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Returning 35 results for 'secret of rites devils vicious'.
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Equipment
This book contains Xorannox’s collection of dirty secrets about other people: intrigues between nobles, unfaithful leaders, infernal contracts between devils and clergy of good-aligned temples
, and similar misdeeds.
If you study the book for 1 uninterrupted hour, you find a piece of secret information about an important public figure of your choice. You only find information if the GM
Monsters
Eberron: Rising from the Last War
(Psionics). The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery
(see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious
Monsters
Eberron: Rising from the Last War
). The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions
” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel
Monsters
Eberron: Rising from the Last War
components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel
dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Crysteel Dagger"} to hit, reach 5
Monsters
Eberron: Rising from the Last War
following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage
armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tanarukks, using these ferocious warriors to bolster their followers’ strength.
The demon lord Baphomet gladly shares the secret of creating tanarukks with those who entreat him for power; the cult
of Gruumsh has also mastered a ritual for this purpose, and bestows it on those deemed worthy. Whatever process is used corrupts the subject, transforming them into a vicious Fiend.
Although
Monsters
Baldur’s Gate: Descent into Avernus
","rollDamageType":"bludgeoning"} bludgeoning damage.A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts
can come from different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
Monsters
Mordenkainen's Fiendish Folio Volume 1
odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party.
Hateful Ambushers. Jermlaine hate and resent all larger
their assumption that any who meet them seek to harvest them for such experiments.
Secret Lairs. Because they are hunted for food or for their skin, jermlaine take care to hide their lairs away from
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
. You might have such a connection, but dread what would happen if others in your insular community found out.
Darkon. The Kargat, this shattered domain’s secret police, supposedly know the secret
monsters
, while the other two heads are vicious and animalistic in nature; avians, bovines, canines, felines, and lupines are the most typical. When walking among mortals, an angel of obsession most often takes
devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through interactions with ever
Monsters
Storm King's Thunder
a secret yet widespread organization called the Kraken Society. Using information given to them by the evil storm giant sisters, Kraken Society operatives ambushed and killed Queen Neri. Iymrith then
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Monsters
Eberron: Rising from the Last War
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and
undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah. Sahuagin constantly war on any peoples living near their territory
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Devils: Archdevils At the top of the hierarchy of the Nine Hells stand the archdevils, a vicious and backbiting group made up of the Hells’ elite devils. They include the various lords, the nobles
betters. Many dread names are included in the rolls of the archdevils; the few described here are among those that adventurers are most likely to encounter. Wish Fulfillment. All devils seek control
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the remains of burned candles. Lord Cassalanter sent Arn and Seffia on a mission to retrieve the Stone of Golorr from his family’s mausoleum. He also gave them secret orders to dispose of three other
Vaelle Lurval if she’s with the party (see “Mausoleum: Summer”). Devils’ Arrival As characters try to break into the cult fanatics’ apartment, three spined devils arrive. The devils fly to the tower
Compendium
- Sources->Dungeons & Dragons->Monster Manual
calloused and amoral. Nils Hamm
Bone devils travel across the multiverse to fulfill diabolical orders. If left with no other choices, they might conscript mortals to aid them in their vicious
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
against the south wall, on which several bodies lie wrapped in funeral shrouds.
The wooden platform is used as a dais for religious rites. The faithful are brought here after death, blessed, and then
Moghadam’s thieves, as well as one of those thieves (a female human). Secret Door Seven small knobs of stone protrude from the south wall at the level of the platform. A character who succeeds on a DC 12
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Believers A dozen of the Red Larch town elders have a secret: They belong to a secret society that calls itself “the Believers.” It isn’t quite a cult, although it has special ceremonies and
rites passed down for generations. It isn’t quite a civic organization, despite the fact that some of the wealthiest and most powerful people in Red Larch are members. The members of the Believers use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
TALISMANS
Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if charmed, and ancient
Devils Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of
, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of
, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bugbear raiders plan an assault. 2+ I: Minotaur Lair A malevolent minotaur prowls this ruined cave. 2+ J: Gnoll Lair Vicious hunters scour this forsaken shrine. 2+ K: Shrine of Evil Chaos A dastardly cult performs unholy rites in this temple. 3
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
assault the Feywild. Just as the fomorians were banished into the Underdark, so too did Annam banish Karontor to a subterranean prison. Priests and Rites. Few dare to worship Karontor, even in secret
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic.
Shifting his gaze between a battered tome and the odd alignment of the
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of the hill giants. This chief, one Nosnra, is a thoroughly despicable creature, sly and vicious, loving ambush and back-stabbing. Furthermore, the party has been cautioned to expect a secret force
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
Intelligence (Arcana) check reveals that the glyphs around each door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, allowing devils
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Dispater Goals: Power gained and used in secret, influence exerted via blackmail, control of people and organizations through knowledge of their weaknesses and shames Typical Cultist: Acolyte
secrets, offering them in return for a creature’s soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of premeditated cruelty. The devils of the Nine Hells are bound to obey the laws of their superiors, but they squabble within their individual castes. Most undertake any plot, no matter how foul, to
cloven left hoof to distinguish him from a human. His crimson throne stands in the heart of the Iron City of Dis, a hideous metropolis. Planar travelers come here to conspire with devils and to close
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exotic Languages table or a secret language, such as thieves’ cant or the tongue of druids. Dwarvish Alphabet Some of these languages are actually families of languages with many dialects. For example
Dragons, dragonborn Draconic Deep Speech Mind flayers, beholders — Infernal Devils Infernal Primordial Elementals Dwarvish Sylvan Fey creatures Elvish Undercommon Underworld traders Elvish Draconic Alphabet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Other Intelligence Checks The DM might call for an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lie low while authorities elsewhere hunt for them. Owing to the highly sensitive and wicked work that takes place here, Web’s Edge is a carefully guarded secret. Only the highest-ranking covert
operatives and members of Lolth’s clergy know about it, though powerful demons and devils allied with the Spider Queen are also aware of Web’s Edge. A few cultists live in Web’s Edge to maintain its