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Returning 35 results for 'scribes of rage designed voice'.
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Monsters
Quests from the Infinite Staircase
, which double as weapons if the robots are threatened or drafted for security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker
robots designed to be in public view—such as units that carry out deliveries, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ
Kenku
Legacy
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Species
Volo's Guide to Monsters
sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
effective planning or crafting long-term schemes. Although unable to speak in their own voices, kenku can perfectly mimic any sound they hear, from a halfling’s voice to the noise of rocks clattering
scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can produce large numbers of identical items. Few kenku find this work satisfying, since their quest for the freedom of flight makes them ill-suited to settle into a routine.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil. If you’re a barbarian, it’s the Fury who unleashes your rage. If you’re an assassin, you walk the path of the Mockery as opposed to that of Dol Arrah. The creatures of Droaam generally revere the
Dark Six. Humanity sees the Shadow as a villain who gave the harpy her voice and the medusa her gaze; to the harpy and the medusa, this makes the Shadow a hero.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
.
The Voice of
THRANE
Are you a six fanatic?
The Vassals of the Sovereign Host have long condemned the Dark Six as forces of evil. Yet correspondents at the Voice of Thrane have uncovered a shocking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Anographers Anographers are the scribes of the Returned. On long scrolls of bleached white parchment, they write half-remembered names, images from dreams, and descriptions of places and people that
effects demand more significant sacrifices. Palamnites While most of the Returned are listless and quiet, palamnites burn with envy and rage. They are vicious killers, destroying what no longer brings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
describe a withered corpse clad in black linen wrappings and gold adornments, with a voice like sand ground between clashing mountains. The only time he bothers with either the living or the dead is when
they actively offend him (such as by trespassing upon his solitude at Pharaoh’s Rest), when they bring him hope of finding his ever-elusive ka, or when disappointment kindles his rage. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
balanced coverage of world events. They are usually a little slanted in favor of their home nations. Propaganda. Some newspapers, such as the Voice of Breland and similar papers in other nations, print
fiercely partisan news that seems designed to fan the flames of resentment that linger after the Last War. Running Your Own. Rather than work for an existing outlet, you can run your own newspaper. You
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
tolling. The doors grind slowly at first, but then a fused mass of writhing zombies and rotting flesh spills out into the cemetery, blocking the opening to the mausoleum.
The voice you heard returns
. “This is the final product of Soth’s rage. Quell it once and for all.”
When the door is open, a Zombie Clot tumbles from the stone structure and attacks. Any creatures standing in the spaces in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Trap” below) but otherwise remains still. While the statue is still, its rollers are locked to prevent the statue from being moved. The rolling statue is designed to fit snugly in the dungeon’s 10-foot
teleport trap in area 22b 19–20 The teleport trap in area 40c Additional Effect: Rolling Dragon. When a creature is teleported to this location from another teleport trap, a disembodied voice shouts
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker robots designed to be in public view—such as units that carry out deliveries
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of terror and pain. But the warforged under his sway (and some objective observers of other races) believe that his rage is fueled by the injustice heaped upon the warforged after their creation. The
bestowed or withheld by political authorities — gave the warforged themselves no voice, as if they were still the property of their creators. The Lord of Blades’ call to action is appealing to many
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Shouting her frustrations into the night, Mara was answered by a voice from the shadows. This sinister force would give her the power to take back her home and rule her lands, but she would never
spread the tale of her failure. As they agreed, Mara unleashed her rage with a supernatural, ear-bloodying scream. She slew Dranzorg barehanded and then, taking up his axe, felled the warlord’s troops
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature has been teleported in this way, it is unaffected by teleport traps on this level for 1 hour. When a creature is teleported by a trap, Halaster’s booming voice shouts “Teleported!” in Common
. The magical voice originates at the point of departure and the point of arrival, and it is audible in both locations out to a range of 100 feet. Some teleport traps have additional effects, as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life and each other. Voice of
BRELAND
Corpse Cleric Condemns Claw
Last month, the Emerald Claw took credit for the ghoul outbreak in Wroat. This terrorist organization has a new and unusual
has nothing to do with the necromantic attacks on our people? Here at the Voice of Breland, we think something about this smells rotten, and it’s not just the mummy.
What just god would allow death
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
“You shouldn’t be here,” echoes a familiar voice in
the room as Aphelion’s technological visage—red and unstable, as if shaking with rage—appears on a glassy surface on the tower before you. Sinister red motes on the towers’ faces form a sea of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slaad, enters the area of the boundary circle, or breaks any part of the circle or pentagram by sweeping or brushing away the salt, the slaad is freed. Hungry for carnage, the creature vents its rage
head that bobs toward you. A croaking voice sounds out in your mind: “Nangnang will help you now.”
