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                        Returning 35 results for 'score soul adventurer'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                                
                                                     enmity is overt. The character should experience the devil’s malevolent efforts on multiple occasions. Seeking out the fiend shouldn’t be a simple task, and the adventurer should clash with
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
                                                
                                            
                                                
                                                     disappears, your Attunement to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
                                                
                                            
                                                
                                                     the Feywild in Avernus: a beautiful woodland glade in which to lose himself for a few hours while he meditates and plots.
This eladrin adventurer from the Feywild became stranded in Avernus after his
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    "} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
                                                
                                            
                                                
                                                     and identity, ultimately drawing out and devouring the unfortunate being’s soul. Breath drinkers avoid necrotic energy because it amplifies the void at the core of their existence, rapidly
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
                                                
                                            
                                                
                                                    , one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Epic Boon Feat (Prerequisite: Level 19+, Lich Transformation)
You gain the following benefits.
 Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
 Vessel
                                                
                                            
                                                
                                                     of Vitality. Whenever you finish a Long Rest, if your Soul Vessel is not charged, it gains a soul and becomes charged.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
                                                
                                            
                                                
                                                     changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
                                                
                                            
                                                
                                                     reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
                                                
                                            
                                                
                                                     damage plus 4 (1d8) necrotic damage.
 
Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
Sun. You gain 50,000 XP, and a wondrous item (which the GM
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    When the hand of death reaches for your soul, you have found a way to reject its call. You gain the following benefits.
Ability Score Increase. Increase your Constitution score by 1, to a maximum of
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
                                                
                                            
                                                
                                                    . Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but can’t exceed 24.
Sun. You gain proficiency in the skill of your choice for the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Curse of Strahd: Character Options
                                                    
                                                
                                            
                                                    , common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
                                                
                                            
                                                
                                                    .
4
Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.
5
An oni took your sibling one
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    ), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul
                                                
                                            
                                                
                                                     neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     presented in this chapter. If the characters can obtain the mask, they can reunite the soul of their fellow adventurer with that character’s body.
 
   Alex Diaz   
 You don’t have to use the House of
                                                
                                            
                                                
                                                    Chapter 18: Void  The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 +20 ft.
 Ability Score Improvement
 13th
 +5
 1d8
 13
 +20 ft.
 Tongue of the Sun and Moon
 14th
 +5
 1d8
 14
 +25 ft.
 Diamond Soul
 15th
 +5
 1d8
 15
 +25 ft.
 Timeless Body
                                                
                                            
                                                
                                                    Quick Build You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. The Monk  Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     they force their targets to desperate limits, night hags claim their victims’ tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to
                                                
                                            
                                                
                                                     secrets in exchange for magic items and other wicked prices. Night Hag Medium Fiend, Neutral Evil
 AC 17 Initiative +5 (15)
 HP 112 (15d8 + 45)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
                                                
                                            
                                                
                                                     or party’s Renown Score starts at 0, then increases as characters earn favor and reputation with respect to the group. You can tie benefits to a character’s renown, including ranks, titles, and access
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     father soon appeared to join the chorus of condemnation. Lord Godefroy possessed an adventurer and attempted to use the living body to put his family’s spirits to rest—but the adventurer died, and then his
                                                
                                            
                                                
                                                     pursue research into mortal souls. Rastinon crafted a terrible artifact he called the Apparatus, which could separate the soul from a living body, translocate souls from one body to another, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (N) Nalfeshnee Large Fiend (Demon), Chaotic Evil
 AC 18 Initiative +5 (15)
 HP 184 (16d10 + 96)
 Speed 20 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  10
                                                
                                            
                                                
                                                      +0  +0 
  Con  22  +6  +11 
      Ability Score Mod Save 
    Int  19  +4  +9 
  Wis  12  +1  +6 
  Cha  15  +2  +7 
   
 Resistances Cold, Fire, Lightning
 Immunities Poison; Frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     
   19th  +6  Ability Score Improvement  12  6  4  4  3  3  3  2 
   20th  +6  Soul of Artifice  12  6  4  4  3  3  3  2
                                                
                                            
                                                
                                                      Infuse Item  4  2  2  2  —  —  —  — 
   3rd  +2  Artificer Specialist,
The Right Tool for the Job  4  2  2  3  —  —  —  — 
   4th  +2  Ability Score Improvement  4  2  2  3  —  —  —  — 
   5th  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    
 19th
 +6
 Ability Score Improvement
 12
 6
 4
 4
 3
 3
 3
 2
 20th
 +6
 Soul of Artifice
 12
 6
 4
 4
 3
 3
 3
 2
                                                
                                            
                                                
