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Returning 35 results for 'searing of remain dangerous vary'.
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Monsters
Lorwyn: First Light
DC 13):
At Will: Command, Mage Hand, Minor IllusionMost Shadowmoor merrow are Merrow Doublespeakers, seeking to trick those not wise to their nature. These merrows’ tail spines are dangerous
large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Monsters
Forgotten Realms: Adventures in Faerûn
financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists’ zealous bloodlust overwhelms their senses.
Cultists
The
ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
Species
Lorwyn: First Light
appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions and
for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic and decentralized; their communities are few and likely to be found in isolated or dangerous
Monsters
Bigby Presents: Glory of the Giants
failed save, or half as much damage on a successful one.Multiattack. The giant makes two Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter. Melee Weapon Attack: +11;{"diceNotation
":"1d20+11", "rollType":"to hit", "rollAction":"Searing Scepter"} to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Searing Scepter
Monsters
Acquisitions Incorporated
himself in the process. Despite his having been resurrected at Rosie's request, things remain cool between the two.
Pendragon was kicked out of wizarding school as a result of the dark rumors following
the Beestinger clan. Now a self-taught mage, he specializes in making use of the dangerous spells and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out
Monsters
Mordenkainen's Fiendish Folio Volume 1
presence of bright light—or to destroy their foes.
Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is equivalent to natural sunlight
offense. In the minds of the blindheims, the sun could not possibly have forgotten their great and heroic theft, and anything said to dispel the belief that they remain infamous and feared by all folk
Monsters
Spelljammer: Adventures in Space
your hand or somewhere else in your space (your choice). Once used, this charm goes away, but the tools remain.
Chwinga
Chwingas are tiny elemental spirits that adapt easily to any habitable
attract a chwinga to a particular creature vary. A chwinga might like the way a certain creature walks or the way it combs its hair, or be smitten by its ability to play music or to eat copious amounts of food.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and
Genasi
Legacy
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Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
each other with immediate hostility. Only a truly great warlord can force legions to work together as an army if Maglubiyet has not called forth a host.
Hobgoblins have a code of honor. Its details vary from legion to legion, but it’s always brutal.
— Volo
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
Triton
Legacy
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Netherese Obelisks John Stanko The Weavers The shattered obelisk is only one of several similar obelisks around the world. All are powerful artifacts with dangerous magical effects, although no two
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
back. Giants who fall to Imix’s corruption might leave their homes to join with like-minded cultists, but others remain within their communities to pursue Imix’s destructive agenda. A fire giant of Evil
Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lesser volcanic earthbergs drift in the air and smash into the greater mountains. The rocky slopes of the plane make movement here difficult and dangerous. The ground inclines at least 45 degrees almost
everywhere. In places, steep cliffs and deep canyons present more challenging obstacles. Hazards include volcanic fissures that vent noxious fumes or searing flames. Gehenna has no room for mercy or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
back. Giants who fall to Imix’s corruption might leave their homes to join with like-minded cultists, but others remain within their communities to pursue Imix’s destructive agenda. A fire giant of Evil
Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of this adventure. The Underdark is a dangerous place, and characters might be reluctant to let their newfound friends fend for themselves. Helping some of them return home makes a good incentive to
visit locations in the Underdark. Shuushar, Topsy, Turvy, Stool, Rumpadump, and Glabbagool would rather remain in the Underdark than suffer sunlight.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
precious metal. With the collapse of the kingdom of Galifar, each of the Five Nations began to mint its own currency, along with the Mror bankers. However, while the designs imprinted on these coins vary
wealthiest citizens of Khorvaire, and the average peasant might never see such a coin. A number of other coins remain in circulation, such as the double crown of Breland (2 cp) and the silver throne of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Such individuals find themselves gripped by legends of giants, spurred to embark on dangerous quests in search of truth or vindication. Myths about giants vary across the worlds. The Tall Tales table
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aberrations and other extraplanar threats. Even in defeat, the daelkyr sowed seeds of madness in the Marches. Followers of the Cults of the Dragon Below remain scattered across the region. Some of these
cults work with mind flayers and other aberrations. Others have no evil intent but are driven by dangerous delusions.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cannibals Chultan cannibals prowl the jungles in small groups, killing and eating zombies while avoiding faster, more dangerous undead. Abandoned by their gods, the cannibals have turned to the
characters remain quiet and keep their distance, they can move away without being noticed by the cannibals. If this encounter occurs at night, 3d6 tribal warriors try to sneak into the adventurers
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
shifts its location from a dismal swamp, to a searing desert, to some other forbidding clime in each telling. The key elements remain the same in each version of the tales, lending a thread of truth to
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
movement difficult and dangerous. The ground inclines at least 45 degrees almost everywhere. In places, steep cliffs and deep canyons present more challenging obstacles. Hazards include volcanic fissures
that vent noxious fumes or searing flames. Gehenna is the birthplace of yugoloths, greedy and selfish Fiends that dwell here in great numbers. Layers of Gehenna Layer Description Khalas Lava
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others say
the Treaty of Thronehold ended the Last War. But all of those questions remain unanswered. No one knows the cause of the Mourning or whether it could suddenly expand anew. Breland opened its borders to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the potential for good or evil in equal measure. He is truly undecided, and will weigh all options for action against the cult. Concession. Ileuthra believes that the dragon masks are too dangerous
to remain in the world if the humanoid races are aware of where they are. If the characters agree that all dragon masks will be handed over to the metallic dragons as soon as they are found—including any masks captured after the final battle—his attitude can be improved.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Mists Characters who remain outside the house can see the mists close in around them, swallowing up the rest of the village. As more buildings disappear into the mists, the characters are left
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot