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Returning 35 results for 'scores sleep'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11
hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take
Monsters
Spelljammer: Adventures in Space
Wildspace without need for air, sleep, or sustenance. The murder comet’s face takes on the appearance of its creator’s, and its statistics change as follows:
Replace the comet’s
Intelligence, Wisdom, and Charisma scores with those of its creator.
Replace the comet’s alignment and languages with those of its creator.
Fire, Poison
races
Spelljammer: Adventures in Space
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Monsters
Acquisitions Incorporated
Fey Ancestry. Walnut has advantage on saving throws against being charmed, and magic can't put her to sleep.
Mask of the Wild. Walnut can attempt to hide even when she is only lightly obscured by
statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
);{"diceNotation":"16d6","rollType":"damage","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon
exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
races
Spelljammer: Adventures in Space
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
).
In a new form, Lhammaruntosz retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Rest A Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Long Rest A Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet’s face
takes on the appearance of its creator’s, and its statistics change as follows: Replace the comet’s Intelligence, Wisdom, and Charisma scores with those of its creator. Replace the comet’s alignment
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is the natural companion to eternal vigilance. Beholders are among the few creatures that can shape reality in their vicinity. In addition, beholders don’t truly sleep when they rest. Instead, a
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
enough to ride as mounts—sleep and crawl on the slopes of this natural rise. Perched atop the rocky mound is a squat stone building topped with a crystal dome. Multicolored light gleams within the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passive Perception scores, and decide what they do when they notice intruders (see “Monster Behavior” in chapter 4). Some will rush headlong into a fight, while others will negotiate, sound an alarm, or
flee to get help. Living Quarters Most creatures have a lair where they can rest, eat, and store their treasure. Living quarters commonly include beds (if the creatures sleep), possessions (both
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesn’t require air, food, drink, or sleep.
Actions
Silver Needle
carrionette’s body. While controlling the target’s body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body’s statistics, but doesn’t gain access
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
, or sleep.
Actions
Multiattack. The spawn of Kyuss makes two Claw attacks, and it uses Burrowing Worm.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
walking speed of 30 feet, and the following ability scores: Strength 14, Dexterity 10, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 30 feet and is
) 18 A vial holding ten pinches of diamond dust worth 25 gp per pinch (nondetection) 19 A spool of copper wire (sending) 20 A pouch of fine sand (sleep) 21 Eight tiny jars of ointment for the eyes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Languages Common, Druidic, Elvish, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Walnut has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Mask of the
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
text aloud, modifying it accordingly if Endelyn is present: Scores of wooden marionettes hang from the ceiling of this oddly shaped room, the floor of which is strewn with old play scripts. Near the
entrance are two alcoves, one containing a bare table, the other holding a wooden chest with tiny, clawed feet. Deeper in the room, you see a wicker basket surrounded by miniature toy birds.
Scores of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
screaming “Shut up!” at anyone who makes noise
4 Sleep another hour; your deity says it’s fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kyuss looks like an ordinary zombie. As it comes into clearer view, one can see scores of little green worms crawling in and out of it. These worms jump onto nearby humanoids and burrow into their flesh
exponentially if nothing stops them. Some worms are good eating. Not these.
— Elminster
Undead Nature. Spawn of Kyuss require no air, food, drink, or sleep. Spawn of Kyuss
Medium undead, chaotic evil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
demiplane is otherwise indestructible.
Legendary Resistance (3/Day). If the dreadnought fails a saving throw, it can choose to succeed instead.
Sever Silver Cord. If the dreadnought scores a critical hit
, food, drink, or sleep.
Actions
Multiattack. The dreadnought makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (5d10 + 9) force
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, cartographer’s tools, and woodcarver’s tools.
Fey Ancestry. Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can’t put her to sleep.
Actions
Poison
. 8th 49 (9d8 + 9) Ability Score Improvement. Iriad’s Strength and Wisdom scores both increase by 1, raising their modifiers by 1, so increase the following numbers by 1: her Athletics, Perception, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require air, food, drink, or sleep.
Actions
hands, plus 11 (2d10) necrotic damage. If the dullahan scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the dullahan cuts off the target’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 28 (120,000 XP)
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
danger of becoming extinct anytime soon. Titanic Nature. Although it eats and sleeps if it so desires, an astral dreadnought doesn’t require air, food, drink, or sleep. Astral dreadnoughts exist for one
succeed instead.
Magic Weapons. An astral dreadnought’s weapon attacks are magical.
Sever Silver Cord. If the astral dreadnought scores a critical hit against a creature traveling through the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, he attempts to steal something from one randomly determined party member. Far from being a skilled thief, Zilch must succeed at a Dexterity check contested by the passive Wisdom (Perception) scores of
alliance against the unruly duergar and svirfneblin enclaves. The drow sleep in cots arranged in neat rows, while the merchants store their valuable wares in three stone buildings. The door to each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
days after the characters arrive, and the second group three days after that. These orcs sleep by day and travel by night, so they arrive in the party’s vicinity just before dawn. If the party sets
higher detects the orcs as they approach. The orcs aren’t likely to notice a hidden lookout; compare their passive Perception scores to the character’s Dexterity (Stealth) check. Four hunched humanoids
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party. The Vampire’s Minions Whenever Strahd
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest