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Returning 35 results for 'scores of receive direct verdan'.
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scores of recipe direct verdan
Magic Items
Dungeon Master’s Guide
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Spells
Forgotten Realms: Heroes of Faerûn
, each one against a creature or object within 5 feet of the rift. On a hit, the target takes 10d6 Force damage. This attack scores a Critical Hit if the number on the d20 is 18 or higher.
As a Bonus
Action on your later turns, you can move the rift up to 60 feet and repeat the two attacks against a creature or an object within 5 feet of it. You can direct the attacks at the same target or at
Monsters
Mythic Odysseys of Theros
directly, be it with dramatic manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Species
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Species
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use
Magic Items
Lost Laboratory of Kwalish
. Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but can’t exceed 24.
Sun. You gain proficiency in the skill of your choice for the
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
damage plus 4 (1d8) necrotic damage.
Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
Sun. You gain 50,000 XP, and a wondrous item (which the GM
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Ending the Adventure Although the training exercises were sabotaged, all the cadets completed enough of the session to receive their scores. The characters earn points in the training exercise as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that the characters can’t use the information they receive until they interpret those obscure facts. Or the NPC refuses to give a direct answer, speaking only in vague hints that the characters must
is less comfortable with roleplaying, you can get them involved by asking them to describe their character’s actions during the conversation. Use Other Ability Scores. Consider the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Ability Scores: Honor and Sanity If you’re running a campaign shaped by a strict code of honor or cosmic horror, consider adding one or both these new ability scores: Honor and Sanity. These
standard array of ability scores, add one 11 to the array for each optional ability you add. If your players use the optional point-buy system, add 3 points to the number of points for each optional
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark are rarely direct, and the characters must follow available passages and their various twists and turns, climbs and descents. Creatures that can burrow through solid rock (such as purple worms
) move at their normal burrowing speed, but this isn’t likely an option for the party. Underdark Travel Pace Pace Miles Per Day Effect Fast 8 −5 penalty to passive Wisdom (Perception) scores; no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
activities). In exchange, the character is guaranteed to receive a special benefit. Possible training benefits include the following: The character gains inspiration daily at dawn for 1d4 + 6 days. The
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. See also “Burrow Speed,” “Climb Speed,” “Fly Speed,” and “Swim Speed.” Ability Scores. A table provides the monster’s ability scores, modifiers, and saving throw modifiers, all of which are detailed
characters receive for defeating a monster and its Proficiency Bonus follow. Some creatures that are created by magic have no CR. See also “Challenge Rating” and “Experience Points.” Traits. The monster’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
trouble, direct taxes can also be imposed: A fire tax (usually 1 dragon per household), levied whenever a fire destroys a large portion of the city A wall tax or harbor tax (usually 1 dragon per
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the House House Dimir has a clandestine aspect hidden from all but its most important members. The guildmaster, Lazav, and his direct contacts guide and manipulate the covert operations of the
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
speeds. See also “Burrow Speed,” “Climb Speed,” “Fly Speed,” and “Swim Speed.” Ability Scores. A table provides the monster’s ability scores, modifiers, and saving throw modifiers, all of which are
Experience Points characters receive for defeating a monster and its Proficiency Bonus follow. Some creatures that are created by magic have no CR. See also “Challenge Rating” and “Experience Points
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they often find dramatic ways to make their thoughts
known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
experts to direct a crew’s efforts. Other roles focus on keeping the crew’s health and morale in order. The roles are meant to provide a sense of the types of ability checks useful to managing a ship
have high Intelligence and Charisma scores, as well as proficiency with water vehicles and the Intimidation and Persuasion skills. First Mate. This specialist keeps the crew’s morale high by providing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Intelligence saving throw. On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any
answer any direct questions with an evasive reply: “I cannot say,” “That is unknown to me,” “Possibly,” and so forth unless she is freed. She knows nothing of the tomb in any event. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for themselves out of old furnishings and things salvaged from garbage piles. The squatters aren’t looking for trouble. For some food or coin, a squatter can direct or lead characters to the locked
enter. The floors are littered with broken shingles, bird droppings, wrecked furnishings, and other detritus, and scores of pigeons roost in the moldy rafters. W7. Secure Apartment The north door to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
for Extra Life, whether through a product like this or direct donations, slowly fills the XP bar that gets us to the next breakthrough. That day is coming, if we just keep going. Thanks for your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, or they can use some other method of conveyance — it’s up to them. Storm giants aren’t stealthy and would prefer to stage a direct assault on Iymrith’s lair, but they will adjust their tactics based
among the players in your group. If your group includes more than four players, not every player will receive a storm giant NPC to play, and that’s okay. Accompanying the giants’ stat blocks are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Ability Scores and Modifiers Monsters, like player characters, have the six ability scores. A monster can’t have a score lower than 1 or higher than 30 in any ability. A monster’s score in any
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Player’s Handbook. If you can’t decide what a monster’s ability scores should be, look for comparable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it
within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. Eldritch Cannons Cannon Activation