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Returning 34 results for 'score of rune down visited'.
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Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Magic Items
Keys from the Golden Vault
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.
Those visited by an incubus have recurring nightmares. Roll on or choose
)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shambling mound’s origins and features. Shambling Mound Cultivation 1d6 The Shambling Mound Is... 1 Covered in vibrant alien or Feywild blooms. 2 Hauling a rune-etched menhir in its torso. 3 Infested
AC 15 Initiative −1 (9)
HP 110 (13d10 + 39)
Speed 30 ft., Swim 20 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 8 −1 −1 Con 16 +3 +3 Ability Score Mod Save Int 5 −3 −3 Wis 10 +0 +0 Cha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 26c. Ooze Your Janitor? Just around this corner is a gelatinous cube. The first character to walk around the corner is surprised by the cube unless that character has a passive Wisdom (Perception) score
. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
covers the floor.
A character who has a passive Wisdom (Perception) score of 18 or higher notices a conjuration rune peeking from under the rug. After discovering it, a character can use an action to try
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Sepulchers This corner of the dungeon holds a pair of dusty crypts. 14a. Southern Crypt The door to this room is engraved with a large rune, while the door frame is carved with leering dwarven
skulls. A character who understands Dwarvish recognizes the rune on the door as a dwarven symbol of death (identical to the one in area 27). Behind the door is a dusty, 10-foot-high crypt that contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Kolat Towers. He has never visited Manshoon’s extraplanar sanctum, but he does know that the teleportation circle in area K22 is the way to get there. Combat in this area draws the attention of
Intelligence score of 10 and an alignment of lawful good. It speaks Common, and its face looks more humanoid than gargoyle. Manshoon is amused by the creature, so he keeps it alive but locked in the cell. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
your devotion to vile darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
survivors long ago burned the deceased’s bodies on the ship’s decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
Characters who have a passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
driven from the area, or the characters simply never visited this area of the coral mountain. This scenario also works even if the characters did befriend the kraken priests, but never learned of Gar’s
) and is grappled.
Round 5. Gar casts freedom of movement, escaping the grapple, and then uses a legendary action to attack the creature. He will score a critical hit, slaying the kraken.
Round 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a brief stop outside the meat shop. A character who inspects the tracks and succeeds on a DC 10 Wisdom (Survival) check can tell that the deliverer visited both the shop and the alley residence
gain surprise in the blizzard. Characters who have a passive Perception score of 16 or higher aren’t surprised. The bugbears were sent by Xanathar to retrieve a prisoner being held in the Zhent safe
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Master’s Guide). Desert Floor. Two Giant Scorpions lurk near the base of the spiraling path at Fool’s Needle. Characters with a Passive Perception score of 12+ notice the creatures buried in the sand. When a
character earns 400 XP. The flying city is the site of the characters’ next adventures, as you see fit. Providing Krazbrax with proof the characters visited Eileanar might be as simple as describing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
(Perception) score to detect the approach of intruders by scent and sound. The dragon feeds mostly on blind fish and prefers to be left alone. If attacked, it lets out a roar loud enough to be heard throughout
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
scattered across this cavern, torn to pieces by Claugiyliamatar. A creature with a passive Wisdom (Perception) score of 17 of higher notices that the surfaces of the chamber are covered with a very fine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rolls made with this hammer. The rune circle disappears after 1 minute, when you create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended
can’t be used again until the next dawn. Petrification. The war pick has 1d6 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, you can expend 1 charge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
passive Wisdom (Perception) score of 11 or higher glimpse one or more apparitions lurking behind him. These apparitions take various forms, from a grubby child peering over Nib’s shoulder to a gaunt
on the culprit suppresses the effect for 24 hours. Nib has been to Loomlurch, and has visited the goblin candy market (area L2), Granny Nightshade’s parlor (area L3), and the workshop (area L4). If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 2d on level 14
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cinderhild is unarmored (AC 9). She has Intelligence and Wisdom scores of 12 (+1), and has a passive Perception score of 11. She doesn’t have darkvision, but has immunity to fire damage. Cinderhild
rune-carved iron ingot embedded in its forehead (see “Treasure”). Although golems normally have elemental spirits of earth trapped within them, this golem holds an elemental spirit of fire. The golem
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
with X’s to note who had visited the cellar. If asked about Culley, Kianna sadly says her friend drowned long ago—then cheerfully says he didn’t drown because she saved him. He went away for a long
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on
.
If the characters visited Neverlight Grove, they recognize one of the myconids as Sovereign Phylo, while somehow knowing that the other is Yestabrod before it became mutated. Juiblex and the Pudding
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic rune in each rift to bolster a larger gateway to the Far Realm in their private ritual chambers. (See the “Far Realm Rifts” section later in this chapter.) Hated Lieutenant. The fanatics
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
glow hovers above the floor here. The door in the east wall is the Balance card, and the door in the west wall is the Rogue card. The chamber is colder than other areas you’ve visited in the House of
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
barricaded the entrance to the forge because they’re afraid of the monsters lurking there. Characters who have a passive Wisdom (Perception) score of 12 or higher hear a low moaning sound and shuffling
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
answered truthfully or not at all. Rune Tile. The Elvish rune for “winter” is inscribed on the wall opposite the stairs. A character who examines that wall and succeeds on a DC 20 Wisdom (Perception) check
spots the rune, which can also be found with a detect magic spell. Pressing the rune’s tile opens hidden pipes at the bottom of the pool and drains it completely in 1 minute. The pool remains empty
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
throw, taking 26 (4d12) lightning damage on a failed save or half as much damage on a successful one. A Detect Magic spell or similar effect unveils the source of this trap: a tiny rune inscribed in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unless someone attempts to take its book. A sage named Klaudel Kamven visited the Briny Maze long ago with an esoteric tome called Truths of the Inward Facing Mind. Klaudel had dedicated his life to
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magic. Characters who have a passive Wisdom (Perception) score of 17 or higher realize that the spiders are a threat before the creatures attack. All sorts of damaged and unfinished attractions are
, Luskan, as a new member, and he wants to push Neverwinter out of the alliance. A year ago, the Sea Maidens Faire visited the island nation of Lantan, where Jarlaxle obtained a Lantanese submarine and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Spellbook 1 is bound in red leather and contains the following spells: burning hands, detect magic, disguise self, fog cloud, ray of sickness, silent image. Spellbook 2 has the personal rune of its
places it has visited — specifically areas D5 through D26. It doesn’t know the location of secret doors, so it’s unaware of areas D27 through D33, which are hidden behind the secret door in area D23
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
typical member is a veteran, with the following changes: A member of the Axe of Mirabar has AC 18 (plate), 67 (9d8 + 27) hit points, and a speed of 25 feet. He or she has a Constitution score of 16
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure