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Returning 35 results for 'score shape'.
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Magic Items
Dungeon Master’s Guide
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
can take a Magic action to shape-shift into a Beast, Humanoid, or Monstrosity with a Challenge Rating no higher than 10. When you shape-shift, you gain a number of Temporary Hit Points equal to the
Feats
Eberron: Forge of the Artificer
General Feat (Prerequisite: Level 4+, Mark of Shadow Feat)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Improved
Intuition. When you use the Cunning Intuition benefit of your Mark of Shadow feat, you can roll 1d6 instead of 1d4.
Improved Shadow. When you use the Shape Shadows benefit of your Mark of Shadow feat to cast Invisibility without a spell slot, you cast the spell as its level 3 version.
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
cancel it.
Ioun Stone of Agility;Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Ioun Stone of Awareness;Awareness
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
Monsters
Curse of Strahd
"} to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage.
Change Shape. The
afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t
feats
General Feat (Prerequisite: Level 4+, Changeling)
You gain the following benefits.
Ability Score Increase. Increase your Constitution or Dexterity score by 1, to a maximum of 20.
Hardened Skin
. You gain a +1 bonus to Armor Class.
Metamorphosis. When you use your Shape-Shifter trait, you may choose one of the following options. You gain the benefits of the chosen option until you use your
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
classes
Basic Rules (2014)
;
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
&mdash
;
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
—
—
—
&mdash
Monsters
Princes of the Apocalypse
she is in her elemental domain or temporarily occupying a water node, Olhydra commands the waters around her and can shape them to her will.
Lair Actions
Olhydra can command the waters around herself
an Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and
classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
, and reverts to its keyrune form.
Golgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours
classes
Player’s Handbook
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Wild Shape, Wild Companion
2
2
5
3
—
—
—
—
—
—
—
—
3
+2
Druid Subclass
2
2
6
4
2
—
—
—
—
&mdash
races
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
races
Mordenkainen Presents: Monsters of the Multiverse
their mental powers within the endless chaos of Limbo have imbued githzerai with the ability to shape psionic energy to protect themselves and probe minds.
Creating Your Character
At 1st level, you
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
+3
—
3
4
3
3
1
—
—
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
—
—
—
—
—
9th
+4
—
3
4
3
3
3
1
Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background. The Druid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
+3
—
3
4
3
3
1
—
—
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
—
—
—
—
—
9th
+4
—
3
4
3
3
3
1
Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background. The Druid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
+3
—
3
4
3
3
1
—
—
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
—
—
—
—
—
9th
+4
—
3
4
3
3
3
1
Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background. The Druid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—
—
—
—
—
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
—
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle
Feature
3
4
3
3
—
—
—
—
—
—
7th
+3
—
3
4
3
3
1
—
—
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—
—
—
—
—
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
—
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle
Feature
3
4
3
3
—
—
—
—
—
—
7th
+3
—
3
4
3
3
1
—
—
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—
—
—
—
—
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
—
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle
Feature
3
4
3
3
—
—
—
—
—
—
7th
+3
—
3
4
3
3
1
—
—
—
—
—
8th
+3
Wild Shape Improvement, Ability Score Improvement
3
4
3
3
2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Silvered Weapon Weapon (Any Simple or Martial), Common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mimic Shape-Shifter Disguised as an Unassuming Object In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their
Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Malisons Brian Valenzuela Yuan-ti Malison Type 1 (Left) and Type 2 (Right) Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes
30 ft. (snake form only)
Ability Score Mod Save
Str 16 +3 +3
Dex 14 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Wis 16 +3 +3
Cha 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Malisons Brian Valenzuela Yuan-ti Malison Type 1 (Left) and Type 2 (Right) Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes
30 ft. (snake form only)
Ability Score Mod Save
Str 16 +3 +3
Dex 14 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Wis 16 +3 +3
Cha 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Malisons Brian Valenzuela Yuan-ti Malison Type 1 (Left) and Type 2 (Right) Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes
30 ft. (snake form only)
Ability Score Mod Save
Str 16 +3 +3
Dex 14 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Wis 16 +3 +3
Cha 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mimic Shape-Shifter Disguised as an Unassuming Object In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their
Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mimic Shape-Shifter Disguised as an Unassuming Object In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their
Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (Q) Quasit Tiny Fiend (Demon), Chaotic Evil
AC 13 Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 17 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 10 +0 +0
Skills Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (Q) Quasit Tiny Fiend (Demon), Chaotic Evil
AC 13 Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 17 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 10 +0 +0
Skills Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (Q) Quasit Tiny Fiend (Demon), Chaotic Evil
AC 13 Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 17 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 10 +0 +0
Skills Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Werebear Changed by the Might of the Bear Habitat: Arctic, Forest, Hill; Treasure: Relics When threatened or compelled by magic, werebears shape-shift from their humanoid forms into mighty bears or
. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common. Werebear Medium or Small Monstrosity (Lycanthrope), Neutral Good
AC 15