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Returning 35 results for 'score several'.
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Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
esteemed associates.
Sentience. Constantori’s Portrait is a sentient, lawful evil item with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 8. It can hear within a range
Magic Items
Keys from the Golden Vault
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
the book.
Dark Magic. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Scout Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils. Riccardo
Moscatello
Scout Medium or Small Humanoid, Neutral
AC 13 Initiative +2 (12)
HP 16 (3d8 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stirge A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them. Stirge Tiny Monstrosity, Unaligned
AC 13 Initiative
+3 (13)
HP 5 (2d4)
Speed 10 ft., Fly 40 ft.
Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Ability Score Mod Save
Int 2 −4 −4
Wis 8
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
score increases by 2, to a maximum of 22. Consequence. The character is cursed with werewolf lycanthropy (see the Monster Manual) until the blessing ends on them. On nights when the moon is full, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lifestyle while relaxing to gain the benefit of the activity. Resolution. Characters who maintain at least a modest lifestyle while relaxing gain several benefits. While relaxing, a character gains
restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shoulders. This predator uses innate magic to displace light so it appears to be several feet away from its actual location. Displacer beasts hunt not just to feed but because they enjoy killing. Once
Monstrosity, Lawful Evil
AC 13 Initiative +4 (14)
HP 76 (9d10 + 27)
Speed 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +2
Con 16 +3 +3
Ability Score
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table, giving them benefits and penalties according to what they have done so far. The characters might have a negative score at this point if they were hostile toward the lizardfolk prior to their
audience. Othokent is worldly for a lizardfolk. In her youth, she spent several years exploring the nearby marshes. She found human society interesting and observed caravans and villages in secret. She
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ambush at the Archway As the characters reach the archway entrance to the village, the character who has the highest passive Wisdom (Perception) score is the first to notice something is wrong
welcome is contradicted by angry voices and cries of pain coming from behind a building.
The bounty hunters have attacked several villagers who questioned their intentions. The other locals have
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is causing trouble, some members help the officers, and thus the crew still contributes a roll to the group check. Roll a d20 for the crew, using its quality score as a modifier to the roll, and
10 Minor scuffle or petty theft 15 Brawl involving several people, theft of a valuable 20 Large brawl resulting in several injuries, theft of a prized item 25 Murder, serious brawl involving most of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
prerequisites can apply for the position. Ultimately, the DM decides whether a character qualifies for such a role, with a certain renown score as a minimum requirement. Several guilds provide a salary among
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fight off tyrants and establish freedom in your city.
4 Your family members have all been architects, going back several generations, and all worshiped Ephara.
5 You are a highly skilled
internal. (Any)
Earning and Losing Piety You increase your piety score to Ephara when you expand the god’s influence in the world in a concrete way through acts such as these: Defending a city from a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Favor table provides several suggestions. Pharika’s Favor d6 Circumstance
1 You were born in a plague-struck village’s final days, ultimately being the only survivor.
2 Exposure
a deadly classroom, and students need an expert guide to survive. (Neutral)
Earning and Losing Piety You increase your piety score to Pharika when you expand the god’s influence in the world in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
it delivers such an attack. Can spell attacks score Critical Hits? A spell attack can score a Critical Hit. The rule on Critical Hits applies to attack rolls of any sort. When casting a spell that
by several classes, including the Fighter and Paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack action, not the Magic action or any other action. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
Zilargo. Worse still, several of the wealthiest and most influential members of the board are associated with the Aurum, a shadowy cabal whose primary interest seems to be increasing its members
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
easy prey for these monsters. Many ankhegs hunt alone, but those in places with ample food might collect in nests of several dozen and threaten whole towns. Ankheg nests can be challenging to wipe out
AC 14 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Burrow 10 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2 Ability Score Mod Save Int 1 −5 −5 Wis 13 +1 +1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of Mistshore Mistshore is a riotous assemblage of ramshackle homes made of wood from old ships and inhabited by impoverished Waterdavians. Several buildings were reduced to ash by the fire last
search the harbor for treasure, roll any die. If an even number is rolled, an awakened shark named Obliteros attacks them. Grinda has had several close encounters with the shark recently, but fails
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
air, and ammunition and thrown weapons stop moving when they enter the shaft. A creature in the shaft has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. As soon as the
Unless stated otherwise, ceilings in rooms are 15 feet high, and those in passages are 10 feet high. Doors Doors in the gardens are made of stone. Extraplanar Plants Luke Eidenschink Several plants in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tall and weigh several tons, but are well balanced on their hinges; a character can pull one open with a successful DC 18 Strength (Athletics) check. This room contains two stone giants that have gained
area. They rise up and attack intruders, surprising those who have a passive Wisdom (Perception) score lower than 12. Behind each door is a rough-hewn chamber with a 50-foot-high ceiling. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This
skeletal remains of the losers of a previous game of pelota in this area. Atop the bones rest several figurines and a plaque, all made of jade, and a glistening black ball 1 foot in diameter. Cursed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are flooded to a depth of 3 feet. Covering each pit is a 600-pound circular iron grate that requires one or more characters with a combined Strength score of at least 20 to lift. Alternatively, a
Yuan-ti” sidebar describes several. If a player character dies, you could introduce a replacement character here as a prisoner hoping to be rescued. Prisoners are forced to wear manacles on their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
might need to search several caves to find the figurine. As servants of Merrshaulk, Ssura and Y’zleth are opposed to other yuan-ti deities. In particular, they seek to thwart the machinations of yuan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
’ scores, whichever is lower. (This increases the teenager’s passive Perception score to 10 as well.) Remove darkvision (unless the teenager is a stone giant) and adjust the teenager’s weapons and armor
several adjustments. You can craft the stat block as you see fit to match the challenge rating you’re aiming for.
For a giant child of any age, you can further modify one of these stat blocks by adding the parents’ damage immunities and resistances (if any) and any inherent traits.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
one of her champions.
5 A unicorn has appeared to you several times in your life, often after protecting animals or nature.
6 You lived alone in the wilderness for a year. In all that time
won’t sully my body or my soul with the taint of civilization. (Any)
Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has several specialized roles required for success in travel and trade: a barterer, an omener, a courser, and preferably a koletra. A barterer negotiates deals between the guros and other traders
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eye and eyestalks, the creature has one or more variant abilities — guaranteed to surprise any enemies who thought they knew what they were getting themselves into. This section provides several
use (even if the ability is based on a spell that normally affects an area or multiple targets). The saving throw for an alternative ability uses the same DC and the same ability score as the spell the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are following the road on foot, the party member who has the highest passive Wisdom (Perception) score notices something: You catch the scent of death on the air. The character can follow the
raked with claw marks. Crows have been at the body, which is surrounded by the paw prints. The man has obviously been dead for several days. He holds a crumpled envelope in one hand. The dead man
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
herbalist who works the stall coughing as he attacks a man on the ground. Characters who have a passive Wisdom (Perception) score of 14 or higher also notice a dissipating pink cloud around the figures
attacking is named Arel Avim. He uses the noble stat block, has 0 hit points, and is dying. After the Attack Once the merchant is dealt with, several people move to help the wounded man, Arel Avim. One of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
made of burned planks supported at either end by upended barrels. Beneath the table are several small kegs that serve as chairs. Scraps of food are strewn across the table and on the floor nearby
who has a passive Perception score of 13 or higher and examines the floor in front of the curtains notices some abrasions on the stone floor in the southwest corner. If the characters pull back the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
cultists out of Rivergard Keep. The Mud Sorcerer Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now it’s time to find Miraj Vizann and make him pay. Vizann can






