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Returning 35 results for 'scroll of rolls detaches vault'.
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Magic Items
Eberron: Rising from the Last War
time the whip painfully embeds its tendrils into your arm.
You gain a +2 bonus to attack and damage rolls made with this magic whip, but attack rolls made against aberrations with this weapon have
attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the whip ends, and it detaches from you.
Monsters
Thieves’ Gallery
.
Daggersword Flourish. Choose the option that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Xenk magically detaches the longsword’s blade from its
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shortsword and Dagger", "rollDamageType":"piercing"} piercing damage and has disadvantage on attack rolls until the start of Xenk&rsquo
Carrion Stalker
Legacy
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monsters
Van Richten’s Guide to Ravenloft
advantage on attack rolls against it.
A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space, doing so with a successful DC 11 Strength
check. On its turn, the carrion stalker can detach itself from the target by using 5 feet of movement. When it dies, the carrion stalker detaches from any creature it is attached to.
Larval Burst (1
Magic Items
The Book of Many Things
attaching the sphere to the weapon. The weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. While wielding this weapon, you gain the following benefits:
Dimensional Anchor. You have
.
When you end your attunement to the sphere, the sphere harmlessly detaches from the weapon, and the weapon reverts to a nonmagical piece of equipment.
Vampire Spawn
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Monsters
Basic Rules (2014)
its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability
grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures
Monsters
Waterdeep: Dungeon of the Mad Mage
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack. The vampire makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +9;{"diceNotation
underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any
Monsters
Waterdeep: Dungeon of the Mad Mage
until the stake is removed.
Sunlight Hypersensitivity. Zorak takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks
its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's
Vampire
Legacy
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Monsters
Basic Rules (2014)
removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack
grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures
Vampire Spellcaster
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Monsters
Monster Manual (2014)
its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Spellcasting. The vampire is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell
bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault
Symbol
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Spells
Basic Rules (2014)
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
communication and has disadvantage on attack rolls and ability checks.
Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient nation of Anauria with guarding the priceless scroll. The sapphires allowed both Hamukai and the golem (whether together or separate) to unlock a magically sealed vault that held the Nether
Scroll. The blue dragon Zikzokrishka discovered the scroll’s location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Library Vault Map 4.9 shows a library vault maintained by the Order of the Emerald Claw. The order collects dark materials and forbidden magic and holds them for safekeeping in these heavily defended
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whip around your wrist for the entire attunement period, during which time the whip painfully embeds its tendrils into your arm. You gain a +2 bonus to attack and damage rolls made with this magic whip
, but attack rolls made against aberrations with this weapon have disadvantage. A creature hit by this weapon takes an extra 1d6 psychic damage. When you roll a 20 on the d20 for an attack roll with
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
"Scrolls") is for scrolls in general, including a scroll of protection, and it allows you to try to activate a spell if you’re literate. The rule for a spell scroll is specific to that type of scroll
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V5. Vault When the party reaches the vault, read the following boxed text aloud: A spacious tomb holds a sarcophagus made of stone covered with glyphs. Magically glowing stars painted on the stone
Inside the sarcophagus are the following treasures: The Nether Scroll of Azumar (see the item’s description below) inside a 24-inch-long, 5-inch diameter cylinder made of wood and encased in a sheet of
Monsters
Waterdeep: Dungeon of the Mad Mage
has disadvantage on attack rolls and ability checks.
