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Returning 35 results for 'secret'.
Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
Spells
Playerās Handbook
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic
Equipment
Although itās not much of a secret nowadays, the magical stone known as feather rock, which is used to craft these stone swords, was once coveted and kept hidden by the Nakudama. Even though
Leomund's Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Playerās Handbook (2014)
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Secret No mortal soul is entirely free of second thoughts or doubt. Even a cleric must grapple with dark desires or the forbidden attraction of turning against the teachings of oneās deity. If you
havenāt considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterās Guide
Secret Doors A secret door is crafted to blend into the wall that surrounds it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret doorās presence. Other than the fact
that itās hidden, a secret door is similar to a common door. With the Search action, a character can search for a secret door along a 10-foot-square section of wall and make a Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Tammerautās Secret The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea, he called out to his fiendish patron. Orcus heeded his call
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Secret Basement The original builder of the lighthouse was a kindly old wizard who enjoyed the romantic idea of living rustic by the sea in his final years. He wanted a laboratory inaccessible to the
just another item on the franchiseās to-do list, and no one ever discovered the super-secret basement beyond. After Hoobur GranāShoop led his undead minions in the attack on the lighthouse, the gnome
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Secret Chicken One of the chickens in area 35 might be one of Thessalarās experiments, such that it occasionally lays silver eggs (worth 10 gp) or even golden eggs (worth 20 gp). In this scenario
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manifested Secret The secret that Lord Neverember is not the rightful ruler of Neverwinter is represented by Vecnaās symbol emblazoned on Neveremberās crown. The characters can dismantle this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manifested Secret In Vecnaās twisted unreality, Kas is shackled with his legendary sword, but he is forever unable to use it. The Sword of Kas is this unrealityās manifested secret. Kas willingly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Secret The secret of the haunted house is that it is not, in fact, haunted. It is the shore base for a band of smugglers led by a wizard named Sanbalet. The eerie lights seen at night by
ship, the Sea Ghost. The ship is away from the house when the characters explore it, though evidence of its moorings can be discovered in the secret caverns below. The ship comes into play in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Secret Doors A number of secret doors are hidden in the Donjon Core. A character who searches a wall where a secret door is located and succeeds on a DC 20 Wisdom (Perception) check finds minuscule bumps along the wallās surface. Pressing these bumps causes the door to slide open.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manifested Secret The characters can dismantle this unreality by touching the feather and performing one of the actions detailed in the āDismantling an Unrealityā section earlier in this chapter. If
the astral dreadnought dies while the characters are searching its demiplanar donjon for the manifested secret, the demiplane ceases to exist, and everything inside it appears around the dreadnoughtās
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secret Grotto Characters who step through the portal are transported to another portion of the Old City in the northeast section of Yongjing.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nimās Secret Characters who question Jezrynne Hornraven (see āEyewitnessesā above) can get a description of the creature that set off the fireball. It bears a striking similarity to the automatons
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
15. Secret Door A secret door here leads to a hallway beyond. The door is unlocked and can be found with a successful DC 18 Wisdom (Perception) check.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z3. Secret Room This room is hidden behind a secret door that can be found with a successful DC 15 Wisdom (Perception) check. When the secret door is opened, the characters can hear the faint sound
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeranās Secret Route Grin Ousstyl shows the characters a secret door in the cavern wall outside of Vizeranās tower. Beyond this door is a long and winding tunnel that took Vizeran centuries to
create using stone-shaping spells. The passage, which is free of monsters and hazards, ends at a secret door at the bottom of the Westrift in Menzoberranzan. The trip from Araj to the city takes twelve
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X26. Secret Alcove Two secret doors lead to this room. When either door is pulled open, read: Hundreds of skulls fall out of a cavity behind the door. This room has a 30-foot-high ceiling and is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
9. Secret Passage This secret room is for Neronvainās personal use only. A small shrine to Fenmarel Mestarine ā the elven god of outcasts, scapegoats, and solitude ā resembles a pair of white eyes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
No Silent Secret āNo Silent Secretā is a short adventure for a party of four to six 1st-level characters, who will advance to at least 2nd level by the adventureās conclusion. At the outset, choose
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X29. Secret Room Dust and cobwebs fill this otherwise empty room. The ceiling here is 10 feet high.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
17. Magical Secret Door This entrance to the remainder of the tomb is on the wall adjoining the stairway that leads down. It can be found by mundane means, requiring a successful DC 20 Wisdom
aura (abjuration). After the magic of the door is identified, a dispel magic or remove curse spell is needed to remove the guard that prevents the door from being opened. Once this is accomplished, the secret door can be opened easily from either side.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
Part 3: Secret Realities
Compendium
- Sources->Dungeons & Dragons->Playerās Handbook
Leomundās Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Secret Vault This oval chamber has a domed ceiling 20 feet high, as well as the following features: Bloody Hand. Dry blood stains every surface except for a patch in the shape of a giant hand on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Secret Tunnel This curved corridor is hidden behind secret doors and connects areas 37 and 39. Humanoid footprints in the dust suggest that a lot of traffic passes through here.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Secret Passage This secret room is for Neronvainās personal use only. A small shrine to Fenmarel Mestarineāthe elven god of outcasts, scapegoats, and solitudeāresembles a pair of white eyes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X7. Secret Scroll Repository Carved into the south wall of this dusty space are cylindrical holes fit for scrolls or maps. The wizards kept magic scrolls here in case the temple came under attack. The scrolls have crumbled to dust.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
D1. Secret Entrance One of the white rocks atop the hill acts as a stone plug embedded in the earth. Characters searching the hilltop can spot a opening beneath the base of the rock with a successful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
32. Secret Door The portal to the south canāt be detected by any magical means, but a successful DC 15 Wisdom (Perception) check enables a character to notice that the wall at this location has a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
29. Secret Equipment Room Gear and equipment related to exploring the underground lake are stored in this private chapel to the templeās living demigod, the thessalkraken. Search and salvage gear are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
21. Secret Stairs A narrow spiral staircase made of creaky wood is contained within a 5-foot-wide shaft of mortared stone that starts in the attic and descends 50 feet to the dungeon level, passing
through the lower levels of the house as it makes its descent. Thick cobwebs fill the shaft and reduce visibility in the staircase to 5 feet. The secret door and shaft donāt exist until the house






