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Monsters
Forgotten Realms: Adventures in Faerûn
three attacks, using Eldritch Burst or Paralyzing Touch in any combination. She can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 5 version).
Eldritch Burst. Melee or
spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
hive abandon their lair and search for a new one. When a suitable location is found, the largest kruthik in the hive undergoes a metamorphosis, forming a cocoon around itself and emerging several weeks
monsters
Command. Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can’t take this action again until the start of his next turn.Lord Loren Soth
effects end immediately.
Lord Soth’s Lair
Lord Soth rules from Nedragaard Keep, a twisted, copy of his accursed fortress on Krynn, Dargaard Keep. Nedragaard Keep grows and withers over time like
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
.”
41–60
“I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.”
61–80
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
tampering with the dead in my search to better understand death.”
61–80
“I want to achieve the everlasting existence of undeath.”
81–00
“I am awash in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s stat block. How to read and use a stat block is explained in “How to Use a Monster” and to a lesser degree in the “Rules Glossary”.
classes
Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Orc
Legacy
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Weapons, and a revised version of the Ability Score Improvement feat. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Player’s Handbook Playtest 7 September 07, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
Dungeon Master—and did everything they could to challenge and delight the other players. That game was, of course, the first version of Dungeons & Dragons, and you’re now reading its latest version
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 5 April 26, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Expert Classes September 29, 2022
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on character classes found in the Experts Class Group, new and revised Class features, Spells, Feats, Subclasses, and Epic Boons. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 8 November 27, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sage Advice Compendium The Sage Advice Compendium collects questions and answers about the rules of Dungeons & Dragons (fifth edition). The document’s version number changes when substantive additions or revisions have been made to the text.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Shrine Locations The following locations are keyed to the map of the Shrine of Savras. Squares filled with rubble are difficult terrain (see the Basic Rules). Map: Shrine of Savras View Player Version
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Character Origins August 18, 2022
In our first Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents rules on character creation, including options for Races, Backgrounds, and Feats. You will also find a glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale. Use the rules in the “Mountain Travel” section to simulate the perils of getting around in the peaks. Map 2.13: skytower shelter View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rules help you do this, but when you need to act as referee, try to make decisions that ensure everyone is having fun. Communicate with Your Players. Open communication is essential to a successful D&D
at the start of the next session and make adjustments moving forward. What’s New in the 2024 Version?
This is the 2024 version of the fifth edition Dungeon Master’s Guide. Much of the book has been
Compendium
- Sources->Dungeons & Dragons->Monster Manual
New in the 2025 Version?
This is the 2025 version of the fifth edition Monster Manual. If you’ve read the 2014 version, much of this book will feel familiar, since the fundamental rules and variety
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
minutes longer to cast than normal. It also doesn’t expend a spell slot, which means the ritual version of a spell can’t be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
minutes longer to cast than normal. It also doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, arriving 1 minute after the alarm is raised. After 10 minutes, Grimjaw and the reavers from area K20 leave the keep and search for intruders in the castle. Map 3.3: Rivergard KeepView Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Cloud Peaks After the party deals with Ashgarlyth and finds the clues in the dragon’s lair, the characters can travel to the Cloud Peaks in search of Zikran. Flesh out the journey with encounters
the harshness of the climb. Rules for extreme cold, strong wind, and high altitude can be found in Chapter 5 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Psionic Powers A character playing a talent—the class found in the MCDM supplement The Talent and Psionics—can use the rules in that book to learn the following new powers from the creatures in
differently than the version for player characters presented below, usually because a creature’s innate psionic ability enhances their power.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Using This Supplement Here are ways to use this supplement in concert with Tomb of Annihilation: With your consent, one or more players can create tortle characters using the rules in the “Tortle
” section. These tortles have traveled far from the Snout of Omgar in search of adventure and companionship. They can join the party in Port Nyanzaru or some other location in Chult.
The party might
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
carved to resemble a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure With successful DC 14 Intelligence (Investigation) checks made to search this area, the characters
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
these threats defy imagination. Iggwilv is rumored to have amassed a magical hoard of unsurpassed value, a trove of such fame that scores of adventurers have perished in search of it. This supplement
is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. The adventure presented herein is an abridged, quick-play version of “The Lost Caverns of Tsojcanth,” which appears in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teems with life. Rumors of this land’s rare abundance often escape the domain, enticing traders, herbalists, beast tamers, and seekers of magical reagents to search it out. But visitors must tread lightly
generations of inhabitants. These paths are easily spotted by those who know how to look for them. Every living thing in Valachan generates wily camouflage, venom, spines, tricks, or traps. Nothing here is safe, defenseless, or as it seems.Map 3.14: valachan View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, adding slave pens, workshops, and barracks. If the characters begin their search at Tresendar Manor, they enter the dungeon in area 1. If they instead follow Carp Alderleaf to the secret tunnel the lad found, they enter the dungeon by way of area 8. Redbrand Hideout View Player Version
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
secret door in area E3 blends in with the surrounding wall. As a Search action, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful
night, its denizens rely on Darkvision to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Marc Moureau Map E: Ogre Lair (DM’s Version) View Without Tokens View Player Version
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
resembles a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure A successful DC 12 Intelligence (Investigation) check made to search this area uncovers a key to the treasure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
beyond the range of the characters’ light sources and darkvision.) A search of the surrounding area reveals a cave mouth near the south end of the chasm (area Z1). Within the cave mouth are steps
leading down to area Z2, which leads to the uppermost ledge of the chasm. Alternatively, characters can use magic or climbing gear to lower themselves down into the chasm. Map 2.4: cackling chasm View Player Version