Spellcasting. Keresta is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to
Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Wardens’ Aid Argentia gives the characters a Spell Scroll of Moonbeam. She also explains that if Valendar is stuck in his wolf or hybrid form, they must bring Valendar close to death before he’ll
” subsection of the “Three Moons Vault” section). The wardens have enough power to cast this ritual only once, so it’s imperative Riffel return to Bittergrass Fen with Valendar as soon as possible.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the Nether Scroll. When the adventurers arrive at the outer edge of the sandstorm, read: You see a dome-shaped sandstorm, four hundred feet wide, before you. Flashes of purple lightning course through
sandstorm emerge to see the ruined wall and the mastaba that houses the vault. The following locations are keyed to the map of the mastaba. Map 17.2: necropolis and mastaba View Player Version
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
General Features Each floor inside the Phylactery Vault has the following features. Dark Pools. A dark pool is 1 foot deep and difficult terrain. Any creature that starts its turn in a dark pool
ranged attack rolls made against targets on a different floor. Moving between Floors. The edges of the tetrahedron are lined with piles of rubble. Crossing to the rubble pile onto an adjacent floor
Strahd von Zarovich
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monsters
Curse of Strahd
in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks.Multiattack (Vampire Form Only). Strahd makes two attacks, only one of
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Zikzokrishka, an adult blue dracolich, guards the doorway to the vault. She lies flush against the wall and ceiling over the far door so that she looks like a decoration. A character who looks closely
that she thought was destroyed fills Zikzokrishka with glee, because its sapphire is the key to opening the vault. Her long vigil is at an end. She orders the characters to use the golem to open the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.” Mural D This mural portrays a battle between the young
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
used this area as a refuge. Over time, they carved and painted the interiors with the story of their prince, the golem, the battle, and the vault containing the Nether Scroll. Within the last five
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so she can use the sapphire to open the vault and steal the Nether Scroll. If the dracolich is defeated, the golem goes to be reunited with its master and complete its mission to deliver Hamukai’s body
speak. It can open the sealed vault where the prince rests (see area V3). The golem remains a noncombatant unless it is directly attacked. The Sapphire The sapphire is inside the golem’s chest, hidden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the vault. Flabbergast’s ritual ends after the caravan departs.
11:00 AM — Arrival The Dhargun Ironworks caravan rolls up the mountain and approaches the gates to Horn Enclave. Excitement runs
11:00 AM The caravan arrives at Horn Enclave. Flabbergast performs the ritual, or the characters can otherwise infiltrate the stronghold.
11:15 AM Gifts are placed in the vault. Thoman
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Locations The following locations are keyed to map 8.2. Map 8.2: DM’s Map View Player Version T1: Lobby This beautifully decorated lobby has stone floors polished to a mirror finish. To the
wall lead into the vault.
Guards. Two guards watch the unlocked front door while sitting in the lobby’s chairs. Though suspicious of people trying to get in, they’re accustomed to confused people
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stalker moves with the target and has advantage on attack rolls against it.
A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space
, doing so with a successful DC 11 Strength check. On its turn, the carrion stalker can detach itself from the target by using 5 feet of movement. When it dies, the carrion stalker detaches from any
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
daggersword’s current form (see Daggersword Shift below):
Longsword. Xenk magically detaches the longsword’s blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The
, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk’s next turn. On a successful save, the creature takes half as much damage and suffers no other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with this flaw has disadvantage on all attack rolls, ability checks, and saving throws until the behavior changes to match the flaw. Voiding a Contract Voiding an infernal contract releases all
the table describe the various contracts and the means by which they can be destroyed and voided. Contract Forms d6 Contract Form
1 Baby dolls
2 Damned wretch
3 Infernal scroll
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
with his troubles. See the “Hall of Knowledge” section below. Treasure. Moguhl and her bandits carry a total of 23 gp. The wererat also has a spell scroll of distort value (a new spell from chapter 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls. ROYALTY COMPONENT
Jim Darkmagic’s unique brand of spellcasting mixes arcane expertise with a particular kind
Incorporated: the royalty component.
To cast a spell that employs a royalty component (including using a spell scroll or other magic item that stores such a spell), a caster must have sufficient funds on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after
1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious. Path to the Vault A heavy stone trapdoor in the floor of area W4a can be found with a thorough search of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them to the home of a famous painter in the Sea Ward (encounter 10, “Converted Windmill”), beneath which is a tunnel that leads to the Vault of Dragons. Weather Effects Until the encounter chain is
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vault Coins and other valuables lie strewn about this partially collapsed chamber. Among them is a sizable mirror with an intact pane of black glass.
This is the temple’s treasure vault, where
weakening in the fabric of the planes where the Dragon Queen’s will bleeds into Krynn. The chamber is desecrated ground that grants Undead, Fiends, and worshipers of Takhisis advantage on attack rolls