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Returning 35 results for 'secret of runes divine vecna'.
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Magic Items
Dungeon Master’s Guide
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
Magic Items
Dungeon Master’s Guide
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Monsters
Vecna: Eve of Ruin
in his archlich form and not his divine form.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, NecroticVile Teleport. Vecna teleports, along with any equipment he is
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
Commune
Legacy
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Spells
Basic Rules (2014)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each
question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
Monsters
Mythic Odysseys of Theros
-crossed castaway has even been known to become part of such collections.
Secret Routes of the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this
know for sure.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent
classes
Sword Coast Adventurer's Guide
of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
1st
detect magic, magic missile
3rd
magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Classes
Sword Coast Adventurer's Guide
of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
3rd
detect magic, magic missile, magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Backgrounds
Spelljammer: Adventures in Space
pouch containing 10 gp
Longevity
You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.
Feature: Divine Contact
You gain the Magic
lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. His ambition drives him to pursue greater divine power across the multiverse.
OLIVIER BERNARD Vecna
members of Valor’s Call include the dwarf Fighter Elkhorn, the human Cleric Mercion, the human Rogue Molliver, and the human Wizard Ringlerun.
Vecna Vecna (VECK-nah) had humble beginnings in the Greyhawk
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Learning Secrets Every time the characters learn a powerful secret, note it on the Secrets Tracker. Once the characters learn a secret, they can’t learn it again. When one character learns a secret
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sending Vecna Back The Chime of Exile is Alustriel’s property and ultimately can send Vecna back to Oerth, interrupting his ritual. The interruption would dissipate the secret-based magic Vecna is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Monsters
Mythic Odysseys of Theros
;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
creatures in one encounter. Award a party 36,000 XP for defeating Hythonia after she uses Shed Skin.
Hythonia’s Lair
Hythonia makes her lair on Skathos, an island where a secret sect of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Power of Secrets Wade Acuff Cults of Vecna everywhere are conducting rituals to siphon victims’
secrets, which will fuel the lich’s ritual to remake the multiverse Vecna uses stolen secrets to
power his ritual to remake the multiverse. When the characters stumble on the cult of Vecna, whose members are trying to extract secrets from a captive, they gain access to magic fueled by powerful
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manifested Secret In Vecna’s twisted unreality, Kas is shackled with his legendary sword, but he is forever unable to use it. The Sword of Kas is this unreality’s manifested secret. Kas willingly
lets a character take the Sword of Kas if convinced the characters can destroy Vecna, better yet, if convinced that relinquishing his weapon will enable him to destroy Vecna someday. A character can make
Human
Legacy
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blue Feather of Habbakuk Within Arekanz’s demiplanar donjon is a blue phoenix feather marked with the symbol of Vecna unreality’s manifested secret. In this unreality, this single feather is all that
remains of Habbakuk, a god on the world of Krynn and one of the many gods Vecna intends to destroy as part of his ritual. Any character with proficiency in the Religion skill recognizes the feather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Kas Wondrous item, artifact (requires attunement) When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This
, Kas faithfully served the lich, but as Kas’s power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the lich’s empire in Vecna’s stead. Legend says Vecna’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic to dismantle the unreality. Manifested Secrets Each unreality section notes the unreality’s manifested secret. This is a secret that Vecna made foundational to his plan to reshape the part of the
symbol. Locating the Manifested Secret. An unreality’s manifested secret is an important item integral to the unreality. Whenever a character is in an unreality, the manifested secret’s symbol of Vecna
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Kas Weapon (Longsword), Artifact (Requires Attunement) Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enemies. A successful DC 20 Intelligence (History) check reveals that this story refers to Kas and Vecna. Mordenkainen’s Secret. If the characters find out at any point in this adventure that
the archmages’ Wish spell. As a consequence, the spell shunts the characters to Alustriel’s sanctum. Suspecting that the characters are somehow linked to Vecna, Kas urges them to retrieve the pieces
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
learn about Umberto’s secret role as a historian of Vecna in area C11. The first time the characters learn one of these secrets, they feel a sense that the information they’ve discovered is important
characters encounter in the Neverdeath Catacombs: Indrina’s Secret. A prisoner named Indrina knows that Lord Neverember doesn’t have a legitimate claim to his title. The characters can learn this secret in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
helpful magic, or permission to pass through the monster’s lair unscathed. If combat is inevitable, the answer to a monster’s riddle might reveal useful information like the monster’s secret weapon or
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
unable to distinguish between the letter and the spirit of the law.
2
I seem like a harsh judge to others, but I judge myself most harshly of all.
3
I have a secret, illegal vice.
4
I
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
with a torch. Multiple characters working together to remove the ice shorten the time proportionately. Characters who search the temple for secret doors and succeed on a DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 2 Summary The first part of chapter 2 takes place in a secret sanctum in Sigil, the City of Doors. The second part takes place in the Underdark on Toril. When two powerful spellcasters and an
Mordenkainen (secretly Kas) are baffled by this development, but Mordenkainen pretends to improvise a plan to stop Vecna. He falsely claims that the Rod of Seven Parts, a powerful artifact, might be the only way
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Secret. Umberto knows that cultists of Vecna are his kidnappers, as he’s one of Neverwinter’s preeminent experts on Vecna’s history. He initially keeps his expertise from the characters lest they
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Secret No mortal soul is entirely free of second thoughts or doubt. Even a cleric must grapple with dark desires or the forbidden attraction of turning against the teachings of one’s deity. If you
haven’t considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
49. Arch Gate to Level 14 Arch. A stone arch embedded in the middle of the southeast wall has the image of an open book carved into its keystone.
Secret Door. A secret door opens into a dusty
gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 25 on level 14, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about his past adventuring missions, downplaying Simbon’s own combat experience. Kirina’s Secret During the expedition, Prince Kirina seeks opportunities to look heroic and undermine his rival, Prince
Simbon. There’s currently little evidence of Kirina and Kedjou’s involvement in the Goldwarren’s collapse, but Kirina carries with him a copy of the runes the high priest uses in experimental summoning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
16. Secret Door This description assumes an approach from the north. The south side of the secret door is described in area 15. The wall at the end of this corridor has a bas relief sculpture of a
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman