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Returning 35 results for 'scroll of race detect variety'.
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Monsters
Tyranny of Dragons
Special Equipment. Rath has a staff of fire, and three spell scroll;spell scrolls: dimension door, feather fall, and fireball.
Spellcasting. Rath is an 11th-level spellcaster. His spellcasting
spell list:
Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
2nd level (3 slots): detect
Monsters
Out of the Abyss
spell attacks). Shedrak has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
this property.
Shedrak carries a potion of healing, a potion of poison, and a spell scroll of globe of invulnerability.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Monsters
The Book of Many Things
Magic Resistance. The talon beast has advantage on saving throws against spells and other magical effects.
Sense Magic. The talon beast can detect and pinpoint the location of magic within 120 feet
on it, one random magic item in its possession has its magical properties suppressed for 1 minute. If the item is a potion or scroll, it becomes nonmagical instead.
Talon. Melee Weapon Attack: +9
Sahuagin Priestess
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Monsters
Monster Manual (2014)
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
Monsters
Icewind Dale: Rime of the Frostmaiden
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
"} force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
Monsters
Storm King's Thunder
one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
Species
Mordenkainen Presents: Monsters of the Multiverse
in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse
.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
Senate is a sprawling bureaucracy, and people in a variety of positions throughout the guild can pull strings to make things happen. Because of the guild’s role in making and enforcing laws for
Hexblood
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Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
must be on your class’s spell list for you to read the scroll. A Spell Scroll can be named in a variety of ways: Spell Scroll, Scroll of X (where X is the name of a spell), or Spell Scroll of X (where X
When should I use the rule for scrolls in the Dungeon Master’s Guide, and when should I use the rule for Spell Scrolls? The rule for scrolls is for scrolls in general, including a Scroll of
Half-Elf
Legacy
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Species
Basic Rules (2014)
coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They are faded and difficult to read.
The bone harpsichord has been enchanted to play on its own but stops when a living creature comes within 10 feet of it. A detect magic spell reveals an aura of
damage, and the flesh of its hands is eaten away, leaving bleached white (but functional) skeletal hands. Treasure. Hidden inside the harpsichord is a spell scroll of raise dead. Correctly playing the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Acolyte Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities. Acolyte
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans’ Deities The breadth and variety of the human race in Faerûn is never more evident than in the diverse collection of deities that humans worship. The Faerûnian pantheon (detailed in chapter 1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
same time, many verdan undergo changes in coloring as they age. Male verdan typically have little to no hair, while females sport shocks of wiry hair that they try to tame in a variety of styles. But
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
and introduces an additional requirement: the spell on the scroll must be on your class’s spell list for you to read the scroll. A spell scroll can be named in a variety of ways: spell scroll , scroll
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
humanoids have tight pantheons. It is expected that an orc will worship Gruumsh or one of a handful of subordinate deities. In comparison, humanity embraces a staggering variety of deities. Each human
cataclysmic shift to replace him. With that in mind, consider the role of the gods in your world and their ties to different humanoid races. Does each race have a creator god? How does that god shape that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
use an action to do either of the following at will: I can innately cast detect thoughts, requiring no components. My spellcasting ability is Intelligence. The spell’s Wisdom save DC is 8 + my
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly communicate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the detect thoughts spell with it. Once you cast shield or detect thoughts with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those
this race). None of these spells require spell components when you cast them with this trait. Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service
parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a scroll case. Gift of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Archmage Archmage
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1
self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
magical effects active on it suppressed for 1d4 minutes after it exits. Detect magic cast from outside the room does not detect the antimagic field. Treasure. The tapestry weighs 30 pounds and is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Warlock of the Great Old One Warlock of the Great Old One
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
9(–1
innately cast the following spells (spell save DC 15), requiring no material components:
At will: detect magic, jump, levitate, mage armor (self only), speak with dead
1/day each: arcane gate, true
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
some theatrical manner; for example, it might arrive in a puff of smoke, accompanied by a fiendish cackle or an imp waving a sparkler. Contracts take a variety of forms, with the terms of the deal
as these marks persist, the character detects as a fiend when subjected to detect evil and good spells or similar magic. The character gains a new flaw. A character who exhibits behavior inconsistent