilization. (Any)
Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shard from the prince’s right palm (250 gp) The prince’s memoirs, which explain the story and the dangers of the Nether Scroll of Azumar Nether Scroll of Azumar Scroll, legendary
Unlike most scrolls
check, you gain the following benefits:
Your Intelligence score increases by 2, to a maximum of 22. Once you gain this benefit, you can’t use this scroll to increase your Intelligence again. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scrawled pages invites doom. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ilvaash’s Refraction Wade Acuff When the godlet Ilvaash unleashes just a sliver of power, it’s a terrifying sight to behold Ilvaash expected the dangers of the Briny Maze and the Endless Void to
within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s Intelligence score, but can’t sense anything else about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is the most likely to occur. 2 You preserve what you have. Better to be hungry today and have food for tomorrow. 3 Life is full of dangers, but you are ready for them. 4 A penny spent is a penny lost
. Eladrin Traits Eladrin have the following traits in common, in addition to the traits they share with other elves. Choose your eladrin’s season: autumn, winter, spring, or summer. Ability Score
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Madness In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
break the psyche of a character who uses or becomes attuned to them.
Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
lowest ability scores and define one trait related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score.
Ideals
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild. The enclave’s greatest stronghold in the region is the
coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim’s ranks, but the faction recruits any who can conduct its business without too many moral
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his once-splendid tomb, the ghost lingers here to warn honorable travelers of its dangers. If the characters don’t attack, the ghost reveals the following information, then fades away: Escaping the
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
guard of Saltmarsh recently broke up a secret cult of Vecna, an enemy of St. Cuthbert. Jander Caudron (NE male human cult fanatic) was the leader of the cult. During interrogation, Jander revealed that
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the party. Then give the players an opportunity to explain how their characters know the sibling rogues. If a character has not met them in a previous adventure in this series, you can encourage the
Meadows. Though peace followed, the memory of the Temple’s evil still lingers, and some fear it may rise again.
The Sibling Rogues You’ve found a table together, and your orders have just arrived
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her spiritual mission, he’s eager for their help. Personality Trait. “Embrace the world’s wonders, but be wary of its dangers.” Ideal. “Life and nature are marvels that must be protected at all costs
who has a passive Wisdom (Perception) score of 16 or higher notices a design on its lid resembling the layout of the shrine. Although the crypt has no other visible exits, the room on the map
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (don’t check if they have
least one character has a passive Wisdom (Perception) score of 16 or higher, read: You see a dark figure crouched low and perfectly still, aiming a crossbow in your direction. If more than one scout