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Returning 35 results for 'scroll of rolls dance vial'.
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Spells
Player’s Handbook
movement to dance in place.
On a failed save, the target has the Charmed condition for the duration. While Charmed, the target dances comically, must use all its movement to dance in place, and has
Disadvantage on Dexterity saving throws and attack rolls, and other creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
Feats
Astarion's Book of Hungers
throw a vial or flask, you can target an object or creature you can see within 40 feet of yourself.
Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Thrown weapons.
Magic Items
Tasha’s Cauldron of Everything
turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood
Monsters
Out of the Abyss
duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size
"} piercing damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage while enlarged.
Acid Vial. Ranged Weapon Attack: +4
Otto's Irresistible Dance
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
this spell.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to
Magic Items
Princes of the Apocalypse
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
monster (save DC 17) on a fire elemental. Once you have done so, Tinderstrike can’t be used this way again until the next dawn.
Dance of the All-Consuming Fire. While inside a fire node, you can
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
Monsters
Vecna: Eve of Ruin
Dazzling Visage. A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the
legendary action at a time and only at the end of another creature’s turn. Windfall regains spent legendary actions at the start of her turn.
Deft Dance. Windfall moves up to her speed without
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dancing Monkey Fruit This rare magical fruit produces enough juice to fill a vial. Any humanoid that eats a dancing monkey fruit or drinks its juice must succeed on a DC 14 Constitution saving throw
or begin a comic dance that lasts for 1 minute. Humanoids that can’t be poisoned are immune to this magical effect. The dancer must use all its movement to dance without leaving its space and has
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be
opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
communication and has disadvantage on attack rolls and ability checks.
Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Charmed condition for the duration. While Charmed, the target dances comically, must use all its movement to dance in place, and has Disadvantage on Dexterity saving throws and attack rolls, and other
Otto’s Irresistible Dance Level 6 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V
Duration: 1 Minute
One creature that you can see within range must make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Otto’s Irresistible Dance Level 6 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
One creature that you can see within
range must make a Wisdom saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place. On a failed save
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it
Otto’s Irresistible Dance 6th-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 minute Choose one creature that you can see within range. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
"Scrolls") is for scrolls in general, including a scroll of protection, and it allows you to try to activate a spell if you’re literate. The rule for a spell scroll is specific to that type of scroll
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
action to throw a vial or flask, you can target an object or creature you can see within 40 feet of yourself. Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Thrown weapons.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
–72 Potion of animal friendship 73–74 Potion of vitality 75–76 Spell scroll (choose a 1st-level spell) 77–78 A stoppered vial of wyvern poison (see chapter 8 of the Dungeon Master’s Guide) 79–80 An
1d4 gemstones (10 gp each) in a small pouch 55–56 A malachite ring inlaid with electrum (50 gp) 57–58 An empty corked vial made from an aarakocra’s engraved wing bone (5 gp) 59–60 A rotting quiver
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
object. A typical potion consists of 1 ounce of liquid in a vial. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that mimic the monster’s mating dance Oozes d4 Desired Offering 1 A vial of putrid liquids 2 A cloth bearing a noxious odor 3 Bones or metal, which the ooze promptly absorbs 4 A gallon of any
Desired Offering 1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest 25 lb. 5 GP Climber’s Kit 12 lb. 25 GP Clothes, Fine 6 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Student You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial Jeweler’s Tools (25 GP) Ability: Intelligence Weight: 2 lb. Utilize: Discern a gem’s value (DC 15) Craft
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Master’s Guide. Mortuary Portals d6 Portal Anchor Portal Key 1 Body bag Vial of embalming fluid 2 Bone-filled ossuary Mourning dance 3 Funerary urn Spoken eulogy 4 Eye of a giant’s skull Two gold coins
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Other Adventuring Gear Item Cost Weight Abacus 2 gp 2 lb. Acid (vial) 25 gp 1 lb. Alchemist's fire (flask) 50 gp 1 lb. Antitoxin (vial) 50 gp - Backpack 2 gp 5 lb. Ball bearings (bag of 1,000) 1
20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial Jeweler’s Tools (25 GP) Ability: Intelligence Weight: 2 lb. Utilize: Discern a gem’s value (DC 15) Craft
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
30 GP, 50 feet of rope, five torches, and a Potion of Healing. Potion of Healing. A Potion of Healing is a small vial with shimmering red magical liquid inside. If a character drinks the liquid, it
for a D20 Test, the player or DM rolls the d20 twice and uses the higher roll. Disadvantage means that instead of rolling the d20 once for a D20 Test, the player or DM rolls the d20 twice and uses the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance.” Dwarves and gnomes often encourage their bards to become
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Amulet
5 gp
1 lb.
Emblem
5 gp
-
Reliquary
5 gp
2 lb.
Other Adventuring Gear Item
Cost
Weight
Abacus
2 gp
2 lb.
Acid (vial)
25 gp
1 lb.
Alchemist’s fire (flask
)
50 gp
1 lb.
Antitoxin (vial)
50 gp
-
Backpack
2 gp
5 lb.
Ball bearings (bag of 1,000)
1 gp
2 lb.
Barrel
2 gp
70 lb.
Basket
4 sp
2 lb.
Bedroll
1 gp
7 lb.
Bell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
respond to prolonged disturbances. Hc5. Fiddler’s Camp This bonfire is a little smaller than the others. An elf woman in robes plays a fiddle as two sprites dance around the smoke above the fire
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
box with no apparent way to open it 3 A mummified troglodyte’s hand 4 Half of an iron symbol of Bane 5 A small burlap pouch filled with various teeth 6 Burnt fragments of a scroll 7 A lute missing its
, glowing crystal shard 16 A statuette of a panther, wooden and painted black 17 A piece of parchment, listing fourteen magical pools and their effects when touched 18 A vial filled with a dark, fizzy liquid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with this flaw has disadvantage on all attack rolls, ability checks, and saving throws until the behavior changes to match the flaw. Voiding a Contract Voiding an infernal contract releases all
the table describe the various contracts and the means by which they can be destroyed and voided. Contract Forms d6 Contract Form
1 Baby dolls
2 Damned wretch
3 Infernal scroll
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls. ROYALTY COMPONENT
Jim Darkmagic’s unique brand of spellcasting mixes arcane expertise with a particular kind
Incorporated: the royalty component.
To cast a spell that employs a royalty component (including using a spell scroll or other magic item that stores such a spell), a caster must have sufficient funds on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
private sanctum, Otto’s irresistible dance, Tasha’s hideous laughter, telekinesis, Tenser’s floating disk, and true polymorph. 11b. Skrianna’s Room Skrianna has filled her quarters with creature