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Returning 35 results for 'scroll of rolls disease vial'.
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Magic Items
Dungeon Master’s Guide
This rod has the following properties.
Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. Spells. While holding the rod, you can cast the
following spells from it:
Detect Evil and Good
Detect Magic
Detect Poison and Disease
See Invisibility
Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground
Feats
Astarion's Book of Hungers
throw a vial or flask, you can target an object or creature you can see within 40 feet of yourself.
Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Thrown weapons.
Magic Items
Tasha’s Cauldron of Everything
turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood
Monsters
Out of the Abyss
duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size
"} piercing damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage while enlarged.
Acid Vial. Ranged Weapon Attack: +4
Contagion
Legacy
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Spells
Basic Rules (2014)
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned.
At the end of each of the poisoned target’s turns, the target
poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.
Since this spell induces a natural disease in its target, any effect that
Monsters
Van Richten’s Guide to Ravenloft
can’t be removed until the disease ends. The creature dies if its hit point maximum drops to 0.
5–6. The creature has disadvantage on ability checks and attack rolls until it finishes its
next long rest.
The disease lasts until it’s removed by magic or until the creature rolls the same random effect for the disease two long rests in a row.Base creatures are among the first to
Red Slaad
Legacy
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Monsters
Monster Manual (2014)
damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A humanoid host can carry only one slaad egg to term
, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host’s chest in 1 round, killing the host in the
Monsters
Dragonlance: Shadow of the Dragon Queen
throw or be infected with a disease—a minuscule slaad egg.
A Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a
slaad tadpole. In the 24-hour period before the tadpole is born, the host feels unwell; its speed is halved; and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the
Monsters
Ghosts of Saltmarsh
(4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness
2nd level (3 slots): lesser restoration, protection from poison, web
3rd level (3 slots): conjure animals (2
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Yalaga makes two scourge attacks.
Scourge. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Drow Priestess of Lolth
Legacy
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Monsters
Monster Manual (2014)
disease, ray of sickness
2nd level (3 slots): lesser restoration, protection from poison, web
3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
4th level (3 slots): divination
, freedom of movement
5th level (2 slots): insect plague, mass cure wounds
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that
Rod of Alertness
Legacy
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Magic Items
Basic Rules (2014)
This rod has a flanged head and the following properties.
Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.
Spells. While holding the
rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility.
Protective Aura. As an action, you can plant
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
Red Slaad (control gem variant)
Legacy
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Monsters
Monster Manual (2014)
":"damage","rollAction":"Claw","rollDamageType":"piercing"} piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad
, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of
Carrion Stalker
Legacy
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monsters
Van Richten’s Guide to Ravenloft
advantage on attack rolls against it.
A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space, doing so with a successful DC 11 Strength
infest its body. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any effect that cures disease or removes the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be
opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
Symbol
Legacy
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Spells
Basic Rules (2014)
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
communication and has disadvantage on attack rolls and ability checks.
Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and it ceases aging. The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage. The creature
automatically fails Strength and Dexterity saving throws. The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. Petrified
Poisoned
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
. Choose one of the following effects:
Weal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour.
Woe. The creature has disadvantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
"Scrolls") is for scrolls in general, including a scroll of protection, and it allows you to try to activate a spell if you’re literate. The rule for a spell scroll is specific to that type of scroll
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and it ceases aging. The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage. The creature
automatically fails Strength and Dexterity saving throws. The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell's
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
action to throw a vial or flask, you can target an object or creature you can see within 40 feet of yourself. Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Thrown weapons.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
–72 Potion of animal friendship 73–74 Potion of vitality 75–76 Spell scroll (choose a 1st-level spell) 77–78 A stoppered vial of wyvern poison (see chapter 8 of the Dungeon Master’s Guide) 79–80 An
1d4 gemstones (10 gp each) in a small pouch 55–56 A malachite ring inlaid with electrum (50 gp) 57–58 An empty corked vial made from an aarakocra’s engraved wing bone (5 gp) 59–60 A rotting quiver
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dancing Monkey Fruit This rare magical fruit produces enough juice to fill a vial. Any humanoid that eats a dancing monkey fruit or drinks its juice must succeed on a DC 14 Constitution saving throw
disadvantage on attack rolls and Dexterity saving throws, and other creatures have advantage on attack rolls against it. Each time it takes damage,the dancer can repeat the saving throw, ending the effect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success. Shivering Sickness Insects native
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
object. A typical potion consists of 1 ounce of liquid in a vial. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest 25 lb. 5 GP Climber’s Kit 12 lb. 25 GP Clothes, Fine 6 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
0.
5–6. The creature has disadvantage on ability checks and attack rolls until it finishes its next long rest.
The disease lasts until it’s removed by magic or until the creature rolls the same
succeed on a DC 12 Constitution saving throw or contract a disease.
Each time the diseased creature finishes a long rest, roll a d6 to determine the disease’s effect:
1–2. The creature is blinded
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sample Diseases The diseases here illustrate the variety of ways disease can work in the game. Feel free to alter the saving throw DCs, incubation times, symptoms, and other characteristics of these
diseases to suit your campaign. Cackle Fever This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on rolls for initiative. Spells. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Alertness Rod, Very Rare (Requires Attunement) This rod has the following properties. Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls
. Spells. While holding the rod, you can cast the following spells from it: Detect Evil and Good Detect Magic Detect Poison and Disease See Invisibility Protective Aura. As a Magic action, you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial Jeweler’s Tools (25 GP) Ability: Intelligence Weight: 2 lb. Utilize: Discern a gem’s value (DC 15) Craft