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Returning 35 results for 'scouts gods'.
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Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their less-predictable scouts and spies more.
— Volo
War is the lifeblood of hobgoblins. Its glories are
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
friendly with elves.
Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
friendly with elves.
Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals. Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other
undead. Shrine. An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals. Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other
undead. Shrine. An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
. The security forces that protect Djaynai—including the scouts known as Lightsea Lancers—are highly effective in their roles, but Djaynaian law emphasizes redemption over punishment. In the direst
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
. The security forces that protect Djaynai—including the scouts known as Lightsea Lancers—are highly effective in their roles, but Djaynaian law emphasizes redemption over punishment. In the direst
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guros typically leads their family. In times of discord, the heads of the guri gather to make decisions together. Other members of the guros work as traders, gatherers, packers, and scouts. A guros
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guros typically leads their family. In times of discord, the heads of the guri gather to make decisions together. Other members of the guros work as traders, gatherers, packers, and scouts. A guros
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods have more important concerns than the day-to-day governance of a human polis. So a five-member council attends to the daily tasks of leadership on the deity’s behalf. The council is made up of
her time in the tower since she parted ways with her dryad partner. Hyrax Tower. The tower of the falcon lies on the ridge near the Autumn Nexus. Its regiment includes contingents of scouts and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods have more important concerns than the day-to-day governance of a human polis. So a five-member council attends to the daily tasks of leadership on the deity’s behalf. The council is made up of
her time in the tower since she parted ways with her dryad partner. Hyrax Tower. The tower of the falcon lies on the ridge near the Autumn Nexus. Its regiment includes contingents of scouts and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. Booming Birth Rate In order
learning to fight, to survive in the wild, and to fear the gods. The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the depths of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. Booming Birth Rate In order
learning to fight, to survive in the wild, and to fear the gods. The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the depths of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents—and the characters might have divine ancestry themselves. The monsters and
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents—and the characters might have divine ancestry themselves. The monsters and
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ cheeks can flush with emotion.
Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ cheeks can flush with emotion.
Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
years old and has a calm, determined manner. Around her, five more members of the Tears of Athis (neutral good scouts) use a sticky paste to carefully repair the room’s plaster walls, which they hope
scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
years old and has a calm, determined manner. Around her, five more members of the Tears of Athis (neutral good scouts) use a sticky paste to carefully repair the room’s plaster walls, which they hope
scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their gods’ traditions and teachings. Mountain dwarves maintain a strong martial tradition. They know that the great wealth they accumulate in their vaults makes them prime targets for raiders. As a
together. But when the anger of the gods struck the world, mountains fell and seas rose. Although many settlements of dwarves were wiped out, Thorbardin survived. When the famine and plagues caused by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their gods’ traditions and teachings. Mountain dwarves maintain a strong martial tradition. They know that the great wealth they accumulate in their vaults makes them prime targets for raiders. As a
together. But when the anger of the gods struck the world, mountains fell and seas rose. Although many settlements of dwarves were wiped out, Thorbardin survived. When the famine and plagues caused by the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
truth. The true culprit is an enigmatic group known as the Six. They seem to be linked to dark gods and the Far Realm. Dangerous stuff. The Six came into the possession of the far gear just over a
. Accompanying the mind flayer are the Six operatives who survived the portal 6 encounter (originally four scouts and one cult fanatic). If all those foes were killed in that encounter, Szorrulax has two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female humans of mixed ethnicity), a hired mage (N male or female Illuskan human), ten scouts (N male and female humans of various ethnicities) hidden behind arrow slits, and thirty well
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
truth. The true culprit is an enigmatic group known as the Six. They seem to be linked to dark gods and the Far Realm. Dangerous stuff. The Six came into the possession of the far gear just over a
. Accompanying the mind flayer are the Six operatives who survived the portal 6 encounter (originally four scouts and one cult fanatic). If all those foes were killed in that encounter, Szorrulax has two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female humans of mixed ethnicity), a hired mage (N male or female Illuskan human), ten scouts (N male and female humans of various ethnicities) hidden behind arrow slits, and thirty well
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worked with dogs and horses, and in goblin society those two animals serve similar purposes. KHURGORBAEYAG: THE OVERSEER OF ALL
Goblins once had many gods, but the only one who survived Maglubiyet’s
often the best wolf riders and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
octopus, hides in the darkness of the gorge at a depth of 1,000 feet. Talnad and Valas have the statistics of scouts, with the following changes: Their alignment is chaotic evil. They have a walking speed
Underdark by way of a tunnel. Fuuna, a female kuo-toa monitor, and her retinue used the tunnel to reach the surface after she ordered the group to find new gods to add to their pantheon. After the kuo
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
octopus, hides in the darkness of the gorge at a depth of 1,000 feet. Talnad and Valas have the statistics of scouts, with the following changes: Their alignment is chaotic evil. They have a walking speed
Underdark by way of a tunnel. Fuuna, a female kuo-toa monitor, and her retinue used the tunnel to reach the surface after she ordered the group to find new gods to add to their pantheon. After the kuo