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Returning 35 results for 'scroll of run device version'.
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Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
. The mizzium apparatus described in chapter 5 is a magical version of this gear.
The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level. Spell Scroll Costs Spell Level Time Cost Cantrip 1 day 15 gp 1st 1 day 25 gp 2nd 3 days 250 gp 3rd 1
Scribing a Spell Scroll With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. Resources. Scribing a spell scroll takes an amount of time and money related
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can more easily create a common magic item. To create such an item with a dragonshard, a character must have proficiency in the tools used to create a nonmagical version of the item or proficiency in
the Arcana skill. For example, a potion of healing can be created by a character who has proficiency with the herbalism kit. A spellcaster can scribe a spell scroll of a spell they know if they have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover. Level 13: Use Magic Device You’ve learned how to maximize use of magic items, granting you
property without expending the charges. Scrolls. You can use any Spell Scroll, using Intelligence as your spellcasting ability for the spell. If the spell is a cantrip or a level 1 spell, you can cast it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
of Fireballs Weapons +1 Ammunition, +1 Longsword Wondrous Items Bag of Holding, Boots of Elvenkind Armor An item in the Armor category is typically a magical version of armor from the Player’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
modifications:
Full Version (Five to Six Sessions). Run the adventure as written, making use of both the monastery and the ooze-flooded city locations.
Short Version (Two to Three Sessions). Run the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward it, believing the Lost Caverns must be located near a mountain named for the Witch Queen, but a clue on Bannik’s scroll warns them off this course (see the “Iggwilv’s Verse” section). Map 6.1
depicts the Yatil Mountains. Obstacles along the mountain’s main roads are rare, but once off the roads it’s a different story. Any hex on the map that doesn’t contain a road is difficult terrain for overland travel. Marc Moureau Map 6.1: Yatil Mountains View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Village of Respite Jared Blando Map: The Village of Respite View Player Version Respite’s layout is shown on Map: The Village of Respite. Nestled on the shore of the Umbradi Coast, the village
often ravage the nearby coast. Long ago, to protect the village, friendly djinn crafted a device called the Storm’s Eye Weather Vane and placed it in the village square. The djinn channeled their magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
broad range of levels. With a little work, you can run a complete campaign using only this book. Starting with The Sunless Citadel, guide your players through the adventures in the order that they are
of your own invention or drawn from another D&D setting, provides the perfect framing device for the campaign. The characters hear rumors of each dungeon, with just enough information available to lead
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Features Dyson Logos Map 4.9: Hiatea’s Hearth View Player Version Map 4.9 depicts Hiatea’s Hearth, including the following features: Feast Tables. Several giant-sized tables carved
from whole tree trunks run the length of the hall. Hearth. An enormous fireplace holds iron spits, pots, and kettles within. Inscribed on the stone arch surrounding the fireplace are Giant runes
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Tavern and Inn Characters can rent a room, order food, and buy a drink at Rat’s Run. Inn Characters who wish to rent a room must speak with the manager. They can be found at the main bar (area R2a
(area R2a) for 4 CP per drink. Meals are available for order during the day at the kitchen (area R3). Each meal costs 1 SP. MIKE SCHLEY Rat's RunView Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
from a scroll when it is read. Once used, a consumable item loses its magic and no longer functions. MAGIC ITEM FORMULAS
A magic item formula explains how to make a particular magic item. Such a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own home city, and their coverage is similarly limited in perspective. Mainstream Media. The Breland Ledger, the Sharn Inquisitive, the Aundairian Scroll, and papers like them present generally
fiercely partisan news that seems designed to fan the flames of resentment that linger after the Last War. Running Your Own. Rather than work for an existing outlet, you can run your own newspaper. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain active even after the outer door is breached. Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the Nether Scroll. When the adventurers arrive at the outer edge of the sandstorm, read: You see a dome-shaped sandstorm, four hundred feet wide, before you. Flashes of purple lightning course through
sandstorm emerge to see the ruined wall and the mastaba that houses the vault. The following locations are keyed to the map of the mastaba. Map 17.2: necropolis and mastaba View Player Version
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mysterious magic clockwork device that the characters recognize as part of the magic orrery found under Waterdeep. Investigating where the attackers slipped into the manor’s basement and dungeon, the
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
her tough demeanor. She is cold, calculating, charismatic, and knows how to run a business with ruthless efficiency and an eye for profit. The bartender is Backes Dunfield, a human with a scarred face
of Martisha for many years. Cooragh is famous for her incredibly tasty, and alarmingly well-spiced, stews and meat pies.
