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Returning 17 results for 'scrying of resolve did violent'.
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monsters
Invisible), Minor Illusion, Ray of Sickness (level 3 version)
1/Day Each: Augury, Blight, Plant Growth, Scrying, Unseen ServantLegendary Action Uses: 3 (4 in Domain). Immediately after another creature&rsquo
, and their adoration gradually soothes the violent, magical outbursts that follow her failures.
Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his
violent delusions that make no sense to anyone else.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
success, unscrupulous adversaries might engage in sabotage, theft, and similar escalating (but not violent) attacks. Or the characters might use such tactics themselves as their rivals enjoy a series
characters solve this problem by breaking the curse rather than killing the rivals, but either way, these foils no longer trouble the characters after they resolve this situation. (A rival group at these levels might consist of an Archmage, an Archpriest, a Spy Master, and a Warrior Commander.)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
they defend the order and its members like lions protect their prides. They resent other revolutionary groups whose violent ways cause the people to distrust the Silent Roar by extension. Many Silent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control water, freedom of movement
9th
conjure elemental, scrying
Desert Druid Level Spells 3rd
blur, silence
5th
create food and water, protection from energy
7th
blight, hallucinatory
darkness, Melf's acid arrow
5th
water walk, stinking cloud
7th
freedom of movement, locate creature
9th
insect plague, scrying
Underdark Druid Level Spells 3rd
spider climb, web
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
violent, magical outbursts that follow her failures. Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a distracted but deceptively cunning hag clinging
version)
1/Day Each: Augury, Blight, Plant Growth, Scrying, Unseen Servant
Bonus Actions
Mother’s Visage (1/Day). Lorinda shape-shifts into Mother, a deity revered by the people of Tepest, for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
unnerving but harmless. Scrying Sensor. The ghostly eyestalk is a magical sensor that allows one of the apprentice wizards in area X16 to monitor this hall. The eyestalk functions as an extra eye with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
succeeds on a DC 14 Wisdom (Medicine) check can tell they are hundreds of years old and belonged to humans and dwarves who met violent ends. Ropers. Three ropers cling to the ceiling in the southeast part of
who searches the debris and succeeds on a DC 16 Intelligence (Investigation) check finds a rotting courier’s pack containing a spell scroll of scrying and three packets of dust of disappearance. Y3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
slaughter helpless villagers, when a tyrant defies the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear
from Energy 13 Banishment, Dimension Door 17 Hold Monster, Scrying Level 3: Vow of Enmity When you take the Attack action, you can expend one use of your Channel Divinity to utter a vow of enmity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character’s body such as a lock of hair—that Strahd can use to improve the efficacy of his scrying spell. If one of Strahd’s spies is confronted by the party, the spy attempts to grab some accessible item
from a character before fleeing. If Strahd acquires such an item, he uses his scrying spell to learn as much as he can about the party before planning his next attack, and to verify what his spies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
encounter turns violent, Isperia refrains from using lethal force if possible, preferring to subdue a wrongdoing so that the legal system can mete out justice.
Isperia’s Traits Ideal: “The law
and good, scrying
6th level (1 slot): word of recall
7th level (1 slot): divine word
8th level (1 slot): antimagic field
Actions
Multiattack. Isperia makes two claw attacks. She can cast a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, he refers to them as “Memories of Vecna,” their rank. Oxtu likes to describe violent methods of coercing secrets from people, and the cult fanatics hang on his words. Oxtu carries keys that unlock all
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
object that it isn’t wearing or carrying can immediately cast the misty step spell, requiring no components. 53–58 One character can cast the scrying spell (save DC 17) once within the next 24 hours
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
iron bands, lined with lead to prevent scrying, is air- and watertight, and features layers of locks that make opening a vault without its keys nearly impossible. Two keys are required to open a vault
), Tannus finds that he really wants to avoid being violent. This might be his last chance to prove his love to Gwendolyn! Jormun’s secret causes him to protect the married couple at all costs. His actions