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Returning 35 results for 'scroll of role domain visions'.
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Monsters
Mythic Odysseys of Theros
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
monsters
", "rollAction":"Radiant Flame", "rollDamageType":"Radiant"} Radiant damage, and the target has the Blinded condition until the start of Madam Eva’s next turn.
Apocalyptic Visions (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Apocalyptic Visions"}. Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point Madam Eva can see within 120
Classes
Player’s Handbook (2014)
tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
3rd
animal friendship, barkskin
classes
Channel Divine Devotion into Psychic Power
The Mind Domain celebrates the power of the mortal mind, channeling psychic energy to protect the faithful and smite your enemies.
While this is most
often associated with the Path of Light or the Riedran Path of Inspiration, followers of the daelkyr can also master this power. Visions of Xoriat can drive a priest to madness, but they can also reveal deadly secrets of the mind.
monsters
Resistance (3/Day, or 4/Day in Domain). If Strahd fails a saving throw, he can choose to succeed instead.
Misty Escape. If Strahd drops to 0 Hit Points outside his resting place, he uses Shape-Shift
, Mirror Image, Nondetection
1/Day Each: Greater Invisibility, Polymorph, ScryingLegendary Action Uses: 3 (4 in Domain). Immediately after another creature’s turn, Strahd can expend a use to
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
, if he thinks he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain.
Rictavio’s Traits
Ideal. “Evil
Monsters
Van Richten’s Guide to Ravenloft
warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an
help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilna’s domain. The carnival did what Zybilna hoped it would do: it brought
classes
Fizban's Treasury of Dragons
dragon personally took an active role in shaping your inner energy.
3
You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one
that is devoted to a dragon god.
4
You spent long stretches meditating in the region around an ancient dragon’s lair, absorbing that lair’s ambient magic.
5
You found a scroll
Monsters
Candlekeep Mysteries
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
classes
Fizban's Treasury of Dragons
dragon personally took an active role in shaping your inner energy.
3
You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one
that is devoted to a dragon god.
4
You spent long stretches meditating in the region around an ancient dragon’s lair, absorbing that lair’s ambient magic.
5
You found a scroll
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Domain Features Innsmouth is known for the following features: Cosmic Horror Visions. Cthulhu’s dreams draw aberrant beings and shape Innsmouth as an amalgamation of cosmic horrors, from disparate
useful allies (see “Cults of Innsmouth” for details). Dreams of Cthulhu. Cthulhu seeks freedom. It manipulates the dreams of those on the island, sharing visions of their escape from the domain resulting from the same rituals that would free it.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Adventures in Innsmouth Adventures in Innsmouth involve cults, degenerate rituals, nightmarish visions, and aberrant transformations. Use this section to develop horror adventures in this domain. David Frasheski Nightmarish monuments and reality-defying ruins cover the island called Innsmouth
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Backgrounds
Sword Coast Adventurer's Guide
, PersuasionTool Proficiencies: One type of gaming set or one musical instrumentLanguages: One of your choiceEquipment: A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fought side by side for many years, expanding their domain and then defending it against adventurers and other invaders. By this time, Umbraxakar had stopped caring about anything except his friendship
with Vanrak. The friendship finally ended when Vanrak destroyed himself with a sun blade, leaving Umbraxakar and the remnants of Shar’s wicked cult to fend for themselves. Visions of Umbraxakar As
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Test Completed Delivering the scroll to Wyhan is part of a test informing her which robed order of the Mages of High Sorcery might be a good fit for the character. After receiving the scroll, Wyhan
magically knows the alignment of the character tasked with delivering it—and whether they opened the scroll. The Scroll Predictions table determines which robed order Wyhan predicts the deliverer
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, scroll of hieroglyphics
Aligned Tarokka Card: Monk
Opposed Tarokka Card: Raven
Pam Wishbow Untold generations of tombs and monuments choke on the obsidian sands of the desert domain of
Har’Akir Domain of the Ancient Dead
Darklord: Ankhtepot
Genre: Dark fantasy
Hallmarks: Ancient tombs, desert perils, lost gods, mummies
Mist Talismans: Canopic jar, lapis lazuli scarab
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from the Far Realm attacked the Ghost Orchid Tepui. Yarana would like to take a more active role in combating the threats to her original home, but her immortality is tied to the Feywild. If she leaves
, a focus of Chimagua’s power, has sent the spirit visions of a Far Realm terror known as the Drought Elder that’s trying to exert control over Atagua. Recently, creatures from the Far Realm slipped