Map 2: Wayside Inn View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so. Map 5.1: Grudd Haug View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
a 10-foot-radius sphere of incinerating golden radiance centered on the device. Each creature in the sphere must make a DC 17 Constitution saving throw, taking 90 (10d10 + 35) radiant damage on a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. When an item’s charges run dry, its magic drains away — or the item might malfunction or explode, with effects determined by you. The “Alien Technology” section in chapter 9 of the Dungeon Master’s
trinket, two successes to operate a force pike or a teleportation-field device, and four successes to operate Kwalish’s powered armor.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they don’t have free run of the dungeon will help keep the
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Trinkets d6 Trinket 1 An unopened letter from your first teacher 2 A broken wand made of black, red, or white wood 3 A scroll bearing an incomprehensible formula 4 A purposeless device covered in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at the start of the next session and make adjustments moving forward. What’s New in the 2024 Version?
This is the 2024 version of the fifth edition Dungeon Master’s Guide. Much of the book has been
reorganized, expanded, and rewritten from the 2014 version, and the versions of things in this book replace versions from older books. Here are a few highlights:
Sound Advice. Every chapter (but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
used this area as a refuge. Over time, they carved and painted the interiors with the story of their prince, the golem, the battle, and the vault containing the Nether Scroll. Within the last five
the map of Haruun. Unless otherwise noted, all tunnels are sandstone, unlit, and 12 feet high. Map 17.1: haruun View Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
collapse, disrupting trade and imperiling vendors. Each anarchist wears an intimidating mask sculpted to look like an efreeti and carries a device called a boomhailer. These sound-amplifying, clockwork
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
scroll of lesser restoration (or some other 1st- or 2nd-level spell from the druid spell list). Map 2.11: reghed tribe camp View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wind through the town at street level. Above this labyrinth run mazes of catwalks made from the wood of old shipwrecks. Old rigging is used to suspend the creaky catwalks. The 90-foot-high cavern
on darkvision to see. Flameskulls are often mistaken from a distance for bobbing torches as they drift through town. View Player Version The town has no general store, and some merchandise that is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises. Originally founded by what turned out to be a false version of Omin’s lost sister, Auspicia, Dran Enterprises has long sought to execute a hostile takeover of Acquisitions Incorporated. All
off-brand.) And that expansion means new franchises. The first step was Ravnica, a city run by guilds and simply overflowing at the practicability of acquisition for hire. But beyond that? Infinite
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, the pech. Appendix C features a score sheet for use in competitive play. See the “Tournament Rules” section for how to run the adventure as a tournament-style scenario. Appendix D provides six premade
Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure created by Gary Gygax for Winter Con V in 1976. The adventure offers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whisper. “New information pointing to the whereabouts of the Lost Caverns of Tsojcanth—the former lair of Iggwilv, the so-called Witch Queen—has surfaced.”
The agent produces a rolled-up scroll bound
appendix A). The margrave is most concerned with ensuring his rivals don’t get the treasure, but the lantern is of special interest. Iggwilv’s Verse The scroll provided by Bannik contains a map of the Yatil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mounting a supply run to Waterdeep to talk matters over with his superiors there. He needs someone to mind the inn in his absence. Nalaskur works with but doesn’t trust Chalaska Muruin, a terse, cold
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
automatically sliced open with an attack from an elder monk’s force pike. Characters who fall to the valley floor (area C4) from area C1 or area M9 are picked up by a floating teleportation-field device
character succeeds on a DC 12 Charisma (Persuasion) check. A successful check causes the immured ones to run off and attempt to escape. Treat each immured one as a berserker with these changes: Its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
can be bypassed by anyone wearing a holy symbol of Umberlee. The characters can find such a device in the wreck of the ***** Queen (see “High Horn”).
Map 3: Dangwaru View Player Version