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Returning 35 results for 'secret of rites drive vision'.
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Monsters
Forgotten Realms: Adventures in Faerûn
’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization dedicated to
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Monsters
Forgotten Realms: Adventures in Faerûn
Success: Sammaster can’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
Monsters
Eberron: Rising from the Last War
are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the
features.
Hashalaq
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can't be surprised.
Arcane Eye
Monsters
Eberron: Rising from the Last War
throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can't be surprised.
Arcane Eye (3/Day
Monsters
Eberron: Rising from the Last War
merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell
Monsters
Eberron: Rising from the Last War
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
characters encounter in the Neverdeath Catacombs: Indrina’s Secret. A prisoner named Indrina knows that Lord Neverember doesn’t have a legitimate claim to his title. The characters can learn this secret in
classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic.
Shifting his gaze between a battered tome and the odd alignment of the
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Monsters
Fizban's Treasury of Dragons
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
blinds and secret passages throughout their lairs, allowing them to move easily—and potentially unnoticed.
The challenge rating of a legendary crystal dragon increases by 1 when it’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
against the south wall, on which several bodies lie wrapped in funeral shrouds.
The wooden platform is used as a dais for religious rites. The faithful are brought here after death, blessed, and then
Moghadam’s thieves, as well as one of those thieves (a female human). Secret Door Seven small knobs of stone protrude from the south wall at the level of the platform. A character who succeeds on a DC 12
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Religious Service Characters with a religious bent might want to spend downtime in service to a temple, either by attending rites or by proselytizing in the community. Someone who undertakes this
percent. A favor could also take the form of a deity’s intervention, such as an omen, a vision, or a minor miracle provided at a key moment. This latter sort of favor is expended by the DM, who also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Believers A dozen of the Red Larch town elders have a secret: They belong to a secret society that calls itself “the Believers.” It isn’t quite a cult, although it has special ceremonies and
rites passed down for generations. It isn’t quite a civic organization, despite the fact that some of the wealthiest and most powerful people in Red Larch are members. The members of the Believers use
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
aging accelerates. This wasting can even drive an affected dragon to seek out undeath. The Undead Dragon Adventure Hooks table translates some of these ideas into inspiration for adventures revolving
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
assault the Feywild. Just as the fomorians were banished into the Underdark, so too did Annam banish Karontor to a subterranean prison. Priests and Rites. Few dare to worship Karontor, even in secret
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Story Overview When Phenax sent Varyas the Knowing a vision of the oracle’s impending death, the seer didn’t fear—he knew his work was just beginning. (BASTIEN L. DEHARME) Like all the Returned who
an agent— a soul willing to forsake life, discover his secret, and return with the knowledge that even the god couldn’t escape with. Varyas met his end and dutifully sought Phenax’s mystery in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Secret Vault This oval chamber has a domed ceiling 20 feet high, as well as the following features: Bloody Hand. Dry blood stains every surface except for a patch in the shape of a giant hand on
. Characters who witnessed the ghostly scene in area 7 recognize the corpse as that of the cleric in the vision. Brythia Mulspeer and her adventuring companions were exploring Undermountain when the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
+ (2d4 × your size modifier) Speed. Your base walking speed is 30 feet. Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
images are of robed figures lamenting the loss of their eyes. Secret Door. In the back wall of crypt D is a slightly askew secret door. Any character who looks into crypt D and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Other Intelligence Checks The DM might call for an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(Religion) check you make when you take the Study action to recall lore about deities, rites and prayers, hierarchies, holy symbols, and the practices of secret cults. Enlarging the Facility. You can
Library behind a locked or secret door. Research: Helpful Lore. When you issue the Research order to this facility, you commission the facility’s hireling to search the Archive for helpful lore. The work
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Other Intelligence Checks. The DM might call for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
communicate telepathically with any creature that carries or wields it. Sentient Item’s Senses 1d4 Senses 1 Hearing and standard vision out to 30 feet 2 Hearing and standard vision out to 60 feet 3
Hearing and standard vision out to 120 feet 4 Hearing and Darkvision out to 120 feet Sentient Item’s Special Purpose 1d10 Special Purpose 1 Aligned. The item seeks to defeat or destroy those of a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
succeeds on a DC 15 Intelligence (Religion) check discerns that these materials describe various rites practiced by Orcus worshipers. Ghostly Librarian. The spectral figure in the alcove is the Ghost of
Friendly, she reveals that adventurers slew her many years ago during their raid on the temple, after she refused to abandon her library. If the characters ask about treasure or secret knowledge, Melindra
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventures.
Introducing Harrowhall A character who draws the Throne card from a Deck of Many Things has a fleeting vision of a keep surrounded by a dry moat. Fog swirls across the grounds, and the
an end to the schemes of a ghostly necromancer, but if the characters have been talking about building a headquarters, they can drive off the ghosts that haunt Harrowhall and claim it for their own.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her strength. After being welcomed to the grove by Phylo, Zuggtmoy melded with the sovereign in secret, seducing it with the promise of a paradise for the mushroom folk if Phylo would lead them to
become her followers on the Material Plane. Its mind completely lost inside the demon queen’s insidiously mad vision, Phylo became enthralled by the promise of plentiful soil and moisture, perpetual rot
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
aarakocra know a secret method to stabilize the Labyrinth Funnel so it can be used safely as a portal. Ill Winds Blow Frost giant raiders are subverting the Labyrinth Funnel to connect to the Howling
, and she is using its power to drive other beings from her domain. Towns in the area desperately call for help as endless storms assail them and an onslaught of creatures from the Elemental Air