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darkon Domain on the Brink of Destruction Darklord: None Genres: Dark fantasy and disaster horror Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe Mist Talismans: Ashes of
a corpse, coin stamped with Azalin Rex’s face, tainted spring water The domain of Darkon has failed. Across the land, ageless monuments and magical wonders crumble before the Shroud—the Mists turned
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
keep in mind the role of heroes and ensure places for light in your dark fantasy domain. If a domain holds no place for hope, there’s also little call for resistance and meaningful plots. In addition
, consider the following genre tropes when creating your dark fantasy domain: Good does not always win. Evil individuals with great power and unopposed schemes might be the norm. The lines between good
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Chapter 4 Creating Domains of Dread Sean A. Murray A hexblood witch in the domain of Tepest conjures visions of adventurers’ fatal fates Any fear might find terrible life amid the Domains of Dread
. Each domain highlights its own distinctive terror or flavor of the macabre. Chapter 2 presents numerous Domains of Dread and their respective Darklords, but you can blend legendary evils, unexpected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Har’Akir Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of
the City of the Dead, the Darklord watches over his domain, careless of the passage of mortal lives as he sends his servants in search of his only remaining desire: his ka, the missing piece of his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a seemingly innocuous character. Regardless of the Darklord’s current role, their wickedness led to the creation of their domain and their imprisonment in Ravenloft. Though these individuals vary
Darklords Central to each domain is a Darklord, the seed from which a thorny thicket blooms. The villain might be a nation’s leader, a prominent citizen, a notorious monster, a mysterious recluse, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students are Lorehold apprentices (see chapter 7) who were ambushed by Dean Tullus. The dean used Murgaxor’s orb to curse them with Visions of Terror (as detailed at the start of the adventure). Dean
the condition ends on them. Golden Scroll. After the battle, one of the students drops something: a piece of a golden scroll. A character who succeeds on a DC 12 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
training at a young age, and the mentor has a vital role in shaping a student’s attitudes and beliefs. If your character received training from someone else, who or what was that individual, and what
youngsters who were mentored by an old druid, until one of your fellow pupils betrayed your group and killed your master. 5 Your mentor has appeared to you only in visions. You have yet to meet this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from an immortal patron, but puts faith in the dreams and inspiration of others, following such omens with an eager heart. This character is under no illusions of having a special role to play in the
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the
tongues of elves and sylvan folk. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicorn’s domain
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Faiths of Khorvaire Religion plays an important role in Eberron. While gods don’t physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
could easily take an Oath of Vengeance. Likewise, the Forge domain should be an option for priests of Onatar or the Traveler. Consider your beliefs and your story and choose an archetype that works with both.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Knowledge Domain The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. Some teach that knowledge is to be gathered and shared in
gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Knowledge Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. The angelic being is far from omniscient. Its
As DM, you take on the role of an aasimar’s angelic guide and decide what kind of advice or omens to send in dreams. The deva, or other celestial being, is your chance to add special roleplaying
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
site etched with symbols of power from across time and hundreds of worlds. Those who perform the proper rituals, guided by visions from Cthulhu itself, might free themselves from the domain of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, threatening sounds, or other activity themed to the Darklord or domain. Creatures that enter the Mists at this time, including flying creatures, are subject to the following effects: A creature that starts
creature travels in the Mists, or which direction it goes, it gets turned around so that it eventually ends up back in the domain it left. The area within the Mists is heavily obscured (see the Player’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
god gave up his divinity to preserve the world from destruction and that his last exhalation as a god produced this mist. Within it were all his memories of the world and all his visions of its possible
futures, and with proper preparation, a seeker could go on a vision quest within it. Some students of the arcane contend that the Dark Powers took a bit of that fog and twisted it to create the mists of Barovia, and that perhaps Strahd’s domain is just a dark memory in the Whispering Wall.