                                                    
 —
 —
 —
 —
 4th
 +2
 Ability Score Improvement
 4
 2
 2
 3
 —
 —
 —
 —
 5th
 +3
 Artificer Specialist feature
 4
 2
 2
 4
 2
 —
 —
 —
 6th
 +3
 Tool Expertise
 6
 3
 2
 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Awakened Tree Huge Plant, Neutral
 AC 13 Initiative −2 (8)
 HP 59 (7d12 + 14)
 Speed 20 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  6  −2  −2 
  Con  15  +2  +2 
      Ability
                                                
                                            
                                                
                                                     Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  7  −2  −2 
   
 Vulnerabilities Fire
 Resistances Bludgeoning, Piercing
 Senses Passive Perception 10
 Languages Common plus one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
                                                
                                            
                                                
                                                     an epic boon. These two options can be awarded to a character more than once.
 Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Orcus Ability Score Adjustment: Up to a +4 bonus to Intelligence, Wisdom, or both Signature Spells: False life (1st level), ray of enfeeblement (2nd level), animate dead (3rd level) In most cases
                                                
                                            
                                                
                                                    -and-file cultists the Undying Soul trait, and his cult leaders gain the Aura of Death trait. Undying Soul (Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    !
 Mastermind Features  Rogue Level Feature   3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit  Master of Intrigue When you choose this
                                                
                                            
                                                
                                                     of the following characteristics of your choice: Intelligence score Wisdom score Charisma score Class levels (if any) At the DM’s option, you might also realize you know a piece of the creature’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
                                                
                                            
                                                
                                                     hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Way of the Drunken Master The most dangerous adventurer in the room is the one that no one knows is an adventurer. As a monk who follows the Way of the Drunken Master, you excel at keeping your true
                                                
                                            
                                                
                                                     as great wisdom. Frankly, as long as your fellow franchisees can count on you to break skulls when necessary, you can probably get away with anything. Way of the Sun Soul Many benevolent monks have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , who wants to play a typical adventurer? And who wants to merely succeed? Franchisees of Acquisitions Incorporated want to thrive. They want to dominate. They want to pillage lairs and loot the treasure
                                                
                                            
                                                
                                                    
 Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
 Paladin: Oath of Conquest
 Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
 Rogue: Mastermind, Scout, Swashbuckler
 Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
 Warlock: Celestial, Hexblade
 Wizard: War Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 +20 ft.
 Tongue of the Sun and Moon
 14th
 +5
 1d8
 14
 +25 ft.
 Diamond Soul
 15th
 +5
 1d8
 15
 +25 ft.
 Timeless Body
 16th
 +5
 1d8
 16
 +25 ft.
 Ability Score Improvement
                                                
                                            
                                                
                                                     suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background.   Level
   Proficiency
Bonus
   Martial
Arts
   Ki
Points
   Unarmored
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     servants talk to any inquiring adventurer about the gravity of emotion, how sorrow weighs on the soul as it travels through the Shadowfell, and how best to persevere in the Raven Queen’s test. Follow
                                                
                                            
                                                
                                                     the Ravens. When the Raven Queen sees a soul or a piece of information she wants, she sends her ravens to alert the shadar-kai. Her minions then put their trust in these cryptic, cawing guides to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Improvement
 10
 5
 4
 4
 3
 3
 2
 —
 17th
 +6
 —
 10
 5
 4
 4
 3
 3
 3
 1
 18th
 +6
 Magic Item Master
 12
 6
 4
 4
 3
 3
 3
 1
 19th
 +6
 Ability Score Improvement
 12
 6
 4
 4
 3
 3
 3
 2
 20th
 +6
 Soul of Artifice
 12
 6
 4
 4
 3
 3
 3
 2
                                                
                                            
                                                
                                                    
 —
 —
 —
 —
 2nd
 +2
 Infuse Item
 4
 2
 2
 2
 —
 —
 —
 —
 3rd
 +2
 Artificer Specialist, The Right Tool for the Job
 4
 2
 2
 3
 —
 —
 —
 —
 4th
 +2
 Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
                                                
                                            
                                                
                                                    . You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. 
   5  An oni took your sibling one cold, dark night, and you were unable to stop it. 
   6  You were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
                                                
                                            
                                                
                                                     something horrible clutch at your soul, whereupon you fled in terror. 5 An oni took your sibling one cold, dark night, and you were unable to stop it. 6 You were cursed with lycanthropy and later
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     disguise. For other changelings, a new face may reveal an aspect of their soul.  The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers
                                                
                                            
                                                
                                                     develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
                                                
                                            
                                                
                                                    Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
                                                
                                            
                                        