If the spirit successfully inhabits the character, give the player Nangnang’s card (see appendix F). If the attempt fails, the spirit returns to the egg and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of color. The helical stripes of the tent’s pointed canopies rotate in spirals, and the whole display seems designed to befuddle onlookers. A clown dressed in muted garb stands at the tent’s entrance
Candlefoot’s voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the eaves of buildings. Caset and Chase lead you across town, frequently looking over their shoulders. Chase leans in and says in an uncharacteristically hushed voice, “Here we are.”
A sign in a
. A seal in the corner has been partially melted but can still be identified as belonging to the Guild of Lawyers, Scribes, and Accountants. This clue leads to The Office in Part 3. The bedroom is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sperm whale (see appendix C) to arrive after the bell is rung, accompanied by 1d4 harmless narwhals or dolphins. Angajuk has an Intelligence of 10 and speaks Common. Its deep, resonant voice carries
pounds of cargo. Angajuk’s Bubble. To ensure safe transport and to partake in undersea research, Anga designed a boat and strapped it to Angajuk’s back. As the whale submerges, a bubble appears
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nightshade might be the most unusual watering hole in Sharn, doubling as apothecary and tavern; the house specialty is beverages tainted with weak poisons, designed to take the imbiber to the very edge of
Boldrei and speaks with the Sovereign’s voice. True or not, Daca’s advice has proven to be remarkably sound, and she and her pillar have become a tourist attraction.
The
Sharn Inquisitive
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
in a precocious voice.
“You must be the adventurers we’re expecting. I’m Zerah, junior herald to my pop, Burne, His Most Worshipful Mage of Hommlet! He asked me to meet you.”
Zerah asks the party
embroidered with badges. She designed the badges herself to recognize the studies and skills she’s completed.
Junior Herald. Zerah considers herself almost as important as her “pops,” Rufus and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Clerks’ Ward The wheels of bureaucracy turn steadily in the Clerks’ Ward, an administrative haven for bookkeepers, scribes, and petty officials. Like oil to a machine, the Clerks’ Ward provides a
Sigil are rarely in agreement, and the few proposals voted into law by the Council of Speakers are either inconsequential or quickly overturned in favor of the status quo. Trianym. Citizens can voice
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
safely. Vent Gas. You vent the gas in the maintenance corridor (area S9), and a deep voice emanating from the console says in Gith, “Gas vented!” The corridor remains clear for the next 24 hours, after
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rank-and-file of the Avowed are divided into acolytes, who are newcomers to the order, and scribes, who tend to the majority of the work in the keep. Acolytes provide labor, doing the cleaning, lifting
, and general sweating that a place of such size requires, and work at their studies, hoping to prove themselves and be accepted into the ranks of the scribes. The scribes do most of the archival labor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Weird Magic Halaster fills these caves with magical effects designed to confound adventurers. 11a. Hammer Time Motes. This 20-foot-high cave is dimly lit by dozens of tiny, tinkling motes of
-foot-high cavern has a large question mark carved into the east wall. If anyone asks a question in this cave, a whispering voice replies with an answer dsetermined by rolling percentile dice and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Welcome to Theros I am Medomai, ageless and deathless, seer of endings:
I did foretell the fall of Alephne in watery terror,
Mocked by the foolish who say that the voice of the gods is but
mythic monsters, terrors designed to test even the gods’ mightiest champions. The General, and The Protector
(CHUCK LUKACS)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mannerisms d20 Mannerism 1 Prone to singing, whistling, or humming quietly 2 Speaks in rhyme or some other peculiar way 3 Particularly low or high voice 4 Speaks in an unusually formal manner 5
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as they kneel in worship, you know they are doomed. A voice sounds out within clouds of spores that fall like snow. The voice tells the myconids to prepare for a gift unlike any they have ever known
. Nestled in the webs all around her are thousands upon thousands of gray eggs. Lolth knows she is being scried, her fury tangible as her mind reaches out to find you. Her shriek of rage as she’s shut
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, adult and ancient dragons are designed to be challenging encounters all on their own, but even a younger dragon can be a handful as a solo enemy. On the other hand, adding minions to a dragon encounter
trying to protect a particular treasure, one or more eggs, or perhaps a minion, bargaining to protect this treasure and flying into a rage if it is harmed.
7 The previous occupant of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Initiative order across the top of your DM screen A virtual tabletop program you’re using or a group text chat Magnets, clothespins, or an accessory designed to represent the Initiative order spatially An
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the “Removing the Rod” section below for the other effects of doing so
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
.
Veneranda This ritual room is designed to serve a grisly purpose: the transformation of a living creature into a brain in a jar. Veneranda, a neutral evil Netherese wizard, extracted her own brain to