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Returning 35 results for 'secrets of ready does vision'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Monsters
The Book of Many Things
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
Magic Items
Tasha’s Cauldron of Everything
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfell’s horrors. Most Vistani bands accept well-intentioned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reflection of Neverwinter. The Crevice of Dusk closes immediately after shunting the characters. The characters experience the following vision: Around the world and across the planes, you perceive
innumerable cults of Vecna. They snatch away people and strip their secrets in rituals like the one you stopped. Behind them, the withered form of Vecna gathers the secrets like threads, adding them to a
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
. . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
I’m convinced that people are always trying to steal my secrets
Backgrounds
Guildmasters’ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
secrets of the past.” Generations of students and scholars have tried to help the university live up to that inspiring vision over the past two and a half centuries. On the other hand, ir’Morgrave had a
Broussard An Armorer Explorer ventures into an ancient ruin
in Xen’drik in search of magical secrets Morgrave University in Sharn, one of the largest institutions of higher learning in Khorvaire, has a
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. Get ready for hours of epic adventure! Find additional tips, tools, and video walk-throughs to help you get started at playdnd.com.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
never known defeat, and all who oppose him live in torment. By the time this adventure begins, the lich has gathered a hoard of secrets and is nearly ready to begin the Ritual of Remaking. Only the characters can stop Vecna’s evil plan.
The Ritual of Remaking Vecna’s Ritual of Remaking involves gathering powerful secrets, extracting energy from them, and interweaving this energy with the lich’s essence and magic. After Vecna and his
classes
Basic Rules (2014)
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
3
1
—
—
—
—
10th
+4
Bardic Inspiration (d10), Expertise, Magical Secrets
4
14
4
3
3
3
2
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Waterdeep Dangers A number of hooks can connect to the exploits of characters engaged in a Waterdeep: Dragon Heist campaign. The famed walking statues of Waterdeep are showing signs of getting ready
to power up once more, and not even the Blackstaff can shut them down. Old histories suggest that Kwalish’s lore might hold the secrets of doing so, and the characters are sent to seek that lore out
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
secrets, known only to the company’s highest-ranking employees, and ready to be whipped out at a suitably dramatic moment. But every once in a while, a unique spell makes its way through the ranks of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
With Friends Like These … Buppido, Prince Derendil, and Sarith might be gone well before the adventurers are ready to return to the surface, having already revealed their dark secrets and treacherous
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Story Overview When Phenax sent Varyas the Knowing a vision of the oracle’s impending death, the seer didn’t fear—he knew his work was just beginning. (BASTIEN L. DEHARME) Like all the Returned who
, though, he discovered a hint of a truth he’d never considered. He had to know more, but the secrets he sought lay only in the Underworld. Phenax wouldn’t risk alerting Erebos to his interest, so he sent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their idealized vision of noble life leads them to mimic the aristocrats’ callousness and appetite for empty fads. These starry-eyed innocents provide ready pawns for corruption. And those who don’t bend to the whims of Borca’s rulers face humiliation before they’re inevitably crushed.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
experiencing a vision at the Shrine of Savras, or they might search for it on their own. In the latter case, let the players use the poster map of the Sword Coast to plot a search. Icespire Hold is
marked on the DM’s map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
all sides during the Last War. The Mourning was the result of research gone horribly awry. The secrets can be found in a Cannith research facility within the Mournland. If this knowledge could be
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
choose where to go first. After they’ve explored both of those sites, they should be ready to face Sparkrender in the Clifftop Observatory (chapter 4). Each character sheet includes a personal goal
for that character. Some of those goals are concrete—the wizard, for example, is eager to learn the secrets of Clifftop Observatory. Others are more general and might be fulfilled gradually over the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and Amy, what are your characters doing?
Russell (as Shreeve): I stand near the door, sword drawn, ready for danger. This place is creepy!
Amy (as Auro): I go near the fireplace. A warm fire sounds
!” Can I see anything in the room beyond?
4 Finding Hidden Objects. Adventure environments are full of secrets: traps, concealed doors, loose floorboards, and hidden treasures. Characters often
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoners looking for a way out, they are at the head of an expeditionary force ready to challenge whatever the Underdark has to offer. Much of this middle section of the adventure is free-form
its secrets. The events described in chapters 13 through 16 can be interspersed among the material in this part of the adventure, as the characters work to fully understand the new menaces that have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
Inspiration (d10), Expertise, Magical Secrets
4
14
4
3
3
3
2
—
—
—
—
11th
+4
—
4
15
4
3
3
3
2
1
—
—
—
12th
+4
Ability Score Improvement
4
15
4
3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
folk. A small band of duergar (gray dwarves) currently hold Durgeddin’s hall, working to uncover the secrets of the smith’s ancient forge. A great crevasse drops to the Black Lake. The Black Lake. The
succeeded in that mission and advanced to 3rd level were now ready to take on the challenges of a ruined dwarven fortress.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Starting the Adventure If the characters are 1st level, use the adventures at the start of chapter 6 to get them to 3rd level, at which point they’re ready for the main adventure (which begins with
for platinum ingots is quite good in more easterly lands and anticipates a tidy profit. After receiving a vision, Sister Garaele of the Shrine of Luck decides to become intendant at the Allfaiths
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventures.
Introducing Harrowhall A character who draws the Throne card from a Deck of Many Things has a fleeting vision of a keep surrounded by a dry moat. Fog swirls across the grounds, and the
your players are ready for their characters to have a stronghold they can call their own. The castle’s fearsome reputation provides plenty of incentive for altruistic heroes to explore the site and put
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
malevolent entities. The mages are long dead; mighty evil forces now obsess over the temple’s secrets. Argynvostholt The fortified Argynvostholt mansion lies in ruins haunted by the restless spirits
contains Strahd’s supernatural servants and the secrets of the Darklord’s origins. Gates of Barovia Mighty gates flanked by decapitated statues of soldiers stand along the Old Svalich Road. They open
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sibriex A breeder of horrors and a hoarder of secrets, a sibriex is said to be as old as the Abyss. — The Cartographer When the characters arrive at this location, read or paraphrase the following
characters if they can make the sibriex talk, but it has no intention of honoring this agreement. Treasure Fetchtatter wears a ring of x-ray vision on its right hand. In the pockets of its bile-stained
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd’s life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd’s ancient
enemies, not all of them as dead as one might expect. For the people of Barovia, there is no escape from this harsh land. The town of Vallaki stands ready to defend itself against the servants of Strahd
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and identities to gain access to carefully guarded secrets such as ancestral maps, buried cities, and mages’ keeps. The bond between Harpers is strong, and their friendships are nigh unbreakable. Rarely
do they operate in the open, but on rare occasions they must, because there is no other choice. When that happens, you can be sure that a fellow Harper is watching closely, ready to emerge from the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
Hotenow. NUMBER OF PLAYERS
You can run Dragons of Stormwreck Isle for one to five players. If you have four or five friends ready to play with you, each person can take one of the characters provided